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Feedback comments for LD36
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| Timestamp | Since previous | Game | Mr. Chelnoque's comment |
|---|---|---|---|
| Aug 31 10:27:00 | Bat-o-Wave | Хорошая деталь, что пушка притягивает далеко стоящих врагов, зря не написал об этом в описании. | |
| Aug 31 10:53:00 | 26m 00s | MAINFRAMENT | Grids mechanic is really cool, although at first I didn't understood what "grid" is, because they are pretty unnoticeable on the background. <br/>Levels (at least in the first minutes) were a little too claustrophobic for a platformer (it's kinda upsetting when you can and want to jump but there is a ceiling in a few pixels above you). <br/> <br/>Overall, a good game, but can't push myself to complete it, mostly because I have no feeling of satisfaction or reward for progressing. <br/>To my taste, your games would benefit from being more compressed, with denser concentration of unique situations and experiences (or maybe I'm just not fan of platforming). Only opinion. |
| Aug 31 11:24:00 | 31m 00s | Nomore | In a both compo and post-compo windows versions "New Game" button doesn't seems to react on anything, but the "Quit" button works. Funny. <br/>Would like to play if you find a way to fix it, or explain me, what I'm doing wrong. |
| Aug 31 11:39:00 | 15m 00s | Super Egyptian UFO Cat Pyramid Overlord 2000 BC | Lovely cutscene after the level. As for me, controls are a bit too slippery, but fine (and maybe it would be too easy otherwise). Was satisfying to get my pyramid as big as I can. <br/>Why there are people only on the one side of Nile? |
| Aug 31 12:15:00 | 36m 00s | Through The Fire | I like how you managed to put some message and (through text and overall atmosphere) and graphics are actually fine (for me) but a bunch of tiny details greatly decreases fun <br/>- inconventional controls; <br/>- movement is too slow and animation doesn't fit current speed; <br/>- Block and hole you have to fill to open the door have different size, so it's not clear what you should do; <br/>- Arrow points down, so, again, it's not clear if it's you or block are supposed to go down; <br/>- No indication of fall danger and hard to see if there are floor in the hole; <br/>- Why torch refills gradually? Why cant it become 100% instantly near the fire? Also, it will be better with some effects to attract player's attention and show that he's recharging; little fire whoosh will suffice. <br/> <br/>Those are little and (probably) are easy to fix, so still well done! |
| Aug 31 12:40:00 | 25m 00s | Lazer Patriarch | Gloomy! The design of enemies really menacing and some sudden shots from the darkness totally caught me off guard. <br/>The increasing lightness gives the nice feeling of change and influence on the game. <br/>Grid movement feels really uncomfortable which is not neccesa bad thing, considering overall atmosphere. <br/>But messy levels without any indication where to go are real problem, hope to see to those fixed! |
| Aug 31 12:54:00 | 14m 00s | Fallen into time | I've enjoyed the music and style, but gave up after a few dozens of tries to conquer the first shaft. The movement is just too slippery. If there is going to be a post-compo, please make player more controllable. |
| Aug 31 13:10:00 | 16m 00s | Space attack | Nice game, but lacks my favourite feature from the old scroll shooters - drive. The art is nice and music creates the right mood, but in it's current state it's just too, you know, not entertaining to watch and feel your bullets hit enemies (althought different and interconnecting waves of enemies appearing is close to this feeling). <br/>My suggest is to increase speed of almost everything in game (player, fire rate, enemies speed, player bullets speed). <br/>Also, my resolution is 1366x768 and bottom part of the game window wasn't visible. Not a big deal, but maybe you should consider decreasing screen size on a lower resolutions. |
| Aug 31 17:06:00 | 3h 56m | Aqueduct Defense Force | It was really interesting to realise that this games uses something as natural as geometry to increase building cost. I think it can be improved even more by some restrictions (i.e. if one build action can deploy only limited length of aqueduct, you will need only one action to connect building first, two - second, etc, so price will gradually increase). <br/>I understand, that currently game is balanced the way it is, but still, if you're going to play with concept more. <br/>Well done! |
