Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → samlo
Feedback comments for LD35
samlo's games and stats for all events →
| Timestamp | Since previous | Game | samlo's comment |
|---|---|---|---|
| Apr 19 15:05:00 | Purity | This made me extremely uncomfortable. Very satisfying to play though! The positioning of the impurities is just a little ambiguous, which I really like. Awesome style too | |
| Apr 19 15:10:00 | 5m 00s | Incognito | I like this - some really good nuggets of puzzle design in here. I wish some of the puzzles introduced concepts without words, but for a short game like this its quite difficult to pull off. Well done! |
| Apr 19 15:25:00 | 15m 00s | Evolved | Haha this is brilliant. Love the last level, well done! |
| Apr 19 15:30:00 | 5m 00s | AAA Wars | Absolute madness, awesome! Controls and collisions are a little confusing, though. Loved playing the BMO |
| Apr 19 15:48:00 | 18m 00s | Eggplant’s Dynamic Chimerization | This game is beautiful and hilarious! It took me a little while to understand what I was meant to do though. Overall quite well done! |
| Apr 19 15:51:00 | 3m 00s | Turbo Transform | Wow, awesome game! So simple, but so epic. I really like the build in pacing and the presentation is really tight |
| Apr 19 15:59:00 | 8m 00s | ADAPT | Sweet. Love the sound design and controls - feels like I'm performing gymnastics with four shapes. Flat lighting is great too. I feel like I fudged some of the puzzles though. |
| Apr 19 16:03:00 | 4m 00s | Space Angler | Nice game! Love the music and intro cut scene. The parallaxed stars look awesome as well. Do the enemies grow over time or is it completely random? |
| Apr 19 16:09:00 | 6m 00s | BOT RACE | Awesome runner! Difficulty curve is very nice and controls are tight. Appreciate the gamepad support! :) |
| Apr 19 18:59:00 | 2h 50m | UPSHIFT | Controls seem to have a different amount of delay on different devices? Didn't work well on my laptop but worked fine on my computer. Great soundtrack! |
| Apr 19 19:13:00 | 14m 00s | Make your Queen happy | Pretty difficult, but soooo funny |
| Apr 19 19:24:00 | 11m 00s | ShipShifters! | That was fun. I love the ship physics! I wish there was some indicator of enemy health though. Well done overall! |
| Apr 19 19:31:00 | 7m 00s | ShmupShifter | Awesome! Love how the ships have individual lives per type. |
| Apr 19 19:55:00 | 24m 00s | Pretty Kitty Katie | Ahahaha still can't get over the sad ghost |
| Apr 19 19:58:00 | 3m 00s | Slime Tech | Legit impressed with how well this runs. Played it on my laptop, didn't dip below 60FPS once |
| Apr 19 20:00:00 | 2m 00s | Map Shifter | Love the art style, its simple but the palette is pleasant. Great minimal shooter :) |
| Apr 19 20:01:00 | 1m 00s | Audioplasmic | Track 2 4 lyfe |
| Apr 20 00:01:00 | 4h 00m | Gun Hell | Love the screen space effects. Wish the enemies followed you. Great style! |
| Apr 20 00:05:00 | 4m 00s | Cyan | Neat little platformer! I love attack animation (screen shake is juuust right). If anything, I wish that the bat-flaps recharged on landing instead of over time, but that's quite minor. Also - this is the first game I've played that did shape-shifting into an animal, which I liked. Good job! |
| Apr 20 00:22:00 | 17m 00s | The Outsider | That was pretty awesome. Controls work quite well, but I wish the boost was a bit more substantial. Nobody does cel-shaded graphics anymore so that was really refreshing. I like the overall backstory/concept behind the game also. Might have actually been better without music? The whole experience felt pretty lonely and mysterious and I felt the music may have failed to capitalize on that. <br/> <br/>Great work! |
| Apr 20 00:37:00 | 15m 00s | SEMILUCID | Solid entry! I played 3 levels or so. It's hard, but I really like the visuals and the psychadelic-yet-eerie feel you've got going on. 5/5 |
| Apr 20 00:45:00 | 8m 00s | Getting shifty | Hey, that was a lot of fun! A tri-color version of ikaruga's main mechanic seems to work pretty nicely. <br/> <br/>Only thing I might add is that the spawns feel a little unfair at times (I got spawned on top of a little too often) and you could easily fix that by adding indicators for incoming spawns at the spawn locations. <br/> <br/>Also, since you seem to like Ikargua, you should play my game :) I think we're sharing some similar ideas |
