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RNanoware

Feedback comments for LD35

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TimestampSince previousGameRNanoware's comment
Apr 18 23:32:00 The Facility As others have said, the controls are a pleasure to use, and beating enemies is very satisfying. Great work!
Apr 21 23:53:00 72h 21m I just want a taco On my machine, the game ran without a hitch, and I greatly enjoyed the mechanics of being able to take the abilities of whomever you ate! Nice work!
Apr 22 21:35:00 21h 42m Flames and Shifting The graphical and audio design is superb; I'm very impressed! As far as gameplay goes, however, it took me a little bit to figure out the lasers due to all the particle effects. Great job overall though!
Apr 22 21:38:00 3m 00s Stockholmia I really enjoyed the strategical ideas presented, and I wish they could be fleshed out a bit more! As it was (others have said), it felt a bit unbalanced at times, but I think it has potential overall.
Apr 22 21:40:00 2m 00s Pegs In Space Sometimes the simplest ideas make the most addicting and enjoyable products, and this game is definitely an example of that. Great job with creating a consistent and polished mood with the visuals and audio!
Apr 22 21:53:00 13m 00s Origami As others have said, the artistic implementation is spot-on, with both audio and visual polish--but the controls and gameplay is sloppy enough to distract from the beautiful design.
Apr 22 22:05:00 12m 00s Box Connector I really appreciate the effort put into this idea (I myself did a grid puzzle, and I think your idea is quite interesting), but the behavior of the game felt too inconsistent to really become mentally engrossed. That being said, I'm afraid that my entry is suffering the same fate, so we're in similar boats! <br/> <br/>In any case, great effort!
Apr 23 00:31:00 2h 26m you must save I'm amazed at how well thought-out and implemented this game is coming from a guy Jacob's age! Thank you to his Dad supporting and encouraging him to submit this!
Apr 23 00:40:00 9m 00s Don't Be a Square! Love the simplicity and appropriateness of the concept! Your "first shot" at music honestly exceeded my expectations; I didn't mute the game at all. Great work!
Apr 23 00:59:00 19m 00s The Golden Sphere Very enjoyable game, and the voice narration was a great touch! I found the controls a bit finnicky, but then again it was only a 72-hour development period, so there's only so much one can do.
Apr 23 01:06:00 7m 00s Shapeshift Warriors I thoroughly enjoyed how interlocked the different aspects of shape-shifting were, and how they all had advantages and disadvantages. <br/>One thing (that I know would have been hard to fix in 48 hours) is that the display is quite small on high-dpi screens, and I had to squint sometimes to figure out what I was doing.
Apr 23 01:12:00 6m 00s The Profile I think that you're definitely on to something great with this unique interpretation of the theme! I only wish that you had more time to flesh it out a bit.
Apr 23 22:51:00 21h 39m System Shift Having never played a terminal-based action game before, I greatly enjoyed the elegance and readability of the interface as well as the responsive controls! I'm not sure how this game fits with the theme, but I commend you for delivering such an entertaining and polished product.
Apr 23 23:10:00 19m 00s Darkling It seemed like a cool concept, but unfortunately on my machine I found that it began to stutter and lag too seriously to make extended gameplay worthwhile. Based on the first minute or so while it ran smoothly, I was thoroughly impressed with the graphics and smooth controls; it seems like a great concept to expand upon!
Apr 23 23:18:00 8m 00s Tangram Escape I felt that the mood of the piece worked quite well, and I enjoyed the voice acting! However, I did find myself wishing for slightly more engaging gameplay. However, good work overall!
Apr 23 23:27:00 9m 00s Wizard of Shapes Very polished game! I found that the hitboxes sometimes felt a bit small, but overall I greatly enjoyed my experience going through the 10 rooms. Ended up skipping room 10 after about 3-5 minutes of trying simply due to time constraints, but given a bit more time I totally would have played through the whole thing!
Apr 23 23:51:00 24m 00s windowframe Astonishing work. I did have quite a trial trying to get the game to render successfully (the "inaccessible" version ended up being the only one that worked!), and I had enough issues with Windows that I ended up having to stop early--but that didn't detract in the slightest from what was otherwise an incredibly polished, innovative, and appropriate game! <br/> <br/>Looking at the other comments, it seems that you're well-known in these competitions (it is only my first). I will have to look up your past entries, if this one is any indication of the quality of your submissions! <br/>Again, great work!
Apr 23 23:58:00 7m 00s The Creatures of Pflaumotopia Hmm... the character creator was nice, and I actually found the graphics to be very cute and well-polished, but upon entering the actual "gameplay" area I could not find any other creatures whatsoever. <br/> <br/>Even so, I enjoyed the atmosphere and art style of your submission!
Apr 24 00:05:00 7m 00s Data Break The mechanics were all quite interesting, but the gameplay wasn't engaging enough to hold me through the whole thing. However, I did realize early on that you can in fact change the angle of the ball's flight by hitting it on the very edge of the paddle--that small fact made all the difference!
Apr 24 00:12:00 7m 00s Where Wolf? Great job, especially with the music! Making a complete product (gameplay, graphics, music and all) is a hard task to complete (even I was unable to get music in on time). But I thoroughly enjoyed the atmosphere and gameplay once I got accustomed to the controls. Thanks for sharing your entry!