Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → StMatn
Feedback comments for LD35
StMatn's games and stats for all events →
| Timestamp | Since previous | Game | StMatn's comment |
|---|---|---|---|
| Apr 19 22:22:00 | 55 Days | Nice work! <br/>The graphics took awesome and the sound is very fitting. It sets a nice relaxed mood. I like that you always remind, which buildingtypes will be affected by the current building. Also, the upgrading feels really great. | |
| Apr 19 23:24:00 | 1h 02m | Do Robots Dream About Yoga? | nice idea :P <br/>its really well executed. the controls feel a little bit clunky, but the visuals and sound are really nice. I like, that the robots pile up in the front :D <br/>great work |
| Apr 19 23:37:00 | 13m 00s | ShapeOut 2016: Extreme Fast Forward | Nice entry! <br/>The stretching/shrinking felt great, but unfortunately the speed-aspect worked against it. Maybe you could add bullettime-events, where the player would have to take specific shapes. <br/>All in all great work |
| Apr 20 11:26:00 | 11h 49m | Pyramech | Nice work! <br/>The visuals are really great and the audio fits very nicely. <br/>Tbh I had a hard time to play the game. At first I couldn't click the buttons in fullscreen mode (Windows version, Win7 64Bit). Then it feels great to shoot with a mech, but it's weird, that you can't move while shooting. The controls of the fighter jet are really hard, but that could be just for me. <br/>I don't really like, that the enemy is undefeatable, while I'd say it would be ok, if he had a ton oh hp and would respawn after being defeated. I think defeating him would give the player a nice feeling of success, even if he would come back immediately (maybe after a huge explosion ;) <br/>All in all great work! |
| Apr 22 18:25:00 | 54h 59m | Ghost Bird | Nice game. <br/>Tbh idk if I like the graphics... I think the art is beautiful, but the effects with the tiling makes it hard to predict, where to land. Please don't take this to serious, because it's a question of personal taste, but from a programmers perspective it looks a bit like a messed up tiling algorithm. After rereading the description I corrected my ratings upward, but at first glance I was a bit confused. <br/>The gameplay is really nice! Some spots are hard to pass, but I like that. Also I like, that you get more abilities as you progress :) <br/>Nice work! |
| Apr 22 18:33:00 | 8m 00s | Slimes | Nice work! <br/>The color mixing mechanic is nice, but thb I solved the last two levels by try and error rather than thinking ;) |
| Apr 22 18:41:00 | 8m 00s | Danger Dashers | Nice work. The audio gets a quite repetitive after some time, but the gameplay is nice. The increasing speed feels good. I like your take on the theme :) |
| Apr 22 18:59:00 | 18m 00s | BattlefieLD35 | Awesome work! <br/>I like the graphics and the audio is really great! Its hard as f*** to win, but that only makes it more satisfying. <br/>Only critique I have is, that most of the form arent really needed. I only really used the dragon(?) and the jellyfish. <br/>All in all very nice work :) |
| Apr 22 19:30:00 | 31m 00s | Colour Shift | Nice game. The graphics look great and the sound is quite fitting. I had a hard time to get started, but when I got how to play is was really fun. Well, it was fun for some time, because the game has one major flaw! The yellow color is way(!) overpowered. I stopped playing with 12500 points, because it was no longer fun to jump into the pit at the bottom with loads of the small crawlers and mow through them. First it was fun, but basically you can't get killed, because you get healed so fast, that the enemies can't hurt you at all. <br/>Despite that, this is a very fun game! great work! |