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juxipolo

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TimestampSince previousGamejuxipolo's comment
Aug 30 02:50:00 anachroma I missed a few things, but I think I beat it? Those mechanics are really mindbending. It really made just moving around the world a really enjoyable ongoing puzzle. <br/> <br/>It felt a little unfocused. I just wandered around somewhat randomly. It seemed like there would be challenge in getting all the triangles, but it was easy to lose track of them if I couldn't see an obvious way to get to them. <br/> <br/>I think I get what you're going for with the theme, but the connection isn't very clear. Maybe I missed some of the circle-info-thingies. <br/> <br/>Overall, the movement mechanics are very interesting. I enjoyed playing it and want to play more.
Aug 31 03:34:00 24h 44m The Trade Network The mechanics were intuitive, but the hand placed level made it obvious there is some real difficulty to be had with those. <br/> <br/>I wish there was a little more to it mechanically. This seems like a base you could build on.
Aug 31 03:55:00 21m 00s Shovel Love I really wish either the enemies didn't move in real time, or there was a button dedicated to digging. it was a little annoying to try and move quickly past a bird and accidently pick up a block of dirt that then made it difficult to progress. A couple times I hit cases where there was one block of dirt in the way but I was already carrying a shovelful from a block that I didn't mean to pickup. <br/> <br/>The animations and art style are really great. I really liked the chunky walk animation.
Aug 31 04:12:00 17m 00s Lost Temple This is a very solid start. It feels like a lot of good puzzle platforming could come from the timing and the moving pieces. I wish it kept going.
Sep 3 01:58:00 69h 46m Nomore (played post-LD build) The player moves really well, that dash feels real good and the animation is nice. The game does feel somewhat empty, though. There's a lot of space between challenges even with the dash, and the darkness around you magnifies that. <br/> <br/>I got the charge shot, but not to the boss. It seems like there is an impressive amount of content in here. I might have kept trying if the game didn't reset :(
Sep 3 02:25:00 27m 00s Da Vinci Corde The presentation and art is awesome, but the solutions feel arbitrary. The game seemed really straightforward until I hit one I where I couldn't figure out what I was doing wrong (puzzle 5, IIRC). I don't feel like the rules were fully explained.
Sep 3 02:42:00 17m 00s Wheel Warrior This takes me back :) <br/>I wish you could swap out the batteries in advance while the game was running. Then there'd be some timing challenge in keeping a run going.
Sep 3 03:42:00 1h 00m Pharablock Seems like there are a lot of ways you could build on this with different block types, physics, and terrain. This is a solid start
Sep 3 04:07:00 25m 00s BRAVE To The Core It would be cool if drill momentum could reliably be kept when changing directions slightly. If you've got some speed going and try to shift left or right a bit you sometimes come to a full stop.
Sep 5 20:09:00 64h 02m R. Lastey, archaeologist Wow, that was really impressive. The look is great and the music is amazing. <br/>Brushing off the symbols was a little tedious, but added to the atmosphere. More annoying was capturing the symbols - it would have been really nice to get a confirmation that the symbol was previously captured. I wasn't sure if I needed to brush more off, or if it was already captured. <br/>The light puzzle was very interesting, but it took a while to really understand the mechanics. Even when I did it was much easier to guess and check than to try to reason out the second solution. An intermediate light puzzle would have been helpful. <br/>Found one bug - if you back out to the map from the last music puzzle the end game newspaper pops up.