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Feedback comments for LD35
Recursiveanomaly's games and stats for all events →
| Timestamp | Since previous | Game | Recursiveanomaly's comment |
|---|---|---|---|
| Apr 19 02:53:00 | Papyrogami | Nice take on the theme! | |
| Apr 19 03:02:00 | 9m 00s | Inner Beast | I got to the title screen, but don't know how to start the game. |
| Apr 19 03:08:00 | 6m 00s | Give me Six | I expected a much more basic game, but the way I capture four squares at once, and how overlapping squares become neutral was really original and made for a nice game dynamic. Nice work! |
| Apr 19 03:10:00 | 2m 00s | Slime Matter | Yeah, sorry. Currently this doesn't seem to run. |
| Apr 19 03:18:00 | 8m 00s | Doug's Existential Potato Paradox | The art has a lot of character. I was hoping for a surrealist journey, but it ended up being mostly random and not as funny as the premise. I did appreciate the David Bowie reference. |
| Apr 19 03:31:00 | 13m 00s | Stockholmia | Moving all your units at once is a clever change to a turn-based abstract strategy game like this. I kinda feel like you shouldn't be able to put a hill back in the same place you took it from. I never was very successful. It's pretty hard, but maybe I never learned the strategy. Congrats on finishing. Nice work! |
| Apr 19 04:33:00 | 1h 02m | level dog | Very fun. You did a good job creating challenging patterns, and I liked the surprise of the boss battle (I'm guessing there's another I didn't get to). Congratulations on finishing. Nice work! |
| Apr 19 04:49:00 | 16m 00s | Morflime | I'm not seeing any character or any actions when I try the controls. Hope I'm not missing anything. Looks cool. |
| Apr 19 04:56:00 | 7m 00s | Who Are You And What Are You Doing Here?? | Seems like a great concept. I got stuck in several places, unable to get out of a screen or dialogue. I liked the combination of a top-down map and the illustrated scenes for looking for clues. Wish I could have gotten further. Congrats on what you created! |
| Apr 19 05:37:00 | 41m 00s | Mutant Chicken Death Jam | Fun game! I didn't care for the SFX, but the visual style was great. |
| Apr 19 14:04:00 | 8h 27m | PERMUTATE | The game really shows off that it is something different right away! I feel like the controls are intentionally frustrating, which adds to the mood, but takes away from the fun for me. Great job! |
| Apr 19 14:37:00 | 33m 00s | Tale of a Shifter | Great concept! I really love how the art and design combine. My only complaint is the lack of feedback for what each shape did. |
| Apr 19 19:38:00 | 5h 01m | I Have Brig Plans | One of my favorites so far! |
| Apr 20 02:32:00 | 6h 54m | Shadowshifter | I love the mood you were able to create! |
| Apr 20 03:07:00 | 35m 00s | Dr. Deckenstein: An Adventure in Severed Parts | Watching the live stream helps keep focused on the Jam! <br/> <br/>I love deck building games, but I was a little disappointed in this one. My favorite part of deck builders is choosing which cards to keep, and which ones to pass on. This game didn't give enough choices for me to plan a strategy or avoid bad cards very much. I think it could with a little work. <br/> <br/>The execution was great. It is no simple thing creating an entire card game from scratch in a weekend (I've tried). You got the theme spot on, and the graphics are very clean. |
| Apr 20 03:59:00 | 52m 00s | Space Junk | This is great! TOUGH but great! (Although I just realized I didn't end up doing much rearranging.) I did find that the #2 pieces let junk through, so that's clearly useful. Nifty simple game and great execution. Congrats on finishing! |
| Apr 20 04:08:00 | 9m 00s | SPACEPANTS | Seeing how far you can get on a tank of fuel is a clever, repeatable challenge. And I like thinking of reasons why he doesn't have any pants. Congrats on finishing! Nice work! |
| Apr 20 04:27:00 | 19m 00s | Fishy Fishy | Great use of the theme and great frantic music. Congrats on finishing. Good job! |
| Apr 20 04:35:00 | 8m 00s | The Amorphous Adventure of Blod | Tackling the same levels with different protagonists is a nice idea. What the characters could do was very limited--slow shots and low jumps. The rocket definitely pushed the boundaries, although it wasn't so much fun to attack with. Nice premise, though. Congrats on finishing! |
| Apr 20 16:50:00 | 12h 15m | Shift;:. | Lots of fun! I liked how you used the theme. My favorite part was that you could plan for the next shape. |
| Apr 23 01:04:00 | 56h 14m | Super Sentinels | Nice start to a game! Reflecting projectiles is a neat component. I wish the shifting did more and I got it earlier. And of course I wish there were more levels! Congrats on finishing this level. |
| Apr 23 01:12:00 | 8m 00s | Second Hand | Great stuff! The premise is great and I felt like there was a lot to explore and try in a small space with only a dozen objects or so. I had a hard time mastering the controls and the robot never moved how I expected. Also tricky when LMB did two different things. Still lots of fun. Congrats on finishing! Keep developing it! |
| Apr 23 01:18:00 | 6m 00s | doppel trouble | Very nice job. Sneaking and eating people was definitely the highlight and could have stood on its own, but a progression system and parallel game is an interesting addition. Nice music and sound and great animations. Congrats on finishing. I hope you keep developing this. |
| Apr 30 15:46:00 | 182h 28m | ShapeShiftShip | Nice work and use of the theme. The biggest issue I saw was the collision between the objects--lots of awkward bouncing. But I can only imagine how hard it is to make that work with constantly moving pieces. Congrats on finishing! |
| May 1 15:37:00 | 23h 51m | Shape Shifted | I really freaked out when I saw different colors and wasn't sure what they meant. But I figured it out quickly enough. Does a good job of lulling you into feeling like you're competent, then a red block falls and you freak out hammering on keys and screwing yourself up. Congrats on finishing. Nice job! |
| May 1 15:43:00 | 6m 00s | ShapeShiftSaurus Rex | Boy, sorry to say I found this way too hard. I needed more forewarning as to what's coming and maybe even fewer forms. Forms (and their respective enemies) could be introduced one at a time. Still, the art is absolutely wonderful and the concept is great. Congrats on finishing! |
| May 1 15:52:00 | 9m 00s | SLAM_SHIFT | Well, I got to a point where I would die immediately after respawning, but until then it was pretty fun. Hard, but fun, and clever. Nice work, and congrats on finishing! |
| May 3 13:12:00 | 45h 20m | Shadow of the Red Hand | Brilliant idea to be efficient with art assets, and well executed visually. Platformers are tough because the controls have to be really tight to feel good, so that's where I would focus if you're going to continue work on this. Congrats on finishing! Nice work. |
| May 3 13:18:00 | 6m 00s | RhythmicalCreation | Really nicely set up, challenging, great song. Congrats on finishing! Nice work! |