Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → rossborchers

rossborchers

Feedback comments for LD35

rossborchers's games and stats for all events →

TimestampSince previousGamerossborchers's comment
Apr 18 16:20:00 Go Get Those Boxes It would be interesting to see an objective past just surviving. Also, you can totally jump up to the top :)
Apr 18 16:25:00 5m 00s Linedancer Cool dynamic. I just can't intuit what to do fast enough, but I think with more time playing I could have fun.
Apr 18 16:42:00 17m 00s Balthazar The Shapeshifting Wizard Without modification im getting: Unhandled Exception: System.DllNotFoundException: Unable to load DLL 'openal32.dll'
Apr 18 17:18:00 36m 00s Shape Shipper I can't figure out what to do. Can't build anything... does it just take time? Like a game, I play during compilation?
Apr 18 21:29:00 4h 11m Polydrone Allot of depth in the way you can order the drones to create different effects... but a bit difficult to select the one you want. Nice overall package.
Apr 18 22:18:00 49m 00s Rock-Paper-Scissors Man II AMM A SUUPERHEROO! <br/>As time progressed I found the game would keep on forcing me to adapt to new tactics in a pretty organic way, which was kinda awesome. I feel like the gameplay could be rethemed into something that makes the dynamics feel a bit more meaningful, though.
Apr 19 11:20:00 13h 02m Vürk Great game, mechanics well communicated. To keep up the pace the transformation could probably be a bit faster. Why am I collecting points?
Apr 19 16:31:00 5h 11m The Cell Stage I had fun seeing what came out of the evolution changes. I would love to see how it impacts the gameplay.
Apr 19 16:45:00 14m 00s Boomerang Pong It would be great to see a way to counter the chaos that comes out of the changing shapes plus the boomerang. Also, I would consider how these mechanics could be applied to a non-standard context.
Apr 19 17:00:00 15m 00s WhereWolf Reminded me of the jumping puzzles in undertale. Lots of interesting depth created in the dynamics. Nice pixel art. :)
Apr 19 17:18:00 18m 00s Soko Match Super robust game. Rules were smoothly communicated and left plenty space for exploration afterwards. Great job!
Apr 19 17:57:00 39m 00s Elemental Shifters Quite a lot of fun. I would love to see the shape matching fitted into the context of the battle happening up top, and maybe a better way to switch between shapes? Still super fun though. I love the camera shift in the main menu :)
Apr 23 17:54:00 95h 57m Wizard Fight Cool presentation, interesting dynamics, a little sound and in-game direction would go a long way.
Apr 23 18:00:00 6m 00s The Deronois Thumbs up drone! *drone shoots me* <br/>Cool concept, unfortunately very few interesting interactions. Next time I would concentrate more on that and less on the art (art was cool though)
Apr 23 19:01:00 1h 01m Shift;:. Interesting take on the theme. I would like to have had more control in level changes (So you could reliably influence the ball) Overall a nice package with good polish.