Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → juxipolo

juxipolo

Feedback comments for LD37

← LD36

juxipolo's games and stats for all events →

TimestampSince previousGamejuxipolo's comment
Dec 13 03:14:00 Salvage Star Felt really slow on a fairly decent laptop, but that might have been a performance issue? <br/> <br/>The robot animations were all very cool, and climbing on it was fun. The laser sometimes seemed unavoidable, though
Dec 13 07:06:00 3h 52m HellBlocks It's a little hard to tell whether a falling object is a block or a ruby. It would be nice if that were more clear so you could plan your movement. Perhaps some additional effect or speed change? <br/> <br/>The "best" strategy to me seems to be to stay in one area and avoid falling blocks instead of trying to venture out for rubies, even though that's less fun. It might be worth thinking about something to force or encourage the player to use more of the playfield.
Dec 13 07:27:00 21m 00s Comfort Zone This puzzle design is awesome. The solutions really require some lateral thinking. <br/> <br/>The momentum on the character made movement frustrating. I was often hitting walls I didn't intend, which then stopped movement in the direction I really wanted to go. <br/> <br/>I wound up walking through the walls a lot in the first level with the poison gas and a key.
Dec 14 02:37:00 19h 10m Ever-Changing Room WOW! Wow wow wow. <br/> <br/>Your visual style and level transitions are amazing. <br/> <br/>The mouse controls are a little weird to get used to. Going from a stop to movement or switching directions when facing down sometimes caught me out. It was fun to just hold down charge and "drive" the corgi like a car. It might be more intuitive with a controller. <br/> <br/>If you stayed still, you could let the enemies fall on your spear, which seemed a little silly. If I pretended that I had to be charging to kill the enemies, it was a lot more fun. <br/> <br/>Switching between 4 colors was maybe too many. Thinking about the colors pulled me out the action a little. <br/> <br/>I don't want to end on something negative. Your game is great. Congratulations!
Dec 14 03:02:00 25m 00s The Key Took a while to figure out that the gray thing hanging down was moving. I felt like I was going in circles for a while until I pressed the button at the right view. I'm not really sure when it even appeared, or if it was there the whole time. Maybe I missed a clue somewhere? <br/> <br/>Super catchy tune
Dec 14 03:58:00 56m 00s Feng Shui Master That was a fun slant on picross. I'd play more levels of this. The polish and little touches are nice. The core game definitely feels fairly complete. Right click to drop an X might be nice. <br/> <br/>Level 5 and 6 seemed fairly easy compared to the previous levels. 4 and 8 seemed much harder.
Dec 15 03:10:00 23h 12m Room Raiders I did alright until I got stuck in a wall :( it happened twice, both times when I was moving down (in chrome). <br/> <br/>The game loop is quite fun. You could definitely build on the mechanics in a lot of ways. The art and animation are nice. <br/> <br/>The timer extension was permanent, right? it wasn't obvious from the description
Dec 15 03:17:00 7m 00s General Room Gameplay and presentation were fantastic - that finger flick feels great! <br/> <br/>I wasn't sure how to deal with the tanks, do you flick them multiple times, or do your guys have to deal with them?
Dec 15 03:59:00 42m 00s Tilted I started the game, dropped down onto the button below the start platform and pressed space bar - player.lua:135: attempt to call method 'activate' (a nil value)
Dec 17 01:50:00 45h 51m Poulett Your art style is fantastic, and the animations are great! <br/> <br/>The goal on the second level wasn't obvious (maybe a cropping issue - I didn't see a flag like the other levels) <br/> <br/>It's a little weird to control the jump with space and placement with the mouse. Right click to jump would be nice.
Dec 17 02:42:00 52m 00s Doom Tomb of the True Room The blood running down walls of spikes as your body falls to the ground is fantastic. <br/> <br/>Couldn't beat the agility challenge :(