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Feedback comments for LD35
rossborchers's games and stats for all events →
| Timestamp | Since previous | Game | rossborchers's comment |
|---|---|---|---|
| Apr 18 16:20:00 | Go Get Those Boxes | It would be interesting to see an objective past just surviving. Also, you can totally jump up to the top :) | |
| Apr 18 16:25:00 | 5m 00s | Linedancer | Cool dynamic. I just can't intuit what to do fast enough, but I think with more time playing I could have fun. |
| Apr 18 16:42:00 | 17m 00s | Balthazar The Shapeshifting Wizard | Without modification im getting: Unhandled Exception: System.DllNotFoundException: Unable to load DLL 'openal32.dll' |
| Apr 18 17:18:00 | 36m 00s | Shape Shipper | I can't figure out what to do. Can't build anything... does it just take time? Like a game, I play during compilation? |
| Apr 18 21:29:00 | 4h 11m | Polydrone | Allot of depth in the way you can order the drones to create different effects... but a bit difficult to select the one you want. Nice overall package. |
| Apr 18 22:18:00 | 49m 00s | Rock-Paper-Scissors Man | II AMM A SUUPERHEROO! <br/>As time progressed I found the game would keep on forcing me to adapt to new tactics in a pretty organic way, which was kinda awesome. I feel like the gameplay could be rethemed into something that makes the dynamics feel a bit more meaningful, though. |
| Apr 19 11:20:00 | 13h 02m | Vürk | Great game, mechanics well communicated. To keep up the pace the transformation could probably be a bit faster. Why am I collecting points? |
| Apr 19 16:31:00 | 5h 11m | The Cell Stage | I had fun seeing what came out of the evolution changes. I would love to see how it impacts the gameplay. |
| Apr 19 16:45:00 | 14m 00s | Boomerang Pong | It would be great to see a way to counter the chaos that comes out of the changing shapes plus the boomerang. Also, I would consider how these mechanics could be applied to a non-standard context. |
| Apr 19 17:00:00 | 15m 00s | WhereWolf | Reminded me of the jumping puzzles in undertale. Lots of interesting depth created in the dynamics. Nice pixel art. :) |
| Apr 19 17:18:00 | 18m 00s | Soko Match | Super robust game. Rules were smoothly communicated and left plenty space for exploration afterwards. Great job! |
| Apr 19 17:57:00 | 39m 00s | Elemental Shifters | Quite a lot of fun. I would love to see the shape matching fitted into the context of the battle happening up top, and maybe a better way to switch between shapes? Still super fun though. I love the camera shift in the main menu :) |
| Apr 23 17:54:00 | 95h 57m | Wizard Fight | Cool presentation, interesting dynamics, a little sound and in-game direction would go a long way. |
| Apr 23 18:00:00 | 6m 00s | The Deronois | Thumbs up drone! *drone shoots me* <br/>Cool concept, unfortunately very few interesting interactions. Next time I would concentrate more on that and less on the art (art was cool though) |
| Apr 23 19:01:00 | 1h 01m | Shift;:. | Interesting take on the theme. I would like to have had more control in level changes (So you could reliably influence the ball) Overall a nice package with good polish. |