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TimestampSince previousGamepogo's comment
Apr 19 03:08:00 Shapeshifting With Science! There's some fun to be had here, but its trapped between a lot of slow walking through long corridors and pushing door buttons. The mechanics of the alien are really novel - using it as an elevator feels particularly good.
Apr 19 03:09:00 1m 00s Find the Bird This looks interesting - but no download link?
Apr 19 03:20:00 11m 00s You Are What You Eat I really enjoyed this entry - its got a Hotline Miami feel, but with a unique spin. Every enemy has its strengths and weaknesses and they all feel good to use.
Apr 19 03:28:00 8m 00s A82-Recon 3038 Really nice concept - Art and sound all complement each other well. <br/> <br/>One of us.
Apr 19 03:37:00 9m 00s Soul Shifter [web version] I really like the artwork. I'd have liked the body shifting to be a little faster, especially over longer distances. <br/>The audio was too repetitive and loud, more variation would be nice too.
Apr 19 03:47:00 10m 00s shape, LeSS I really love the painterly art. I wish the movement was a little faster
Apr 19 03:56:00 9m 00s Atomicollider Beautiful looking game, fab music. I like the idea. <br/>I couldn't find a use for the hex power, though.
Apr 19 03:59:00 3m 00s JaJa's Bizarre Transformer I don't know what I just played but I loved it.
Apr 19 11:25:00 7h 26m ShiftShaper The puns are real. <br/>Overall I like the concept, but its hard to find the control points sometimes, which can make small changes frustrating. <br/>Good job!
Apr 19 14:16:00 2h 51m Disarranged It's COUCH MAN. <br/>I love the song, and the cutscenes are really cool. <br/>It's surprisingly difficult :)
Apr 19 14:30:00 14m 00s Space Dimension I love the 3d/2d switching - the 3d seconds look awesome. <br/>I found that the shooting felt really awkward, and the bullets moved to fast to dodge, so every fight feels like shooting the enemies until one of you dies. A quick restart key would also be really cool!
Apr 19 14:41:00 11m 00s Shifter I really like the presentation! <br/>I found it hard to start with, but once I got it there's a cool flow. <br/>It gets fast a little too quickly, and I end up fat thumbing around 20
Apr 19 14:58:00 17m 00s TerraShift This was so much deeper than I expected. <br/>I like the art, and the controls are tight and clear. I particularly enjoyed the moments when I was faced with villages everywhere, and only a fire or a storm :) I'd love some sounds and a little more animation when villages appear, but the game is solid. Congratulations.
Apr 19 17:27:00 2h 29m Tiny Critters I really enjoy how differently each animal behaves. There are a few points in the level where you can get stuck if you don't follow the intended path, which can be a little frustrating.
Apr 19 17:30:00 3m 00s luvShape So much style in this game. Well done!
Apr 19 18:00:00 30m 00s Boxey My mailman fantasies are becoming a reality. <br/>I like how the boxes crumple.
Apr 19 18:07:00 7m 00s Werewolf Escape The art really nails the retro style. Unfortunately the gameplay is only a simple dodgem game.
Apr 19 18:16:00 9m 00s Andari Prime I love the 90s art style choice, but the sprites are always running in the same direction. The mood was solid, and the setting was well thought out.
Apr 19 18:30:00 14m 00s We Made Rock Paper Scissors Man that AI is a god tier RPS player. <br/>The time to change between forms is a little too long, and the ai knows before you change what you're going to change into <br/> <br/>Cool concept, well done!
Apr 19 18:56:00 26m 00s GeoShift Love the art, fantastic visuals! <br/>The platforming is a little clunky, but a solid game!
Apr 19 19:04:00 8m 00s Shape Shift Runner I like the minimalism, really nice visuals. <br/>The doors are kind of awkward, and the whole left right movement being disabled some of the time doesn't communicate very well. Otherwise a good collection of concepts!
Apr 19 19:41:00 37m 00s Shape Escape I really liked the circle to stick transition - the jumping feels really good. I couldn't find a good use for the square most of the time, though. <br/>The art is great, good consistent visuals.
Apr 19 19:46:00 5m 00s ShiftSword Great art, but the sword felt really underpowered.
