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pirate_shell

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Apr 19 08:04:00 Oh What a Night This was a well made entry. I quite enjoyed the GameBoy-esque style, and I found the story cute. If I had one gripe, it would be lack of direction for the player, which lead to me getting lost after turning on the lights. Overall though, it's a well made entry, keeping in mind the time limit.
Apr 19 08:17:00 13m 00s Don't Be a Square! I quite enjoyed the pixel style you used, it was simple, but worked. It reminded me a bit of super meat boy actually. The game had an interesting mechanic, but I didn't really understand how exactly how it worked and why some enemies were only affected by certain weapon charges. Overall, a very difficult but well made entry!
Apr 19 08:27:00 10m 00s In/Out Of Shape The artstyle wasn't anything special really, but it did the job well enough, so I can't fault the game on that. Especially considering how great the actual game is, it's hard to throw flack around. It's not super polished, but it is good geniune fun and feels like a real game which is a thing that not a lot of LD games have going for them. The mechanics were a fun take on the theme and I think adding a restriction to the amount of times the player could switch forms was a simple, yet brilliant way to add depth. Overall, great entry!
Apr 19 08:35:00 8m 00s WhereWolf I enjoyed the turn based mechanics and I think there was a fair bit of strategy involved considering how simple they were. It was a fun little game and it is nice to see another entry make use of roguelike movement, other than my own xD The art was simple, yet good looking, but I do think more contrast between the spaces where you can and cannot move would have been nice. I did manage to bug out the game, I believe by spamming the shapeshift. I could walk around as the wolf and enter the villagers' vison without losing. I figure the game displayed the wolf graphics while in actuality I was still in my human form. Just a little thing to look out for, but overall - really good entry!
Apr 19 08:43:00 8m 00s Shape Escape Spectacular game! The mechanics were so simple, but so elegant and fun. It managed to use infinite runner-esque mechanics without turning into a generic entry. I mean, you deserve props on that alone :D I also like the simple art and the music was really enjoyable. I do however wish, it didn't restart after every level, because most of the levels were quite short. Other than that, though, really fun and polished!
Apr 19 08:54:00 11m 00s Ghost Bird The graphics style I think really added to the game. I enjoyed it and I also liked how it played a role in the mechanics as well, making some relatively simple platforming a lot trickier. Music or sound would have been nice, but I don't think they are mandatory. It was quite a loose interpretation of the theme, however, but I can't really fault what is otherwise a supereb entry on that.
Apr 19 09:06:00 12m 00s Attached I enjoyed what I played. The controls could have been a bit less clunky and more consistant(sometimes I fealt really slow, sometimes I felt really fast). Also for some reason pressing Q on my keyboard did nothing :/ I tried rebooting but it didn't seem to fix it. The graphics were really well made and overall I had fun with what I played so a job well done!
Apr 19 09:34:00 28m 00s Crate Shifter I think the graphics for this one were very good. I also enjoyed the dreamy music and especially how it built up over time. The gameplay was also simple, but well made. Overall, great entry!
Apr 19 09:46:00 12m 00s Ship Shape I quite enjoyed this one. I liked the minimalistic graphics and I think the concept was lovely. THe lack of music is usually a problem but here it felt like a positive because it added to the cold loneliness of space. Overall, very good but simple entry!
Apr 19 09:53:00 7m 00s Transmopig I did like the whole pig idea behind this. The art was simple and worked, although some animation would have been nice. Also sometimes the shapeshifting bugs out. Other than that a well made game for the compo!
Apr 19 17:09:00 7h 16m ADAPT I really quite enjoyed this one. The art was very simple, but had a charm to it, mostly due to the lighting. The gameplay was shape shifting in its purest form, really, but it was polished and well done. I do think the button mapping is a bit akward, but it didn't feel horrible. Overall, I really liked it!
Apr 19 17:14:00 5m 00s Sky Panic I liked this one. It wasn't super innovative or anything, but it was simple and it worked. The art was nice and as a classic horizontal shoot-em-up, it did its job. I do think some screen shake would have added a bit. Also maybe remapping TAB to SHIFT for the switching (this may be my own personal preference). Also, at least on the web version, it seemed like the sound effects cut off the music, which was a little offputting. Other than these gripes, this was a solid entry.
