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Kuupu

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TimestampSince previousGameKuupu's comment
Apr 24 22:59:00 Dustin Finamore Thanks for the comment! <br/> <br/>I'm really glad it makes you happy! :) <br/> <br/>Didn't had the time to play the LD game yet, but yours is on the list now! :D
May 1 17:53:00 162h 54m Stasis Core Awesome graphics and feel on general. <br/> <br/>Controls are kind of hard, I don't know... the controls are more challenging than the game itself, get it? <br/> <br/>With a smoothest controls this game will be perfect! :D
May 1 18:04:00 11m 00s Slime Quest Climb... whyyyyyyyyyyy the A and D? <br/>oauhahaouha <br/> <br/>I saw the update, just wanted to be fair :) <br/> <br/>Well, the game is awesome, really, good concept and gameplay, the controls gave me a hard time but overall it was fun! :) <br/> <br/>oh, the music is so annoiyng! D: <br/> <br/>If you work hard on the graphics and level design I think you'll have a prety solid game here! :)
May 8 15:03:00 164h 59m BrainRequired I had a strange time playing it... <br/> <br/>First of all, the game is really cool :) <br/> <br/>You really got a nice mechanics here, I really enjoyed changing the "world" <br/> <br/>The graphics remembers me of Antichamber, nice! (I think you can use a little more psychodelia) <br/> <br/>The performance was really laggy on my pc :( <br/> <br/>Now about the gameplay, the idea is cool but a little confusing, it's not about the mechanics but about the way you teach it, nothing became clear on first sight <br/>if you work on teaching the player you'll get a really improvement on your game ;)
May 8 16:05:00 1h 02m Can't Drive This - #cantdrivethis Really good aesthetics, very polished :) <br/> <br/>It was hard to play because of performance, really slow on chrome <br/> <br/>It took some time fo figure if I need to compete or collaborate with the other player, maybe some work on this relation will be a great improvement <br/> <br/>Nice entry! :D
May 8 16:16:00 11m 00s Porknight hehehehe nice approach of shape shifting! <br/>belly shape shifting of the most common form of shape shifting! <br/> <br/> <br/>I think you can work better this relation between food and speed, for me it was really better not eating in the entire gameplay <br/> <br/> <br/>Graphics are really cute! If you use a little more contrast between environment and characters it will be even better <br/> <br/> <br/>You can put a little more feedback on the combat, one frame of white sprite for when the enemies are being hit will do the trick :) <br/> <br/> <br/>Nice entry!
May 8 16:23:00 7m 00s UPSHIFT Nice entry! <br/> <br/>Looks like a over simplified version of Necrodancer! (not a bad thing AT ALL!) <br/> <br/>I think it would play awesomely on a mobile device, consider it! <br/> <br/>The transition animation are right in the point, not too fast, not too slow <br/> <br/>the ONLY thing that bothered me is the fact that the game is about rithms and the music don't have a strong beat to follow
May 8 16:31:00 8m 00s Polyblob Bob Hey, you can remove the .pdb from the download folder, they are for debug purposes only :) <br/> <br/>Nice mechanics, I really want to see a full version of this game! <br/> <br/>One thing, don't know if it is a bug or what but I was not able to see the transformation of the shape until I release the left mouse button :( <br/> <br/>You can make a lot of improvements on graphics too, just look on how awesome Tomas Was Alone is just by using simple shapes <br/> <br/>Tip: you can add controller support for this game, take a look on how "Mount Your Friends" controls 4 points at the same time on a really confortable way <br/>I think it will improve a lot os the experience <br/> <br/> <br/>Nice entry!
May 8 16:36:00 5m 00s yoel color defense Really nice idea <br/>I think you can improve on how the gameplay feels, feedbacks, etc <br/>Like, I really didn't get what happens to the red square, it explodes depending on the speed I pass throgh it? or there is a timer? get it? <br/> <br/>Overall the idea is cool but you can work to make it more fun :) <br/> <br/>Nice entry! &lt;o/
May 8 17:04:00 28m 00s Shifting Shifting Shapes Only two levels!? D: <br/> <br/>It took me some time to figure out how to play, maybe you can work a little more on teaching the mechanics :) <br/> <br/>I think you can make more levels and see what comes out of it <br/>A great inspiration is a old game "Porter" https://www.youtube.com/watch?v=bgiw833yeqM <br/> <br/>Nice entry :)
May 8 17:09:00 5m 00s Down The Well Simple but nice :) <br/> <br/>You tried with keyboard controller? it works on Super Hexagon :) <br/> <br/>Nice touch with the low res render, helps to align the pixels in order to match the angle <br/> <br/>I don't know why, but it looks I'm flying up, not falling hehhehe <br/> <br/>Nice entry!
