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Feedback comments for LD35
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| Timestamp | Since previous | Game | tanjent's comment |
|---|---|---|---|
| Apr 18 21:03:00 | The Magnificent Lepus | Wonderful sound design and background music, it really fits the floaty graphics and the puffy clouds floating about. Nice pitch down effect as well. I was expecting some 'loading' energy bars (until I got it that the space bar only fires) and a bit more graphical feedback when changing shapes. It's almost a rhythm game in a way :) | |
| Apr 18 21:40:00 | 37m 00s | Capital Offense | Awesome execution .. text based yet very graphical. And bonus for the added nostalgia from ancient BBS ANSI games :) It should really have some PC-speaker crunch sound fx for extra feels (but played some dub reggae instead!) |
| Apr 18 21:47:00 | 7m 00s | Cactus Ray | Very cute and a good puzzler. Could add some action bombs ala bomberman and some interactive walls if you want to expand the levels a bit more. |
| Apr 19 20:25:00 | 22h 38m | Squares and Circles | Solid idea and good take on the theme. It's very hard to see the shapes: they are too small (even in fullscreen) and they wizz about!! 8) I got bumped back down several times and just had to wait for the black hole to eat me up :( |
| Apr 19 20:30:00 | 5m 00s | ShipShapeShift | Nice puzzler. At first I dragged around randomly because I couldn't understand what a shipshape shape looked like. I think you need a super-easy-basic tutorial intro, like drag one dot onto another empty dot and build up from there. Once I got it it became quite relaxing. Add some music and some other shapes and It's a casual game! |
| Apr 19 20:36:00 | 6m 00s | Shiftrix | Good work on the theme. I think it's a bit hard when you are damaged to know which shape you are. Because it 'morphs' I don't know if I should collect the colors or the shape, perhaps it would be better if you just picked a shape/color instead and let the player chase it. |
| Apr 19 21:10:00 | 34m 00s | Triple Shift | Who-ho, #5 score :) Let's see how well it stands toward the end of the voting. I think you have a good embryo to a solid puzzler here: quite relaxing to play and just needs some AAA/F2P polish and it could be a good mobile game. What I think is its main drawback is the mental overload of moving more than one row/column when dragging. I find it hard to strategise when the entire field shifts too much and the predictability goes down. Many times I was just dragging randomly and hoping for 4+ match. The drag entire field could be a good IAP-powerup or something similar. |
| Apr 19 21:17:00 | 7m 00s | TriTurn | Very clever mechanics! Easily grasped in seconds and you can begin playing straight away. I have just one issue with the controls, but I think it is better explained here: <br/> <br/>http://www.kvraudio.com/forum/viewtopic.php?t=113873 |
| Apr 19 21:30:00 | 13m 00s | Tetrift | PICO8 games = such nice feels. Dangelidoo, my tetris skills are gettin worse for every year.:( I was really bad at rotating AND flipping shapes but I think that with a bit of training and a warm/good toilet seat I could crank out a few lines after a few hours of training :) Nice and very smart. Like it. |
| Apr 22 17:45:00 | 68h 15m | Fulmen | I think you need to write some instructions somewhere, because I didn't know you could attack until I read the comments above :P But really nice graphics and animation, you really have talent here! |
| Apr 22 17:55:00 | 10m 00s | Formorph | Ragequit at climbing section!!! Good idea to have dead blocks to use as (extra) stepping stones it makes for good strategizing of a part. But they got really annoying at the climbing stage because you had to wait for them to s.l.o.w.l.y. fall down so you could attempt to jump up at that ledge where you always die on the next jump (because IIRC) you had to also shapeshift for this one. But then the old you was in the way so the timing was off. This part could needed a faster timeout for the old blocks to die like some shake-the-screen-and-wipe-it-clean knob.. |
| Apr 22 18:09:00 | 14m 00s | Pasowix's Magical Shapeshifting Workshop | score of 277 represent! Some of the word plays are a bit of a stretch, but quite fun game and I really like the mood and the bit of random conversation that pops up in the middle. I think that the floaty movement of the sprites make it a little less gritty/lowres, so could have been more lofi charm if they moved in pixel/grid steps instead! |
