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whilefun

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TimestampSince previousGamewhilefun's comment
Apr 17 06:19:00 Attack of the RGBobots Very fun! I really enjoy the sound effects and pixel look. Nice use of color as the main mechanic.
Apr 18 12:01:00 29h 42m Shieft Wow! This game is great! Excellent job all around. I loved it. Very nice feel and mood and audio. Very unique take on the theme and great mechanic. Well done :)
Apr 18 12:07:00 6m 00s Copy-Paste Aha, very sneaky. I almost gave up on the 2nd level, but took another try and got it. I love the funny eyes placed onto the various objects. Good use of the theme, and very nice models. Nice work :)
Apr 18 12:15:00 8m 00s Battle of Britain 2 Kind of felt like missile defense in a way, as the paths had to match the projected movement of the green rectangle monster things. I played for a while, reloaded the planes, and killed a lot of green boxes. It wasn't clear when the next wave would happen, or if I could win. Pretty fun to control the planes with paths though. More polish would probably result in a neat little game!
Apr 18 12:20:00 5m 00s The Ragdoll Show This seemed impossibly hard for me. The mouse dragging was really slow, and I could only manage to get an elbow in the air before being hilariously smushed by the moving shape wall. Funny take on the theme :)
Apr 18 12:34:00 14m 00s Cubes of Power Nice job, though the non-VR version is pretty hard in a couple spots due to lack of camera control. I finished in 9:56 and was happy I got under 10 mins. Timer was a good idea to add some tension for the player to challenge themselves. I liked the use of the two different shapes/abilities. Some of the jump/morph/grab/morph combos were satisfying to get! :)
Apr 18 12:39:00 5m 00s UNDERCOVER I couldn't really get the game to do anything except for let me run around a bit. Shooting either the baddies or the goodies had no effect. The voxels looked cool, and I liked the music.
Apr 18 12:51:00 12m 00s SUPER DEEP GAME BRO Hah, very funny game. The larger levels got pretty grindy, but it was fun to stack the Bros and get the dollar. Nice entry :)
Apr 18 12:55:00 4m 00s Space Dimension The graphics and music were really good. I found the pace of the movement between 2D and 3D shift too sudden, and always failed to pull up in time. I think a slower transition zone or more advanced "shift coming" warning could make this more approachable. Very cool idea!
Apr 18 13:03:00 8m 00s Apeshifter Munk I really liked this game. There are similar ones submitted in the compo with this mechanic, but yours is better. I liked the music, and was actually moving slightly to make the water jug dance while it was being filled up. Nice work! :)
Apr 18 13:15:00 12m 00s A walk to the top What a lovely entry. I enjoyed the sound effects. Fun puzzles and game. Nice work :)
Apr 18 13:25:00 10m 00s Indiana Croft and the Mysterious Amulet The graphics were outstanding. I found the controls to be hard to figure out at first, but then realized you can't click to move when a "shapeshift" tool is active. Aside from some weird object physics issues, the puzzles were nicely done. Impressive effort for a 48 hour compo :)
Apr 18 13:31:00 6m 00s The Furniture is Alive FYI, the windows download doesn't have the _Data folder included, so the game won't run! :( This looks cool.
Apr 18 13:43:00 12m 00s ShapaSort Recycling This game looks and sounds great! I found it hard at first to tell what the exact sort point was for the middle part, meaning I'd leave the door open too long and miss the next part of recycling. But I got it soon enough, and was in the groove. I liked this game. It's the guitar hero of recycling sorting station simulations :)
Apr 18 13:44:00 1m 00s Go Get Those Boxes FYI, the windows build contains the Mac/OSX folder, not the _Data folder, so the game wont run on windows 7 :(
Apr 18 13:47:00 3m 00s BodyGuardian Hah - funny entry. Neat use of the two shape shifting modes. Picking up cars and blowing them up is more fun than I would have expected. Poor president.