May 8 17:16:00 7m 00s GeoShifter I was not able to finish the level :( <br/>Also, the gun didn't shoot the way the it's pointing, if the feature does not do anything, just remove it ;) <br/> <br/>little jam tip: <br/>You really need to work your way on the basics befores adding a lot of features <br/> <br/>make the movement feel right, precise jumps, this kind of stuff <br/> <br/>If you are going to submit an incomplete game, at least make sure your main features are working well <br/> <br/>Then you can move to try the other features ;)
May 8 17:27:00 11m 00s ColorShift The game is here but I think you can find a lot of ways to make it coller <br/>Maybe more fast gameplay? <br/>Changing the enemy's color didn't make sense for me, what is the purpose? <br/>A more dynamic boomerang? making curves? <br/> <br/>I think you can go for a "hotline miami" kind of gameplay and it'll be much more cool :) <br/> <br/> <br/>nice entry :)
May 8 17:49:00 22m 00s Light Shifter Temple The best game I played to this point :) <br/> <br/>1 - not being able to see where I am behind a pillar is a really pain <br/>2 - the dash is really cool but feels kind of loose, it's hard to predict where the dash will end <br/> <br/>Maybe less punishing levels on the beginning? <br/> <br/>Overally, awesome game!
May 8 17:58:00 9m 00s NeoTrap The sound feedbacks on the sides are really cool <br/> <br/>I think you can match the level design with the music a little better <br/> <br/>It's hard to jump since I don't know exactly when the cube is going faster or slower <br/> <br/>I got a good time playing it, nice entry :)
May 8 18:00:00 2m 00s RPS (no graphics) could not play on any browser :( <br/>tested with chrome and IE
May 8 18:12:00 12m 00s Fugitive Shift when the game says "I need to find the others" right when the enemies appeared for the first time, I thought the "others" were these guys in front of me, it's not a good feeling to have misleading information rolling around the game :( <br/> <br/>I think the enemies should be more "blocky", they look like floating around, it makes really hard to find out which way the will look or move <br/>look at the first metal gear solid, each enemy have its movement really highlighted, he turns, then stop, he moves foward, then stop, he turns, then stop <br/>get it? <br/> <br/>Well, the game is really great but needs a lot of improvements <br/>Nice work! :D
May 8 18:20:00 8m 00s WolfBit Nice atmosphere! <br/> <br/>I'm not a big fan of control change games but I really get some fun playing this game :) <br/> <br/>Good work!
May 8 18:29:00 9m 00s Widget Workshop Nice game! <br/> <br/>The points I would change: <br/>- Work a little more on graphics <br/>- Turn the machines on and off, this way they would keep working on every piece that goes under they <br/> <br/>awesome entry! :) <br/> <br/>(could not play the webgl version)
May 8 18:44:00 15m 00s Biota hehehehe <br/>nice editor <br/> <br/>I wish I could play something with my creation! :)
May 8 18:57:00 13m 00s Toyquake I is not the best but certainly it is the most fun game I played this LD! Congrats! <br/>Nice touch on the pause moments where the level is changing, nice controls too!
May 8 19:06:00 9m 00s Keysmith's in a hurry! Cool concept! <br/>I think you need to invest a little more time giving player feedbacks of what is going on the game. <br/>It took a little time until I find I was lacking resources <br/>Then I figured out I could use othe shapes, not the one in the silhuette of the key <br/>Then I figured out that the text described the key the client wants <br/> <br/>I know all the information was there, but the game did not comunicate this on a clear way <br/> <br/>Lets sey, if you don't have a resource, blink it and shout a message <br/>Give the player the feedback about how satisfied the client was with his key <br/>this kind of stuff :) <br/> <br/> <br/>Nice entry
May 8 19:20:00 14m 00s reshapybius Nice game! <br/> <br/>I can see it working on a mobile devide on a awesome way! <br/> <br/>Nice entry!
May 9 18:58:00 23h 38m Douglas' Escape Nice mechanics <br/>Really cute graphics! *o* <br/>I Hope you can extend it and make some cooler levels :D
May 9 19:09:00 11m 00s Lumiania AWESOME! <br/>WOW! <br/> <br/>That juiceness, all the feedback, the particles, the colors! <br/>everything absolutely polished, congratulation! really! <br/> <br/>The only thing I disliked was the fact that spikes are instakill instead of taking health