| Apr 22 18:17:00 | 8m 00s | Soko Match | Really nice puzzler. It felt a bit too random sometimes since you could get some high matches while trying to go for another target you had in mind (like 123, but happened to get 444 on the way) but I think that with more time and some level design it could do pretty well. Perhaps introducing gravity/collapse could spice it up... |
| Apr 22 18:23:00 | 6m 00s | The Butterfly | The leaves are a bit too similar to the background (better if they where contrasting pink/purple) and I think they could need a bit of an animation of where they will pop up (so that you can plan your route a bit) Also when time is running out I think the game needs a bit of flashing text or something so you are aware that you need to go back to the ring. The HUD/text is a bit hard to read on the busy background, perhaps a yellow text with black outline popping up near the worm so you don't have to take your eyes of the "target" :) |
| Apr 22 18:30:00 | 7m 00s | Eclipse | I think this has potential to create some good puzzles using colors and order of the hearts.. But I guess it's a bit unfinished at the moment, because I kept wrapping the same two levels? |
| Apr 22 18:38:00 | 8m 00s | Lucy's Adventure | didn't see the pictures of the dog at first, but that's just fishing for extra scorez, so you get a bit of boost for that, u cheater 8) Good idea and nice level design. I like that you have to balance between the shapes. Got to a bug that I couldn't reset the level with R, seemed like the game just hung. |
| Apr 23 09:46:00 | 15h 08m | Twirlygig | I think the game would be more accessible if the controls show which shape they give - it's a bit hard testing in real time and dying because you just want to know if A was Square or Triangle ... :) |
| Apr 23 09:56:00 | 10m 00s | Shifty Shapes | Awesome puzzler, my main feedback was about the mouse gestures but then I saw you had already released a fix :P (+ I played that one and the UI experience was muuuch better). One bug I found is that sometimes you can spawn 3 in a row and not clear them automatically. Keep on polishing this and it's in the app store making hot IAP money... |
| Apr 23 10:01:00 | 5m 00s | points in field | Congrats on your first entry! I like the idea and I've played similar version (you were in 3D space and had to rotate the environment to match the knots/verticies in a single line). The UI needs a draw me now button, because it doesn't update when you change the k slider only when you click on the time slider, so it's hard to get an understanding of what it does. Also moving the time slider with the left/right keys doesn't update. |
| Apr 23 10:23:00 | 22m 00s | Ogre Time! | Hate it when the LD weekend collides with real life stuff. The controls are a bit slow, but the game has it's charm and funny sounds :) |
| Apr 23 10:28:00 | 5m 00s | Formation Charge! | Solid idea and really good graphics/animation. But I guess you can't lose/die right now? Needs more stuff and perhaps some historical battle progress, with upgrades and extra powerups. |
| Apr 23 10:47:00 | 19m 00s | Porknight | Really good art and audio. The knight gets a bit too slooow sometimes, so I think that needs a bit more balance.. Also I found out that I could let the king+cart skip barriers and run to the exit if I stayed put behind and waited for the green bar to fill up... :) |
| Apr 24 19:10:00 | 32h 23m | Widget Workshop | Awesome entry, really like the factory and the sound design. It was a bit frustrating w.a.i.t.i.n.g. for the pieces to come to the press and then miss it because you clicked before it turned green. Could be good to have some cheater power up so you can fire a press before, a bit if mental off loading ... |
| Apr 24 19:25:00 | 15m 00s | Brutally Shifty Dance Crew | This one I will remember for a long time - very trippy and really good animation :P I don't really know if I did it right when I clicked on the different shapes and if I did it in time, some feedback other then the red bar could be good. |
| Apr 25 20:10:00 | 24h 45m | Shape Soup | Simple and fits the theme. Really good. |
| Apr 25 20:15:00 | 5m 00s | Shadowtopia | Looks really good and does it's thing well! It seems like the hit area of the sprite is a bit too big, especially with the spiky level I felt like I was in the clear but died anyways. |
| Apr 25 20:25:00 | 10m 00s | SandShifter | This is the best game I've played out of about 60 games so far. Super - awesome. Extra bonus for making it in 3D and it pulls it off so beautifully with the sand toned graphics and a streamline mechanics of working with up/down disappearance relative to the ground. Please make this a real game, make it happen! .... bonus idea for extra levels/world: make the world/level rotate around in 90 degrees. And get some nice music + polished GFX.. Sweet. |