Apr 18 13:54:00 7m 00s Square Peg Round Hole Pretty fun game. I am terrible at the card bit! haha. I like the strategy of the cards though, it makes the game have more depth. The look and feel is pleasant and enjoyable. Nice work :)
Apr 19 02:55:00 13h 01m Trickytron Pretty fun demo - I got 13M max air! Controls are a bit hard to use for precise moves (e.g. camera didn't really follow the player so some angles were hard to see). If this was expanded into a sort of cyber tony hawk, with gamepad support and grinding, that'd be awesome. I really enjoy the neon-future visuals :D
Apr 19 03:03:00 8m 00s Polygon War Fun game! I really like the visual style. I wasn't totally clear on what the green shape changing did for my advantage, but then it made my guns faster and spread more. The audio feels nice and punchy too. Good work! :)
Apr 19 03:12:00 9m 00s Wlobbie (Demo) Interesting choice in graphics and weird morphy alice in wonderland feeling models. I think it made me feel a bit motion sick, but it was enjoyable. Not sure if I was supposed to be able to get up the stairs or not, but I couldn't find a way. I hope this means you're working on more/other atypically styled first person things. :)
Apr 19 03:16:00 4m 00s Inner Beast I too can only get to the title screen :(
Apr 19 03:21:00 5m 00s Loathsome Shifter I really liked the super-pixelated look. I found the mouse sensitivity really high. Also, there's no collider on the end of the hallway, so I fell down and out of the world. The 2nd customer didn't get me anything to smash :( Your take on the theme is interesting, and the musical tune is fun! :)
Apr 19 03:24:00 3m 00s Cadori I really liked the audio and visual style. The menus are great too. It was a fun discovery that I could make the bat fly up, but if I shifted back into the vampire, I fell. <br/> <br/>Best Vampire/Bat Fighting game I've ever played :)
Apr 19 03:44:00 20m 00s Shapeshifting With Science! I really liked the portal-esqeue feel here. There's a lot of potential in the idea, but the slow/long walks and super punishing restart is a bummer. That said, I restarted 4 times, and got to what I think is the last puzzle (that red round button). However, after trying to get it for a while, I finally physics-glitched my little pink buddy out of the world, and gave up. One tip regarding player actions: ensure that things like scale changes and turret rotations are based on elapsed real seconds, rather than (i presume) Update() calls, as I had a heck of a time getting the turret to aim precisely, or objects to scale precisely (always over shot a bunch and had to make the tiniest clicks to get accurate or small changes. All this said, this game made me want to slog through the frustrating parts and keep going, so that says something good about it :)
Apr 19 03:50:00 6m 00s Shadowshifter Wow, great stuff. The super contrasted red/blue/black was tight. And the first person sword movements were great. I would play the heck out of a more polished but equally stylized version of this game.
Apr 19 03:58:00 8m 00s Noctem Shift Super moody and kind of creepy, and very neat concept! I got so far, but the last brown morphing stair ramp thing did me in. I got 3 or 4 dream catchers, and saw that blue/white light shaft but couldn't get up on the top to drop in (i presume that was the goal). Nice work! :)
Apr 19 04:08:00 10m 00s Claudia's Exit Wow, cool idea. I enjoyed running as the bird, and sort of gliding start into flying from hillsides. With some smoother "gain altitude"/"flap" motion, this could really be a neat thing to just play for relaxation. Neat! :)
Apr 19 04:13:00 5m 00s Combibox A fellow manufacturing sim kind of thing! Yay :D Your punch card slot is waht I wanted to make if I didnt run out of time. This was fun, and the shape matching was impressive. Level 1-2 are easy and fun. Level 10 is SUPER HARD, and also fun. Watching the blocks smash into bits is its own reward. Nice work :)
Apr 20 12:22:00 32h 09m Lycan Pretty fun game! I love the death metal feel. The music was great :)
Apr 20 12:30:00 8m 00s PowerShift: The People's Republic of United Democristan I was doing fine then rebel LeBron James came in and cleaned house. Making a game with a complex rules set is not an easy task, so congratulations on making a game like this. The music was nice.
Apr 20 12:33:00 3m 00s The Creation Well that was really weird and kind of gross! haha. Poor kitty. Crawling through that cat was super gross, but gave me super jumping legs. Huzzah!
Apr 20 12:35:00 2m 00s Chemscape I won! Congratulations on making your first LD game. May you make many more :)
Apr 20 12:43:00 8m 00s Death to Polys Very neat idea here. I found the pace of the tutorial helpful. However, once it ended, things spawned in the world a bit too fast. Sometimes, the "capture" logic seemed to break, as I surrounded buildings but they didn't get captured. I enjoyed the music and minimalist visual style.