| Aug 31 18:46:00 | 1h 40m | The Last Machine Before the World Ends | I like this type of games where a complex of tiny actions makes you run like a madman trying to handle all of them in time. Actually, my other ludum dare entry was such a game, but wasn't half as good presented as this. Music creates real feeling of having to deal with some crazy machinery and you have no idea how. <br/>For some reason top part of the game area wasn't on screen (i've been playing in browser), so I couldnt click on arrow sometimes, and can't go any further than a level five. <br/>Also it's really nice how every detail have it's own mechanic to restore bar. A decent game, overall. |
| Aug 31 19:28:00 | 42m 00s | Lost Kas | I actually laughed when on low hp started to spam attack desperately and saw whan happened. <br/>Got rekt in the first room on first try, but after you understand properly how attack works, difficulty (and longevity) is absolutely fine. <br/>Bosses are fine too and I like how they are feeling special because of their ability, similar to yours. <br/>In theory, I would consider hearing two consecutive sounds for the entire game (I mean, attack sounds) is a bad thing. But for some reason, hearing attack sounds in this game satisfies my heart deeply. <br/>Definitely the best game I saw in this Ludum so far. Would love to see this evolving into something more! |
| Sep 1 10:59:00 | 15h 31m | Aquadrata | Can't believe something as gorgeous as this got this little comments. <br/>Wonderful atmosphere. Music and art are splendid. Controls are not that great, spacebar would be much more appropriate button for action (pressing "E" so much hurts!). <br/> <br/>Felt myself an asshole by ruining this beautiful machine, no wonder it threated me the way it did in the end. <br/>Gameplay is monotonous, which is great thing in the first playthrough and sets the tone, but while playing I've caught myself thinking that it's unlikely that I would play again. <br/>However, ending got me intrigued, so I've decided to give it another shot. Unfortunately, I've got the same ending, although I've did another thing (didn't touch the puzzle and dismantle machine completely). Frustrating. It would be nice to be able deal with the machine faster in the consecutive playthroughts, especially with this trial and error manner of figuring out how to get endings. <br/> <br/>Overall, it was surprisingly satisfying experience for this kind of gameplay. Thank you! |
| Sep 1 12:26:00 | 1h 27m | Cave (man) Story | I love when game lasts exactly as much, as it should. You play, you enjoy good controls, jokes, and simple puzzles, solving of which still gives you feeling of accomplishment, and almost immediately after you think, that maybe it's enough of pushing blocks, game ends with a funny twist and leaves overall feeling of satisfaction. Good job! <br/> <br/>paid dlc when |
| Sep 2 08:05:00 | 19h 39m | The Pogo Stick of Power | Nice game. I think that second level is a bit too long, and can be split in a few sub-levels, and a sound is a bit too hard on ears (a few different sounds or changing a pitch slightly for every jump would help), but the final sequence (after the caves) was good and felt rewarding |
| Sep 2 13:00:00 | 4h 55m | Gear Kitty | Very nice entry. It feels very complete, except for the overall shortness and simple ending. In other aspects, I've enjoyed it much, and I would not mind to enjoy it a little longer. <br/>Got a bit lost after picking up the first heart, dying, and respawning (didn't understand that upgrade have gone after death), the checkpoint near the first powerup (so after death I could see that it pickable again) could smooth it a bit. <br/>And kitty is absolutely cute, as kitty should be. |
| Sep 2 14:51:00 | 1h 51m | Supercontinent Ltd | Great entry, as always. Got a bit stuck at start (which is my fault, didn't notice phone number on the window) and near the end (which is not, because tooltip is misleading), but between those two moments it was absolute thrill. |
| Sep 2 16:32:00 | 1h 41m | Pyramid Builder | Catchy gameplay, although lack of any depth or challenge. This would be nothing of interest, but that Primal Power of the ASCII... Just watching sun and moon moving in the sky, or that nice perspective view on village fills my heart with warmth. I'd love to see days still changing after the game over, just to enjoy it a bit more. <br/>Thank you! |
| Sep 2 22:04:00 | 5h 32m | cognizance | A wonderful game and a surprising amount of content for the ludum entry. Not only once I though, that it is probably an end, but game just kept going on (and kept to be interesting). <br/>The style is minimalistic in it's true sense and reminded me why it should be this way: while having a little variety in graphics (but still looking good), have a lot of variety in gameplay. <br/>I understand, that with all the attention you usually get, just another comment is of no significance, but still, game is just great, thank you. |
| Sep 3 15:02:00 | 16h 58m | pipe | The controls are not awkward at all, after a few minutes of practice I've been flying all over facility like an iron man. Very complete <br/>Thank you! |