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Feedback comments for LD36
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| Timestamp | Since previous | Game | colapolka's comment |
|---|---|---|---|
| Aug 29 09:08:00 | The Switch - Worker | Really like this one! <br/>The way it steadily builds up pressure makes for great gameplay. <br/> <br/>Sadly, the "occupied number" bug keeps on throwing me out. Would definitely enjoy a brushed-up mobile version! | |
| Aug 29 09:34:00 | 26m 00s | Baba Yaga | Suggestion: Make Baba Yaga's mortar start at a slight angle. As of now, you can easily move forward by just pressing up now and then and completely ignoring the other keys. <br/> <br/>I really dig the title screen, though. |
| Aug 29 10:04:00 | 30m 00s | Highly-Accurate Shepherd Simulator | After initial confusion... this was surprisingly addictive and super fun! <br/> <br/>Made to the end of level 3, really liked the gradual shift in gameplay from just shooting around you to strategically placing your power stones. <br/> <br/>What could be improved, is that right now it is very unclear how to advance to the next level. I figured it out eventually, but there really should be *some* hint on how to trigger level progression. Or is there and I just missed it? <br/> <br/>Your pixel animation ist just on fleak - that 'picked up animal' animation ist just the cutest. <br/> <br/> <br/>Overall: Great Entry! Beautiful animation and good gameplay with some negligable rough edges. |
| Aug 29 10:45:00 | 41m 00s | The Trade Network | That was a tough nut to crack! Really nice puzzle design, would have enjoyed more pre-made maps as the random ones can really be too easy as @KevKevonFire pointed out. <br/> <br/>Well done nonetheless! |
| Aug 29 11:05:00 | 20m 00s | BEBEIGHT | Maybe its just me, but I was able to figure out what to do on level 3 to trigger the pillar-elevator. <br/> <br/>Movement and Physics feel very 'right' tough, bonus points for that! |
| Aug 29 12:28:00 | 1h 23m | Old Man's Sky | Controlls and overall look and feel enchant with remarkable smoothness. Well done! |
| Aug 31 05:37:00 | 41h 09m | Sumer Game | I like that the baking mechanism relies on visual ingame feedback instead of an interface clue. Sometimes its simple things like that. <br/> <br/>The scoring mechanism - as pointed out - is obviously broken though, it rewards you for not writing at all and baking right away (100 points on both time and caligraphy). <br/> <br/>In terms of theme execution - one of the best entries i've seen so far. What's more ancient than writing? It's literally the starting point of recorded history. |
| Aug 31 05:52:00 | 15m 00s | Nile Ale | This is glorious. <br/> <br/>I'm a big tycoon nerd, so I'm a little bit biased. But this might be the coolest entry I've seen thus far. Graphics and overall style are superb. Fitting a tycoon game - including a readable and decent UI - in 128x128 pixels is a feat on its own. <br/> <br/>The only thing I have to criticize are the controls. It seems rather unintuitive to me to hold the button for the interface instead of just opening it with a single press. Further, the controlls inside of the brewing tab are way to sensitive. <br/> <br/>Nonetheless, this is an amazing game and I would love to see further development on this one! |
| Aug 31 06:04:00 | 12m 00s | Sentinel | Wait, you did this in 48 hours? <br/>Way to make me feel insecure about my own entry, haha. <br/> <br/>What is there to say about this? It's great. The visuals in particular. And I don't talk just about the graphics. The moment when you take that first turn in the village and you see the giant robot in the far - brilliant. |
| Aug 31 06:22:00 | 18m 00s | Mead Boy | Nice game. I like the concept, though I feel like a more scaled effect of the drunk-mechanism would greatly improve gameplay. Right now the effect from just a single pint seems to drastic. <br/> <br/>Otherwise, extra points for visual details and that beautiful map. |