Apr 20 12:47:00 4m 00s Tumbleshift The music was so good! :) Reminded me of Sonic or jazz jackrabbit or something. Very chill. I found I had depth perception problems a little, which made it hard to tell where my position was relative to the "lane" the barrels and chickens were in. The visual style and artwork are lovely. Also, nice touch with the "good bad ugly" name for the graphics settings :) Nice work!
Apr 20 12:54:00 7m 00s Polymorph This was really moody and creepy and mostly great. I found it a little punishing to restart every time, especially with seemingly randomly generated levels (sometimes morphy bad guy boxes were in different places). I managed to get the key, but couldn't get back through to open the locked door (a door turned into a blob and killed me). Cool entry overall! :)
Apr 20 13:01:00 7m 00s Aqualution This was a cool entry. I enjoyed the mood in the water, and the day/night cycle was a nice touch. I got to level up my skills a bunch and it was cool to just swim around and be a fish. When I got eaten by a bigger fish, I didn't die, but also could no longer eat the blocks and eventually lost vitality and the game ended. Not sure if that's a bug or not. I love the voxels, and the minimal audio added to the mood a lot.
Apr 20 13:05:00 4m 00s Freeform Very original idea! big way skydiving is cool, and it's neat to see an LD game about it. I found the time between formations a bit shorter than I would have liked, resulting in an abysmal score. But I still had fun! You should make a 4-way blocks version of this :D
Apr 20 13:12:00 7m 00s CHORUS The music is so great! I got ~26,000 score and a Silver, unfortunately not high enough for the scoreboard though. This was fun, nice work! :)
Apr 20 13:20:00 8m 00s RescueBot What a fun entry. Nice GTA kind of vibe, but as a "good guy". The helicopter controls felt smooth, and glidey. I got 441 pts. Good music :)
Apr 20 13:24:00 4m 00s Drift Shift The drifting felt really nice. I think better controls (WASD + 1234 is hard to do at the same time), and non-sequential shapes (not 1234 in order) would make this more fun to play. The concept of having to change modes to clear goals while drifting is a solid one I think. With some more polish this could be a pretty fun thing to play I think! :)
Apr 21 19:16:00 29h 52m Morphling This is pretty outstanding! I ran into some trouble after mis-clicking and reloading, where the double jump test wouldn't work again for me. Other than that, this game is really great. I hope you make something further with this engine. Well done!
Apr 22 14:30:00 19h 14m Dead End I too suffer from the "actually just a black screen" issue. Running GTX 970 on win 7 if that helps.
Apr 25 20:59:00 78h 29m Zen and the Art of Transhumanism This was a really cool take on the theme. I found the controls would have been better if I could blend the mouse and the controller. I actually put the controller on the floor and spun the lathe with my foot. I really wanted to use mouse to make the carving action into the blank object though. Using the arrows was cumbersome. Great artwork and music, and very neat entry!
Apr 25 21:06:00 7m 00s 3D platformer thing Very solid prototype! It was fun and felt cool running around, jumping, and shooting green goo at the little baddies. The hair/grass/etc movement looked great.
Apr 26 21:40:00 24h 34m De Skogen I really enjoyed the audio in this game. I found myself unsure where the meaningful bounds of the woods were, so I just walked through the trees until I left the play area. It would be helpful to supplement the super dense trees with an actual invisible wall so the player doesn't wander way off course. At the end, I wasn't sure if the white screen was the end of the game or not, as there was a slight period of silence before the game returned to main menu. Overall, the game was serene and pleasant. I also enjoyed the main characters walking animation cycle.
Apr 26 21:51:00 11m 00s ShapeShift for Cheese The artwork in this game was terrific. I found the pacing and dialog/movement speed to be a bit frustrating, but the puzzles were fun. Extra points for the Al Bundy for president sign.
Apr 26 21:56:00 5m 00s Random Rally Rodeo This controlled well, and was fun to play. I found it a bit annoying that the next car and time to shapeshift seemed random and was a bit punishing as a result. The drifing felt nice, and the audio was effective.
Apr 28 01:12:00 27h 16m The Flying Carplane This is really fun! I got 103m :D I found the camera movement a bit rigid, perhaps some Lerping would help soften it a bit. Nice work!
Apr 28 01:19:00 7m 00s shape, LeSS This game has some of the best graphics I've seen for this ludum dare. I wasn't totally clear if there was an end game or not, but had some fun trying to min/max my shape shifting distance and collect the atoms. :)