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Feedback comments for LD34
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| Timestamp | Since previous | Game | tanjent's comment |
|---|---|---|---|
| Dec 14 19:59:00 | Frogtale | Very good entry! I really like the graphics and the music which share a suitable corny/good lo-fi approach. A thing that I think could add to the complexity and make it more deeper was if you became slower when walking in the mud + maybe some wind resistance to make it harder to progress. Thank also for not having to restart with wiped out stats :P Also, beat the game! | |
| Dec 14 20:11:00 | 12m 00s | Aaaaah! Crows! | Good entry and very slick 3D feeling. I found out that I suck at it though, had a hard time completing level 2. A little minimap/radar thingie would have helped so you know how many birds are incoming :) Also I felt a bit uneasy with the super sensitive panning, but that might just be me and lacking skills with FPS in general. And another + for doing it in C++ and publishing on the web 8) |
| Dec 14 20:21:00 | 10m 00s | Boo's Adventure | Man what a solid idea! Great take on 2 button controls. The repetitive sound FX got a bit annoying after a few minutes, so it could have been fun with different sounds if you hit the paddles with a strong/weak force. Beat the game - 1Ö represent! Some extra polish with the framing/on screen info and a check if you are stuck in a curved slide would have been a bonus. Anyway, I see this concept can easily be expanded and more obstacles added. Add some IAP and you'll rake in the £, $ and €'s ... :D |
| Dec 14 21:47:00 | 1h 26m | Elenesski's Two Bar | Could play it with eyes closed :) Really done something great with the theme. Audio games are really hard to make but I think you pulled this one off! Getting sent back to Level 1 was a bit tough and make it hard to want to progress on the harder levels. |
| Dec 14 21:53:00 | 6m 00s | a choice of weapon | 96! Catchy tune and simple mechanics. You should head over to onehourgamejam.com and participate I think you would fit right in! |
| Dec 14 21:57:00 | 4m 00s | 1minuteBaby | Man what a pretty entry. This is so awesome! How can you come up with an idea like this? Now I crave a Coca Cola(TM)! Yes, you must work for them... This is what it is.. A commercial. That why is so slick. |
| Dec 14 22:11:00 | 14m 00s | Harvestown | Having the command actions on screen would have helped a bit in the beginning, cause I only remembered to build houses and fields :) Really good atmosphere in this one and I really like the style and the whole package. Very impressive work! |
| Dec 14 22:17:00 | 6m 00s | Hello Darkness | A lot of good comments above, so won't rephrase em! I think you can skip the ":" in the hud controls so they look less cluttered, also a little minimap that reveals the places you been at could help a bit with the backtracking. Otherwise, good work and the WebPlayer worked fine for me! |
| Dec 14 22:29:00 | 12m 00s | Rainer | A meditative peace. Good music. Kept trying to crack the ultimate press/hold ratio to get to a 100% green but it was very easy to burn/flood the level once you got over 80% :) I think this mechanic can be a real good component in a "bigger" setting, but I just can come up with something right now. Have to think about that one for a while, but it is a very inspiring entry for me. Good job. |
| Dec 14 22:43:00 | 14m 00s | Snake | A bit tricky playing it with just left and right turn and not the normal WASD. Got the hang of it pretty fast, so it was less of a challenge. Reminds me of many hours wasted in FastTracker II Nibbles :) |
| Dec 15 18:57:00 | 20h 14m | Ad Block | This is just a perfect "loading screen game" now that that patent is d00med :) Good job. |
| Dec 15 19:05:00 | 8m 00s | A Growing Prince | I think this is a perfect example on how to get stuff done with an (untested) technology! It also really helps when you have a deadline, know you will have some players + some direction in the form of a theme. I've been thinking about making a HTML game like the classic BBS adventure games for a long time and this reminds me a lot of that :) One thing I felt was needed was a way to lose? I think that the warning about entering a too hard dungeon could be made into a suggestion and not a barrier, so you might take a risk to either die hard or grow faster. |
| Dec 15 19:12:00 | 7m 00s | Expando-ship | A very tight feeling in this one. Plays super smooth on my PC/Firefox. Good work on the in game tutorial and really good music as well - which provides a good pulse and spacey feeling. Nice work. |
| Dec 15 19:20:00 | 8m 00s | Overgrown | I really like the constraint that you can shoot yourself to death, but the controls are a bit too floaty/slow, so it felt like a lot of time was spent backtracking when you missed a jump :P Anyway, a very well executed growth theme! |