Apr 19 20:59:00 3h 45m Altered Beard First off, these graphics are lovely. I especially enjoy the color choices particularly on the buildings for some reason lol. The music is nice and gets you pumped up. It also sounds suitably alien-asque with a techno vibe. The gameplay looks a bit like an usual beat-em-up, but it takes a bit more smarts than that mostly due to how fast the enemies attack once they have spotted you. I enjoyed the entry overall, I only feel it could have benefitted from a bit more player feedback when taking damage(such as some screen shake or a sound effect) and some similar juice for the attacks.
Apr 19 21:09:00 10m 00s Cyan I loved this one. The graphics were simple, yet worked so well. I also enjoyed the music which had enough elements that built up over time to make it not repetative. The gameplay was solid tight platforming action that I love to bits. My only two gripes are that the camera movement tends to be a bit stuttery for some reason, and the bat form has just a touch more momentum than I would like. Other than that, bloody fantastic!
Apr 19 21:27:00 18m 00s Through Oneself This is a brilliant little showcase for a very strong concept. I love the idea of it! I believe that with enough time and development this can be a triple A game some day. Fantastic job!
Apr 20 07:49:00 10h 22m 10DaysOfDreaming This was a fantastic entry! I really enjoyed the art style and music which I felt set a mood that was similar to a fairy tale. I also really enjoyed the story of it which was a great take on the theme. It was happy and touching at the same time. I also adored the little touches you had, such as how frantic the movement was when you were a baby lol. My only gripes are very minor ones such as the fact that the checkerdboard pattern wasn't amazing background filler, in my opinion. The game did also get a bit repetative in the middle. Other than those very small things you did a superb job!
Apr 20 08:01:00 12m 00s Paperchase I really enjoyed the pixel graphics and the flare the lighting added(although I am usually not a fan of smooth lighting with pixels, it worked here). I also like the music, it was suitably jolly. The flavour text was also quite amusing, especially with the little touches it had such as acknowledging the fact you can cheese that first airplane section with the parachute form. What this game lacked is some polish. I think the airplane controlled terribly, but then again that could just be me being bad at games/not getting it. It was a touch buggy as well, but nothing gamebreaking, at least for me. Overall, a great entry to LD 35!
Apr 20 08:13:00 12m 00s Body Key Not much art to talk about but I think for a game like this keeping it simple and clean was the right decision. The music was subtle enough to be enjoyable and not really get repetative. The main mechanic was really quite simple to understand, yet surprisingly enjoyable and fun to mess around with. I also liked how you built more and more on top of it as time went on. Overall, very solid entry!
Apr 20 09:18:00 1h 05m Aftertile A solid entry. I enjoyed the cute art and that and the nice music set a very good mood. I couldn't quite figure out the point of the game, but that might have been just me being dumb xD Overall, good job on your entry guys!
Apr 20 19:17:00 9h 59m Moonlight This was a neat project. I enjoyed the suitably dark atmosphere and the sound effects. The graphics were good and I didn't really mind the lack of music because in this case it added to the mood. I do wish the attacks were a bit punchier and more fun to pull off and also lowering the mouse sensitivity would have helped as well as I think it was a touch too easy to turn way more than I wished to.
Apr 20 19:27:00 10m 00s Blink This was a very solid entry. The mechanic was really simple, but polished rather well. The graphics were minimalistic but I enjoyed them a lot. The soundtrack was suitably hyping me up so good job on that front! The gameplay was also fun, although I sucked really bad lol. I would have liked some sort of sound effects for a bit more punch and also the controller buttons you had on the level ground were not accurate for me(used A instead of X, RB instead of RT) Overall though - a great entry!
Apr 20 19:42:00 15m 00s Lumiania This was one awesome game. It wasn't super innovative or amazingly complex but it took a simple mechanics set and made it super fun. I really love the graphics and especially how much punch the combat had with all the visual flare. The music was really quite good as well which is not something a lot of LD games have going for them. The controls were tight and never felt bad at all and the level was fun and made use of all the powers. Overall, a classic entry, but one the inner platformer nerd in me absolutely adores!
