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Feedback comments for LD36
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| Timestamp | Since previous | Game | comatomatoes's comment |
|---|---|---|---|
| Aug 30 15:23:00 | Touch the Monolith | Good work! It was generally quite clear how to accomplish each task. I was a bit confused on the art task because it was a bit hard to pick up the pigment. I thought I had to drop the hammer first. Use of the particle effects to consistently indicate a hold was good. | |
| Sep 1 01:41:00 | 34h 18m | Aqueduct Defense Force | Interesting concept. I think balance could be improved. I managed to survive quite long (at least several minutes) without doing anything near the beginning. |
| Sep 3 03:20:00 | 49h 39m | Bullet Reality | I like that the hit boxes were pretty forgiving. Good artwork. The rotation on the stars was a nice touch. |
| Sep 3 03:41:00 | 21m 00s | Desert Strife | Good work. I really enjoyed the music. The sound effects didn't quite fit with the music however. I think designing the campaign map instead of randomizing would have been more effective. I played the campaign several times and lost because my units just happened to be farther away from the tech than the enemy units. It would have been nice to have a clear visual change when tech is consumed. There were times when I didn't know which tech was still available after the board cleared up a bit. |
| Sep 3 03:51:00 | 10m 00s | (Not) Greedy Cup | Good entry! I didn't find increasing the number of cups to be a particularly compelling increase in the game's difficulty. Maybe an interesting variation would be to have the cups move around or rotate? |
| Sep 4 05:39:00 | 25h 48m | Hello Hello | Very cool entry! Clean, consistent visual style. Wonderfully hectic. Things felt a little less stressful when I figured out that incoming calls don't really have a time limit. I never realized I had a secret desire to be a switchboard operator until I played this game. =P |
| Sep 10 03:45:00 | 142h 06m | Helisculptor | Very cool concept! I managed to make it all the way through! I was a bit confused about the scoring, but I was still able to make progress. In one sculpture, I got 3% even though I thought it looked reasonably close. In the blobby one I was really sloppy but it still let me pass. XD Nice mix of simplicity and challenge. |
| Sep 10 03:53:00 | 8m 00s | Ahab's Mystical Wagon Adventures | The main character's animation looks like its rotoscoped. Super cool! I guess nothing really happens when it gets dark, but the darkening sky definitely made me tense. =) |
| Sep 10 17:46:00 | 13h 53m | Ancient Drone | Good effort! I felt a few balance issues playing this game. The weapons seem a bit weak. I took the time to kill things in the first level, but after dying a few times in the second level, I just ran through it without killing anything. Sometimes the jump button doesn't register properly, which is a bit painful in a platformer. A minor comment is that sometimes the damage animations on the monsters don't activate and I'm not sure if I actually damaged it or not. I think having more frequent checkpoints would be nicer to people who are really bad at platformers (like me). =P |
| Sep 10 19:21:00 | 1h 35m | Stone Age Clicker | Awesome entry! Loved the amount of detail, resources, buildings, achievements. I played until I got the victory statue but I didn't get all of the achievements. XD I think it would have been even more awesome if there were more spatial interactions. I just ended up sticking things into one "town" clump and then I colonized two mountains. =P I didn't spend a lot of time exploring the landscape. |
| Sep 13 03:19:00 | 55h 58m | Cuclock | Nice entry! I finished the game! I really enjoyed the main character's expression when he pulls the lever. I definitely ran into the getting stuck bug several times. I think the platforms could be separated from the background more. I found it hard to see them sometimes. I think the controls might feel better if the character falls a bit faster. |
| Sep 15 17:30:00 | 62h 11m | No Touch | Initially I was a bit skeptical because I didn't really see any mechanical difference between selecting different items. Item uniformity definitely increased the impact of the ending, which I enjoyed =P, but I wonder if it's possible to give a little more direction while still supporting the ending. Good work! |