| Apr 20 01:02:00 | 17m 00s | Dovetail | Awesome graphics and what a bumpin' soundtrack, but unfortunately I don't think it's very playable. There's too much easing/velocity on the character for a game that rewards high precision, and I'm almost certain I ran into a few tunnel configurations that were unbeatable. <br/> <br/>I'd consider increasing the minimum vertical spacing of the tunnels about 2x and implement some sort of difficulty scaling - it's hard to enjoy getting good at a game when its only very very hard from the outset. <br/> <br/>I know that probably sounds a bit harsh but the game seriously has awesome style and I'd love it if you did a polished release after LD :) |
| Apr 20 01:16:00 | 14m 00s | Formorph | You used the theme really well! I really like both the use of auditory cues to indicate how the level works and also the fact that if you die you can interact with older instances of yourself. Solid entry! |
| Apr 20 01:20:00 | 4m 00s | Neo Shifter | Awesome aesthetic and great feel. Really enjoyed that, thanks for making! :) |
| Apr 20 03:42:00 | 2h 22m | Flutterby | This was a really amazing experience, and it perfectly nailed the theme, thank you for making this |
| Apr 20 12:36:00 | 8h 54m | SImple Shift | Made it to 30:789! Great twitch-based endless runner. I do wish the difficulty ramped up a bit more gently - it took me about 5-6 tries before I really got how it worked. Nice entry! |
| Apr 20 12:53:00 | 17m 00s | VHS WARS | Very nice! I at first didn't understand that I was supposed to collect the green stuff (but I also didn't read past the controls :P) I love glitch effects and yours look great but it's a bit heavy at low health - the game becomes a bit unplayable before you die. Well done! |
| Apr 20 13:00:00 | 7m 00s | Phanto: The Elementalist | Wow, that was fun. Superb style, and the music had me smiling from the start. I do wish it was a tad more difficult but fantastic entry! |
| Apr 20 13:07:00 | 7m 00s | Ovid Debt | Good job! Contrary to some other reviews you've gotten I actually quite liked the floaty player physics :) On the 2nd level though, its impossible to get the bottom left coin without dying. <br/> <br/>Good job on your first game! |
| Apr 20 13:19:00 | 12m 00s | Forge Rampage | I really liked the music, artstyle, and Tempest noises haha. I however don't find the game very playable. Certain class combinations are broken in that they can't damage enemies (I got big-normal-wizard at one point and his magic missiles just flew over enemies heads). The blacksmith minigame feels very out of place - the game might be more fun if it was removed entirely. Almost all the games I played ended with a failure of the blacksmith minigame because its way too much to remember 3 different attribues with 9 different key presses. If you do want to keep that, maybe make it so that instead of killing you, nailing the blacksmith minigame just provides a damage boost or something like that. <br/> <br/>Overall I think the game is a cool idea, I just wish it was more distilled. |
| Apr 20 14:10:00 | 51m 00s | Minimalistic Shifter | Whoaaa this is pretty cool. I especially like the viewport mouse controls. Great submission! |
| Apr 20 23:48:00 | 9h 38m | The Cursed Forest | Really impressive amount of content in here! Wish the character movement was a bit tighter |
| Apr 20 23:50:00 | 2m 00s | Shift the Shapes | This is really neat, but the controls are kind of cryptic. If you make them a bit simpler/more explainable you'll have yourself a really solid puzzler |
| Apr 21 00:01:00 | 11m 00s | Slithering | i beat it |
| Apr 21 00:12:00 | 11m 00s | Morphling | Great music graphics and animations! Game is kind of overly hard though |
| Apr 21 15:39:00 | 15h 27m | Breaking Fat | I really liked the art/sound/overall concept, but having to go back to the utter beginning of the game because of a missed jump felt a little harsh. I wish either there was an unlimited number of body changes/mutations (making that the health bar discourages people using your cool mutation system!) or that the game had checkpoints per level. Overall that was a really funny, well put together game though! nice job |
| Apr 21 15:42:00 | 3m 00s | Difference | Shape-shifting and color-changing really are the same thing mechanically (switching states) so I don't mind that you're using colors instead of physical properties/shapes. Great concept! |