| Dec 15 19:29:00 | 9m 00s | Snek | Good idea, the snake gets slower and more sluggish the larger you become right? Initially (when you were a fast little leech) I thought that switching colors to green was a cheating somewhat, because you could sort of run up to the little blobs and test your size against them and eventually dodge them in the last second to prevent insta-death. But when you got slower it was pretty much necessary to see where the "safe spaces" were so you could plan your route... |
| Dec 15 19:35:00 | 6m 00s | Tank Planet | Argh, my Mouse Gesture Extension in firefox did a lot of bad things to my browser when holding down the right button and dragging around :) I think this needs a little in game radar so you are not surprised by the enemies coming in from behind. |
| Dec 15 19:44:00 | 9m 00s | Sushi Pit Cephalopod | An entry that had me laughing from the description until the bitter end. Dammit, I fed that octo-pussy good and all I got was 0 :) Really like that you created an anti-theme, I wish more people would do that :) Really fun entry. Luckily my keyboard doesn't jam up so I could pretty much press everything at the same time. |
| Dec 16 08:49:00 | 13h 05m | Star Wars Spaceflight | Keep on rockin' |
| Dec 16 08:54:00 | 5m 00s | What they think | Like that the protagonist changes sprite, could use some more interaction with the other d00ds to revenge their hatred - tried to crush em by jumping on their noggins but it seems that I just passed them by? Also, what if I say Candy Crush ... ? :P |
| Dec 16 09:05:00 | 11m 00s | SPACEBRIX extreme | allegro_init("COMMENT"); <br/>/* Really tight mechanics and a good mix on the theme with growing by sucking up the bricks and firing them! I think the game needs some powerups and new enemies to make the shooting easier and keep the interest up. Also a big up for keeping allegro alive. I remember back in 98' when DJGPP, Deluxe Paint and Allegro were my bestezt budz */ <br/>allegro_exit(); |
| Dec 16 09:15:00 | 10m 00s | Star Something | Needs some dub shake on the logo box in the intro :) Also, agree with many comments above, I flew around, spewing bullets, but the bullets didn't seem to interact with that much so I guessed you had run out of time and released what you had. |
| Dec 16 18:40:00 | 9h 25m | Yarnland | Good implementation of the 2button theme. A small and krazy idea to keep the yarn thing even thighter: instead of coins = cotton reels => that you can trade for $ in the shop, then different coloured reels for different amounts :) |
| Dec 16 18:57:00 | 17m 00s | Snowball Extravaganza | mack: You should def. continue with this. I think you should go all in on a christmas theme (like jingle bell music etc.) snow blizzards/snow castle bosses, fights with other balls ... Perhaps you could sell it to some company that needs an ad-app/promotion for the next holiday season. The basic idea is very simple so anyone should be able to get it instantly.. And you can cute it up/spice it up to infinity with IAP and upgrades etc. |
| Dec 16 19:09:00 | 12m 00s | Lumi | Simple game and idea. I think it is actually too difficult right from the start. I died almost instantly, and often when I had just passed a beam, it was very hard to know when you had "passed" it. My best was like 8 beams :) Reading the blurb about energy I was trying to charge my cloud and matching the width of the beams, not really sure if that was intended? Or is it just a binary pass/fail? |
| Dec 16 19:21:00 | 12m 00s | Growing Weed | This gets better the more you play :) It felt really slow in the start, but once I got that you could click the plants to get some extra boost I was a centillionare :) |
| Dec 17 22:54:00 | 27h 33m | Pick&Build | Good work on the 2 button theme. I like the whole aesthetics, with the combination of FM-music and the 16-color graphics, which reminds so much of playing Warlords I with friends in a hot seat back in the 90s :) It was a bit tough restarting when you died so some save-points would be good! |
| Dec 17 23:09:00 | 15m 00s | Metaforski! | 13 !!! But that was only because the first 5 seconds? where almost white space :) It needs about two rows more of preview to give you a bit of extra planning. |
| Dec 17 23:32:00 | 23m 00s | Garden Solitaire | Nice animation and good graphics. Wished for a mute button on the music for a while, the SFX was really good but the tune got a bit on my nerves after a while :D Really good embryo for a puzzler but I think most of the levels are unsolvable unless you are lucky? (Had completed 7 of 9 squares and thought I was on a roll, but had no water left and got dealt 3 new flowers.. :)) I think you have a good idea here but might need to iterate a bit more on the rules/balance so a level can be solved with some more strategy. Felt like the placement of the flowers did not matter? But a good start to add more stuff, perhaps some chaining of flowers/different rains could be a good meta play, or some wind vector or fertilizer to blow into the garden... |
| Dec 17 23:41:00 | 9m 00s | Duck into Shadows | Pressed down the first thing I did and got stuck underneath the fire :) Now you know you can make it in 48h so things will only get harder as your ambitions grow!!! /Evil laughter |
| Dec 17 23:46:00 | 5m 00s | Floppy Frog | This is evil. |