Apr 21 19:00:00 23h 18m windowframe This is probably the best entry of LD I have played so far. I adored the main mechanic which was super simple to understand yet so creatively forth wall breaking it was unreal. I like the simple visual style and the amount of content for a 48h time limit was mind blowing. The only thing that could have made it better would have been some music, but I totally understand if time did not allow for that. Overall, amazing entry!
Apr 21 19:13:00 13m 00s Eggplant’s Dynamic Chimerization So the presentation for this project was great. I loved the rancho-esque music and the graphics and sound effects were really quite charming. The gameplay for what it was (or at least what I got out of it which was run around looking for doors trying to get a high score) really kept my interest longer than expected. Not to say the game was bad in any way, just that the mechanic was really quite simple and repetative. I did enjoy the timed shifting which kept the pace and interest up. It would be good if you developed this further and made a real game with a slightly more complex mechanics set behind it is what I am saying. Other than that, really solid entry!
Apr 21 19:36:00 23m 00s WolfBit So the mood in this entry was fantastic. The old horror classic black and white look worked superbly and the soundtrack was energetic yet fitting. The mechanics were really simple, or should I say 'mechanic'. The whole switch around of controls was confusing at first, but then I understood the idea behind it perfectly. It was really quite easy to grasp, but compelling as you had the pressure of multitasking avoiding enemies and having to keep an eye out for the next set of controls. I really found that feeling compelling but also really really hard. That's my main issue. Perhaps a bit of balancing will fix it, as having so many things to juggle really is a lot to take in. Maybe I just suck (I do). Other than that, simple yet well executed entry!
Apr 21 19:49:00 13m 00s Disarranged So this is was quite the experience. I went into it expecting a deep game about depression and got Couch Man: Saviour of the Universe. Nothing much to say other than 10/10, best game.
Apr 23 13:27:00 41h 38m A Slimy Fellow This was a superb entry! I loved the puzzle/platformer mix of it and I thought all the slime forms were cute and interesting to interact with. The level design was challenging but fair and I had a lot of fun wtih it. The graphics and sound were simple, but they did the job. My one issue was that the slime moved just a bit too slow for my liking, but other than that fantastic job!
Apr 23 13:51:00 24m 00s SUBJECT 26 Superb game! I enjoyed it a lot. The atmosphere was set really well by the subtle music and the bleak gray graphics. The gameplay was quite minimalistic but I enjoyed it a lot and the puzzles always felt fair and balanced. I really liked the small touches as well, such as then going under a shower as a butterfly that is colored by paint, the paint washed off. It may not be much, but little things like that really add to a game, in my opinion. My criticism lies in the story mostly, or more accurately the way it was told. Not to say it's bad, but there are a few things I would have liked better in its presentation. For example, if you made it so the boxes for when you read stuff(notes, scribbles etc.) stayed up until you pressed E again and maybe paused the game while you were reading them I would have gotten a lot more out of them. As a slow-ish reader and not a native English speaker, I guess my opinion is biased, but having as much time as I'd like to read through and take in the notes and such would have helped me get the story a lot more. Other than that, I had a lot of fun and I congratulate you on a great entry to this LD!
Apr 23 14:12:00 21m 00s Cult Quest This was a neat little game. Quite a classic infinite runner take on the theme, but a well made one regardless. The graphics were really nice and reminded me of a well made cartoon show. While the music was fitting and not bad, having 8-bit sound effects really did not fit in with the general aesthetic, in my opinion. In terms of gameplay, the mechanic was easy to understand and get into and quite fun for how simple it was. However, I do have some constructive points to make about it. Number one is the smoke effect around the character's head when they switch forms. It may not seem like much but it almost ruined the game for me. I would very much like to see the head I have equipped immediately after equiping it rather than waiting a second or two for the smoke to clear up. Especially as the game gets harder and a difference of a split second can mean a tonne. You may say it's my fault for not memorizing the order of the heads, but I say the more information you give to your player, the more fair your game will feel. The game also would have gained some value with a couple more obstacles to face and such as you're running along. I do understand time limits are a thing, but keep that in mind if you feel like going further than a LD entry with this. Constructive criticism aside, I enjoyed it and it was well made for the time limit, so good job!