Apr 19 21:28:00 1h 42m Splitter Critters I'm loving the paper cutout feel of the visuals. Fantastic polish for a jam entry
Apr 19 21:51:00 23m 00s Sculpt Master This was fun. It took a few goes to understand how the clock worked and what it meant. Once I understood that, there was a cool few levels of playing. I typically don't like lives in puzzle style games, though.
Apr 20 21:00:00 23h 09m 55 Days 5420 :) <br/>Love the art, the music is complementary to the mood and doesn't get in the way. A few more sound effects would have made it perfect. <br/>Overall, great work!
Apr 22 15:41:00 42h 41m Witches and Werewolves I enjoyed the tactical elimination of targets, and the ramping cost of converting. It was a little unclear that I could only have one werewolf in each town, and that made taking over larger towns very challenging. I'd have liked a little more concise text, or a dedicated screen for the map and village views.
Apr 22 20:10:00 4h 29m No Turning Back I really like the art direction and mood, but the theme was a little lacking. The puzzles weren't particularly challenging, but they all showed off the mechanics you created. <br/>I enjoyed the Monument valley style camera and world. <br/>I tried playing on the controller, which worked but didn't let me rotate the world. This didn't really impact gameplay though. <br/> <br/>I hope you continue to work on this game, and I'm eager to play more.
Apr 22 21:17:00 1h 07m Shape Shifters Inc. - A near-future dystopian manufacturing simulator This game proves that first impressions can be dead wrong. The mechanics, while simple come together in a really unique way. I found myself rushing around grabbing raw resources and collecting garbage to get the best time I could. The end of shift report is the best part - getting a poor grade on my first shift for leaving machines turned on, garbage everywhere and unused resources made me really want to go again and get it right! <br/>I didn't much like the character controller, and sometimes clicking things into place wasn't super easy.
Apr 22 21:25:00 8m 00s Geomorpher I love the difficulty shift when you get to level 8 or so. I feel like you could have done with patterns for the incoming shapes, it felt like they were just randomly coming at me. <br/>I enjoy the minimal style and glow, its got a clean classy look.
Apr 22 21:34:00 9m 00s CHORUS I like the idea, but the music kinda droned on and the shapes moved so slowly there was no real reaction. I'd have liked a way to directly go to each shape, rather than relying on remembering the order, or at least for the shapes to come in a more "flow-y" way, so that only one shift was needed between close notes. <br/>Rhythm games are one of my favourite types, and you almost nailed it. The chorus feature for getting streaks of notes was a nice addition, too.
Apr 22 21:36:00 2m 00s gunshift Love the idea, and the levels are challenging yet rewarding. I'd have liked another gameplay element to complement the bulletshifting to really flesh out the mechanics. <br/>Great work
Apr 22 22:10:00 34m 00s Cavern of Flight I enjoyed the art, and the controls were fairly tight - the jumping was a little drifty, however. I like the atmosphere and mood. <br/>Shortly after getting the wings I went upwards to a room with lots of climbing, and 4 spiders. Not having a flashlight while climbing, plus being unable to point it in the right direction reliably, plus the spiders immediately attacking as soon as the light is gone made that room far more frustrating than it should have been.
Apr 22 22:22:00 12m 00s Element Smash I didn't seem to have any advantage when I had a winning element, the only difference I saw was when the AI had a winning element they could knock me super fast horizontally. So it just boiled down to changing character every few seconds, and fighting super smash with a single move. <br/>I enjoyed the art though, and the music was good.
Apr 22 22:38:00 16m 00s Block Dropper The synch was a little too far off for me, too. A little slower ramp up would have helped players to get a grasp of the controls before asking for fast shape changes. Otherwise it's a solid game, with decent music and art.
Apr 24 22:39:00 48h 01m Amorphous Space Widgets I enjoyed the square and circle, and the merging mechanic.
Apr 28 22:54:00 96h 15m Shift I found the stairs really hard to move around - they got stuck in the wall at one point and I had to restart. Good idea to make each dimension unique with music and art changes.
Apr 28 23:09:00 15m 00s 2045 Henkei no Densetsu I couldn't get the web versions to work, so downloaded the .exe. I like the idea of an uncontrollable berserk mode, with more power and near invulnerable. It was a nice contrast to the vulnerable short range samurai. I feel like the camera should have moved a little faster with the player, though.