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Feedback comments for LD36
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| Timestamp | Since previous | Game | juxipolo's comment |
|---|---|---|---|
| Aug 30 02:50:00 | anachroma | I missed a few things, but I think I beat it? Those mechanics are really mindbending. It really made just moving around the world a really enjoyable ongoing puzzle. <br/> <br/>It felt a little unfocused. I just wandered around somewhat randomly. It seemed like there would be challenge in getting all the triangles, but it was easy to lose track of them if I couldn't see an obvious way to get to them. <br/> <br/>I think I get what you're going for with the theme, but the connection isn't very clear. Maybe I missed some of the circle-info-thingies. <br/> <br/>Overall, the movement mechanics are very interesting. I enjoyed playing it and want to play more. | |
| Aug 31 03:34:00 | 24h 44m | The Trade Network | The mechanics were intuitive, but the hand placed level made it obvious there is some real difficulty to be had with those. <br/> <br/>I wish there was a little more to it mechanically. This seems like a base you could build on. |
| Aug 31 03:55:00 | 21m 00s | Shovel Love | I really wish either the enemies didn't move in real time, or there was a button dedicated to digging. it was a little annoying to try and move quickly past a bird and accidently pick up a block of dirt that then made it difficult to progress. A couple times I hit cases where there was one block of dirt in the way but I was already carrying a shovelful from a block that I didn't mean to pickup. <br/> <br/>The animations and art style are really great. I really liked the chunky walk animation. |
| Aug 31 04:12:00 | 17m 00s | Lost Temple | This is a very solid start. It feels like a lot of good puzzle platforming could come from the timing and the moving pieces. I wish it kept going. |
| Sep 3 01:58:00 | 69h 46m | Nomore | (played post-LD build) The player moves really well, that dash feels real good and the animation is nice. The game does feel somewhat empty, though. There's a lot of space between challenges even with the dash, and the darkness around you magnifies that. <br/> <br/>I got the charge shot, but not to the boss. It seems like there is an impressive amount of content in here. I might have kept trying if the game didn't reset :( |
| Sep 3 02:25:00 | 27m 00s | Da Vinci Corde | The presentation and art is awesome, but the solutions feel arbitrary. The game seemed really straightforward until I hit one I where I couldn't figure out what I was doing wrong (puzzle 5, IIRC). I don't feel like the rules were fully explained. |
| Sep 3 02:42:00 | 17m 00s | Wheel Warrior | This takes me back :) <br/>I wish you could swap out the batteries in advance while the game was running. Then there'd be some timing challenge in keeping a run going. |
| Sep 3 03:42:00 | 1h 00m | Pharablock | Seems like there are a lot of ways you could build on this with different block types, physics, and terrain. This is a solid start |
| Sep 3 04:07:00 | 25m 00s | BRAVE To The Core | It would be cool if drill momentum could reliably be kept when changing directions slightly. If you've got some speed going and try to shift left or right a bit you sometimes come to a full stop. |
| Sep 5 20:09:00 | 64h 02m | R. Lastey, archaeologist | Wow, that was really impressive. The look is great and the music is amazing. <br/>Brushing off the symbols was a little tedious, but added to the atmosphere. More annoying was capturing the symbols - it would have been really nice to get a confirmation that the symbol was previously captured. I wasn't sure if I needed to brush more off, or if it was already captured. <br/>The light puzzle was very interesting, but it took a while to really understand the mechanics. Even when I did it was much easier to guess and check than to try to reason out the second solution. An intermediate light puzzle would have been helpful. <br/>Found one bug - if you back out to the map from the last music puzzle the end game newspaper pops up. |