Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → pogo
Feedback comments for LD36
pogo's games and stats for all events →
| Timestamp | Since previous | Game | pogo's comment |
|---|---|---|---|
| Aug 30 12:24:00 | The Late Fee | Audio - 5 <br/>Art - 4 <br/>Theme - 4 <br/> <br/>Good job. The game feels really good, and the sounds are excellent. I also like the VHS theming. <br/> <br/>I feel like the rockets were a little too fast, and having a little time after spawning where there were no enemies would have made restarting a little less frustrating. | |
| Aug 30 12:40:00 | 16m 00s | Kukulkan's Phantom | Pretty grim ending :) <br/> <br/>I enjoyed the aesthetic and the controls, the puzzles were pretty good too. Failing and going back to the start each time was a pain on the poison one, however. |
| Aug 30 12:47:00 | 7m 00s | Obsolescence | Great atmosphere, good art. <br/>The big open world was pretty, but it was a little too big to know where I should be going. I stumbled upon the upgrades by chance rather than strategy. |
| Aug 30 13:00:00 | 13m 00s | No Mario's Sky | I agree with the criticisms for the jump control and feel. The spaceship also feels a little to twitchy to steer. <br/> <br/>However, the art and procedural generation is fantastic. The best No Mans Sky version I've played yet. |
| Aug 30 13:13:00 | 13m 00s | SOITES (Unfinished) | I really like the dishonored demake vibe I'm getting. It's a shame you couldn't fill out the level more before your time was up. <br/> <br/>I look forward to seeing more of this! |
| Aug 30 13:34:00 | 21m 00s | Temple Explorer | I'd have loved some sound, and maybe a way to look around - sometimes it was hard to see where I needed to aim, in order to get cubes onto the buttons. <br/> <br/>Nice art, good humor. |
| Aug 30 14:27:00 | 53m 00s | Hello Hello | Pretty and well designed. <br/>I felt like it ramped up to a point, but didn't get much more challenging after that. <br/> <br/>Still I found it very satisfying, and the tutorial was also very clear and useful. |
| Aug 30 14:32:00 | 5m 00s | Naumachia | Sending soldiers doesn't seem to be that useful - and they often end up balancing on their heads. The camera was a little awkward too, I wanted to place it somewhere in between the steps. <br/> <br/>A cool idea, and nice art. |
| Aug 30 15:32:00 | 1h 00m | Forever Someday | I'm not sure how it related to the theme, but it was an intriguing experience, and well crafted. |
| Aug 31 15:09:00 | 23h 37m | Allo? | The sound design was spot on, the little chatter noises and beeps speeding up as the difficulty ramps makes the game that little bit more stressful. <br/>I feel like the dicordes would have benefited from being different colours to each other. Sometimes I would get confused between which end connected to which. <br/> <br/>I'd have also like a way to quickly detach a pair of dicordes, or put them back into the supply. |
| Sep 1 12:58:00 | 21h 49m | Guidance | Love the sound design, and the use of colour. It's got a kind of monument valley vibe to it. I would have enjoyed some more levels and a few more mechanics, however! |
| Sep 1 14:25:00 | 1h 27m | Light Caller | I enjoyed the controls and the intense light/dark styling. The camera was nice, but needed a little bit more speed to make sure the ball is always in frame. Right now it has a nice loose feel, which you should keep. <br/>As others have said, more content would certainly have been nice. |
| Sep 1 14:30:00 | 5m 00s | Touch the Monolith | Good fun. Simple game, well executed. Religion made me giggle. |
| Sep 1 18:18:00 | 3h 48m | Dungeon Runes | I was pleasantly surprised by this. At first launch I couldn't get a good frame rate - lots of dynamic lights and particles. However once I turned it down, I found the game quite enjoyable. <br/>The art was well done, you used the few assets you made very well. Of particular note were the death animations, the sound and camera effects when falling to my death were great. <br/>The player controller was fine; a little floaty in the jumping but it was still easy enough to navigate the level. <br/>The music and sound were overall well done, but the rune sounds were a little loud. <br/>I'd have liked a final chamber to use the final rune with, but otherwise I thoroughly enjoyed Dungeon Runes! |
| Sep 1 18:25:00 | 7m 00s | HoloBots | I really like the way the level builds itself around you - it's like a nod towards Bastion. I wasn't a fan of the movement so much - it's hard to tell where you character is exactly, and the combat with the saw robots seemed to be no more than facetanking it. |
| Sep 2 14:56:00 | 20h 31m | The Mystery of the Maniac AI | I really enjoyed the logic puzzles, they were challenging but also had multiple solutions. The use of puzzle solutions to select the choice was also a clever use of tying the mechanics to the story. |
| Sep 3 14:10:00 | 23h 14m | Gear Kitty | This is an awesome submission. The music is great, and the sounds are spot on. Jumping around felt perfect, especially after the third upgrade. <br/>The character and background art was also spot on, and generally the 8bit vibe was superbly achieved. |