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Feedback comments for LD36
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| Timestamp | Since previous | Game | MewSoul's comment |
|---|---|---|---|
| Aug 30 07:05:00 | Pyramid Builder | Really nice game here! I like this building concept by dropping the elements one by one, easy to play (harder to master), and the previzualization window is a nice touch to understand better. | |
| Aug 30 11:30:00 | 4h 25m | Oscilloschaos | Interesting game! That's a nice way to go for the theme of this LD. The controls are nice which is pleasing for this kind of game. <br/> <br/>Unfortunately at some moment, the game was crashing between some levels, don't know why :x |
| Aug 30 11:50:00 | 20m 00s | Pharaoh's Diamond | Nice way to go for a Sokoban game! As lonesurvivor said sometimes they're more keys than needed, maybe just trying to fit what's necessary would be nice. :) <br/> <br/>I also got the glitch where I've been stuck in the rock, it happened when I was pushing it and that it collides with a monster. |
| Aug 30 21:02:00 | 9h 12m | Heat Up! | First of all thanks for the feedback ^^ <br/>Nice game, I really like how you interpreted the theme, that's original! <br/>Easy to control, the graphics are nice too, actually I was wondering what did you use for this low poly style? <br/>Just two things I would point is the fact that we don't see very well the health of the ships (a bit covered by the sails), and also when the ships cross the finish line. <br/>Good job for this entry! :) |
| Aug 30 21:45:00 | 43m 00s | Pyrimos | Nice concept here! I like the graphics and ambiance, like when using the relic and that small aura or also the particles. With this relic it made me think about FEZ. Controls are quite easy, but I have to admit I had some hard times with the second level ahah <br/>Actually a small bug happened, after using the relic, and dying in the lava, even after respawning several times I couldn't use it anymore. <br/>But still it felt nice to play! |
| Aug 30 21:55:00 | 10m 00s | The House on the Right | The ambiance from this game made possible with the graphics combined with the music is really great, it felt a bit like Miami Hotline! <br/> <br/>As some said, just the controls would need to be a bit less rigid, otherwise that's great! <br/> <br/>The credits at the back of the house are a nice touch ahah |
| Aug 31 20:39:00 | 22h 44m | Ancient Invaders | Pretty nice game here! I only tested solo but it felt like it would be fun in co-op! <br/> <br/>The small details like the bugs running on the ground are a nice touch. <br/> <br/>One improvement that would be cool would be to have to the controls with a controller, like left joystick to move and the right one to aim, and trigger to attack. |
| Aug 31 20:52:00 | 13m 00s | Storm O.S. | I have to say I'm impressed with your entry! The graphics are really nice, it feels so polished, the sounds fit well. All of the small details are cool, like recreating a terminal, creating a file to then compile it or even playing Pong, just wow! |
| Aug 31 21:09:00 | 17m 00s | Lazer Patriarch | That is a nice game to play! Moreover the map is generated randomly so it's like another experience every time. <br/> <br/>What you did with the fog on the map that gets lighter with the shots is a great job! <br/> <br/>Just one thing that some other pointed out is the fact that playing over the time was getting laggy, so it ruined a bit the experience. :( |
| Aug 31 21:22:00 | 13m 00s | AncientVenture | Still a nice entry even with the few things missing! The idea is original and at least it challenges a bit! <br/> <br/>One thing that could help, maybe you already thought about that, would be that clicking on the icon of the character would allow to control it, instead of clicking on the character itself. Actually that was the reflex I had first, and moreover at some point I got stucked with one of the character in the hole and I couldn't chose the other one that could do it because it was out of the field of view of the camera. <br/> <br/>Oh and also, at a moment the first character died, I was left with the two others and I was controlling them at the same time, maybe that is a thing you would like to look into it. :) |
| Aug 31 21:31:00 | 9m 00s | Joey's Adventures | Hey, cool entry there! The art and sounds go well all together. The fact that the light of the torch goes smaller and smaller as it burns down is great touch to the game! <br/> <br/>Just one thing that could help to improve the game in my opinion, would be to change the movement of the character from wasd to the arrows keys, because at the moment you're like playing with only one hand, and I feel like with the arrow keys it would help to coordinate better the movements and interactions. :) |
| Aug 31 21:52:00 | 21m 00s | Decimus Maximus | The idea original and it feels like there could be something nice to do there! :) <br/> <br/>Actually to me it seems like the catapult ball was doing some damages, maybe that's the fact we don't really notice when the damages are done that made feel it doesn't do damages, so I guess some particles or animation would help for that. <br/> <br/>And as you wanted it a multiplayer game, maybe you could have gone for a local multiplayer, even a 1v1 only is nice. That could be the kind of game to have several modes, like one that could be a bit like Rocket League, where you would have only catapults and have to shoot the projectiles at some precise places to get points. |
| Aug 31 22:10:00 | 18m 00s | Old World Blues | That's a nice start for a shooter! :) The controls are nice and the random loots and the inventory are some nice features! <br/> <br/>Just one thing I would improve is the fact that the character could rotate as the mouse moves around, it would make it feel smoother. :) |
| Aug 31 22:19:00 | 9m 00s | I want this gold | That is a nice concept that goes well with the theme in my opinion! I appreciated playing it! The controls are easy and as levels goes by it becomes a bit harder to master and that was nice! <br/>Oh and I did liked the music and the sound effects! :) |
| Aug 31 22:39:00 | 20m 00s | Dig Dig Revolution | I have to say that this concept was well thought! Really pleasant to play and the music goes along nicely! :) <br/> <br/>What I would suggest to improve it : <br/>- to be able to see how the progression for the star rating goes at the time you're beating the level, because at the moment it is hard to guess if you're like starting from 0 stars and that you miss some things, or that you start at 3 stars but don't do good enough with the rythm and that you're loosing points <br/>- and maybe a minimap like on the top left hand corner that could help to locate yourself and to know where you could go digging |