Apr 23 14:33:00 21m 00s LycanQuest This was a good entry. The graphics style was quite intersting but simple. The screen effects did look really good and added a lot to the game feel. I enjoyed the music as well. The controls felt tight and the two forms were similar, yet different enough. The enemies were quite tough to defeat, but fun to do so, especially the wizard guys. Overall, solid entry!
Apr 23 16:43:00 2h 10m Toyquake This was a really good one! The graphics weren't particularly impressive in a conventional way but it had the programmer style art charm for sure. The sound was simple, but it did its job well. What I found in this game that I don't in a lot of other LD submissions is genuine fun. I really like the game's mechanic and the progression of it kept me hooked. I really enjoyed it, for sure! What I would tweak to make it better is to make sure that early on the platforms that spawn are higher and as the score increases, the platforms get closer to the lava. That aspect just feels random, at is. Other than that, fantastic entry!
Apr 29 13:24:00 140h 41m Shape-Shift Dungeon I enjoyed the low-def graphics style and the sound effects to match. I do have quite a few issues with the actual game, however. Not to say it is bad, more as a few points of constructive criticism. I did not like the controls, or rather: I did not like the controls for this type of game. You see, to me at least, the character had way too much momentum and the delay on the jump did not help the unresponsive feel, either. These controls would have been okay as game mechanics, I guess, if it weren't for the fact that this is a really hard precision platformer type of game where control responsiveness and game feel are key. Just my two cents on the game. I did like the death message however~
Apr 29 13:33:00 9m 00s Shifty the Spellthief I quite enjoyed the graphics, and they sure were impressive for a LD entry. The game was also quite solid with a few exceptions here and there. For example, the jump felt way too heavy in my opinion. The map was completely useless(at least for me) and maybe a slightly more fitting choice of music would have been nice, as the current one sounds just a bit like porno. Other than that, solid entry.
Apr 29 13:40:00 7m 00s The man that changed into a plant. First off, as cheesy as tehy ware I quite enjoyed the graphics. They weren't spectacular from and objective point of view but they had a charm that few LD games have. The lack of sound is not good, but it's a thing a lot of LD games have going against them, so I can't fault you for that. The gameplay was quite simple, but pretty cool in its execution. Overall, solid entry!
Apr 30 20:09:00 30h 29m Miss Turner's Magical Pet Swap Shop The idea was quite interesting on this one. I enjoyed the whole concept of it and it reminded me a bit of a Newgrounds management flash game(in a good way). The graphics were simple, but did their job and the music set the tone right for the lighthearted game it is. My main issue is the fact that the player is never really taught how the animals are supposed to look. That is understandable considering the time limit, however. Other than that, solid entry!
Apr 30 20:26:00 17m 00s Aether Crypt So I finally got along to trying this one and it was very well made. I really liked the art, which was minimalistic, but got the job done quite well. I enjoyed the atmospheric music a lot and the whole mood of it was great. I do have some issues with it, as I do with all entries. Firstly, having a lot of forms was fun and inventive (considering they were all named after different elements and things) but I wished there were maybe fewer forms, but more time spent to make them distinct. Secondly, while I understand it was done for atmospheric purposes, but the level was extremely hard to see, making me often feel lost. Then again that might have been the point lol. Other than those points of constructive criticism, this was still one of the better entries I've tried so far and was quite a bit of fun.
Apr 30 20:40:00 14m 00s Flesh Mess This was a neat little game. The graphics were very well made and so was the music - really reminded me of a SEGA Genesis/Megadrive game, which tickled my fancy. The gameplay was also quite reminisent of those types of games as well. I enjoyed it, as difficult as it was. I do have some slight issues with it, however. Mostly the controls could have been better. Either making it a mouse shooter/WASD shooter or maybe mapping the layouts a bit differently(both letting the player use the analog on the controller as well as using something else than space to shoot) would have made it more responsive and fun. Other than that, very solid entry!
Apr 30 20:52:00 12m 00s The Void Walker This was a good little game. I enjoyed the art and music, which were cute and oldschool. The gameplay was classic, but I liked the take on shapeshift, as each time you touched the crystals the level changed. It was so simple, but elegant. The controls were tight for the most part, although i feel like the 'combat' was a little akward. Other than that, solid game!