| Apr 21 15:51:00 | 9m 00s | BlowRider: Legends | Hilarious game. Sandbox is pretty fun, kind of simplistic. Feels like training mode should be unlimited. Played with my partner and it didn't really feel like there was a good reason for a 2 player mode? <br/> <br/>Still, quite polished, ran well in WebGL (I was getting about 30-40 fps on a GTX970), and definitely gave me a good laugh! |
| Apr 22 15:22:00 | 23h 31m | The Wewelsburg Experiment | Hilarious shapeshifting mechanic! Controls are nice and tight too. Wish there was a little more variation in gameplay |
| Apr 23 11:47:00 | 20h 25m | Shapeshift | Awesome music! Controls were a bit tough. Really impressive you did this without a game engine btw, good work |
| Apr 23 11:49:00 | 2m 00s | Grim crash | Haha what a fun concept. A bit difficult but not too bad. Personally I thought the controls were pretty great! |
| Apr 23 11:52:00 | 3m 00s | react! | Very neat idea and good execution, but 10 forms is wayyyyy too many. The most unique entities most people can keep in active memory is about 7, which is still pushing it for fast paced games. Still I really like your core concept! |
| Apr 23 11:54:00 | 2m 00s | TerraShift | Wow there was so much in this! What an awesome concept. Great work man! Would love to see you take this further :) |
| Apr 23 11:57:00 | 3m 00s | Shapegrammer | Definitely enjoyed playing this, but I wish you guys introduced the shapeshifting first and then the rotation second. I found the steep difficulty curve a tad off putting. Nice audio and graphics though! |
| Apr 23 12:06:00 | 9m 00s | Conjurer's Quest | Hilarious ending(s). I do wish the controls were a bit different though! Arrow keys to move would feel better because you'd have it separated between different hands instead of the left hand doing everything. Seriously funny though, I played it through twice |
| Apr 23 12:12:00 | 6m 00s | 2ShiftDrift | I've played this way too many times now. Love the doritoz |
| Apr 23 12:14:00 | 2m 00s | Gene Thief | So fun man! Made it to round 12 so far |
| Apr 23 12:17:00 | 3m 00s | Biota | I just made some pretty demented creatures. Haha, that was a ton of fun. The dynamic mesh and animation stuff is really cool! |
| Apr 23 12:22:00 | 5m 00s | Bloodbearer | Really love the art style! Really polished. Would love to see you guys take this further! |
| Apr 23 12:24:00 | 2m 00s | TowerShifter | Neat concept, art style is great. Extremely polished. Would love to see you guys turn this into a mobile game or something |
| Apr 23 12:26:00 | 2m 00s | Ludum Metamorphosis | Really funny and well written. Wonderful art style as well! |
| Apr 23 12:30:00 | 4m 00s | Monstershift | Adorable art style, physics are floaty but I don't think that's necessarily bad. I do wish shapeshifting had a little more impact mechanically than just the kind of ground you can stand on. Good work! |
| Apr 23 12:40:00 | 10m 00s | Desperate Times | Damn dude! what a shmup! I really like the ammo change idea for shapeshifting, thats pretty cool. I do wish the hitboxes were a teensy bit more forgiving and that the ship moved faster but that has been mentioned elsewhere in the comments already. Love the art style, juice, and overall feel. Have a dollar! |
| Apr 23 12:50:00 | 10m 00s | SUPER SHIFTER | Wow neat game. Really awesome seeing the captain forever mechanic in a shmup! Would like to see you keep working on it! New engines would be awesome, or maybe a horizontal flying version where stuff can come at you from different sides... <br/> <br/>Great job! |
| Apr 23 12:55:00 | 5m 00s | Morph Space | Nice! Mining is fun and I like how you have time to prepare before enemies scale up. Lots of room for expansion here |
| Apr 23 13:04:00 | 9m 00s | //SHIFT/haxe | Impressive entry! Really love the vector art and parallax shifting on wall edges. Recompiling mechanic is awesome! Good job! |
| Apr 23 13:08:00 | 4m 00s | Torus | Holy crap this is cool! Love the teleglitch-style perspective. Very eerie, got lost a lot (not a bad thing ;) ) |
| Apr 23 16:31:00 | 3h 23m | Fast Dungeon | Nice game! Beautiful art - other people have already talked about the controls so I won't go into that, but I do wish there was some more variation in gameplay/levels! |
| May 4 15:20:00 | 262h 49m | Party at the Knightclub | Hilarious game. Loved the music, camera work, and dialogue! |