Apr 30 21:10:00 18m 00s The Skinmancer I quite enjoyed this one. The graphics were awesome and so was the sound design! It was tough for sure but quite fun. Overall, solid entry! (I also like your post-mortem on it)
Apr 30 21:16:00 6m 00s Shape Rave This was a nice game. The graphics were quite busy, but worked well and the music was also quite good. The gameplay was classic, but well executed and I liked the leeway you left the player, when it came to hitting the shapes right. Overall, challenging but solid entry!
Apr 30 21:40:00 24m 00s NeoTrap As an admirer of the trap genre, the music immediately clicked with me, which is important for a game like this. The mechanics were simple but quite challenging. I did find the jumping almost impossible, however, so giving the player a little bit more room for error in that aspect would have been nice. Also the way the music abruptly ended after dying was a bit weird. Other than that, I don't think it fit the theme super well, but I enjoyed it and that's what matters :D
May 1 11:36:00 13h 56m TRUMP: Political Shapeshifter So as the token Trump game of LD, this was quite good. The graphics were simple, but did the trick and the voice was a nice touch, too. The gameplay was more compelling than I figured, as sometimes a statement didn't immediately form into my mind as something that I'd necessarily call conservative, controvercial or presidential. The thing is though, the joke behind it felt very tired to me. Yes, Trump says awful things and is a bad politician, I think anyone with more than two functional brain cells can figure that much. I guess what I'm trying to get at is that unlike some of the commenters here, I didn't see it as particularly profound or "making as statement" as much as I saw it as a fun game to play.
May 1 11:45:00 9m 00s Cloud Sculptor As a little mood piece that you were supposed to kill a few minutes with, this worked rather well. I have some reservations critiquing it, because it doesn't aim for the things that most other LD games do, but I will try to give my thoughts within the context of what it was trying to achieve. I enjoyed the graphics, although some kind of texture to fit with the painting aesthetic for the sky would have been nice. The concept was pretty simple, but I enojyed blowing the clouds around for a little while. Maybe some type of game mode where you have a goal would be nice for a future version. The music was nice and calming and I think it fit rather well. I'm not 100% sure how this counts as shapeshifting, as to me it felt more like positionshifting of the clouds. It was pretty cool for what it was though, so I congratulate you on that!
May 6 18:38:00 126h 53m <T.F.O.S> This was a nice little game. I enjoyed the graphics quite a lot and the music was very calm and fitting. The gameplay was quite minimal but I did like the small touches you added, such as the way the character wasn't 100% responsive, almost as if outside forces were pushing him. That was very fitting because I assume the game took place in an environment such as water, where currents are a thing. I couldn't quite figure out the goal of the game, so a tutorial would have been nice, but outside of that - neat enrtry!
May 6 18:56:00 18m 00s Kitsune This was a pretty dang great entry! First off, the graphics were awesome and coupled with the music created a wonderful eastern feel that not a lot of games have this LD (if any other than your own). The gameplay was a bit confusing at first, but after a couple of minutes I understood the point of the game and it became quite fun. My main issues are that it is very difficult and that it could stand to have a bit more polish put into it. The difficulty point can be countered by the fact I am not very good at video games, but whatever I'm biased xD As far as the polish, it's really not a fault of the game, as much as of the time limit. Nothing was wrong with the core experience at all, I just feel a bit of screen shake, some punchy sound effects and other small touches would make this an even more fun experience. Just as a thing to keep an eye out in the future, if you continue this. Other than that, good entry!
May 6 19:22:00 26m 00s SteamPunkPuzzleGame I'll start out by saying I played the web version, so that is the one I'll be basing my points around. The graphics were extremely simplistic, but I suppose for the concept the game was based around the blocky graphics were fitting. The music was short but pretty cool. It reminded me a bit of Katy Pеrry's "Dark Horse" lol. The core concept was quite cool, in my opinion, and there could be quite a few puzzles you can make with it in the future. What this game's fault was is that it lacked polish. It was qutie buggy(the music seemed to cut out, the cursor wouldn't go out of the game window unless I alt+tabbed, the controls were a little messy) and it also could have been a little improved in some other areas(such as letting the player control the camera and turn it around as they modified the block's shape). These are faults that can be attributed largely to the time limit, but I still felt the need to mention them so you can improve this game in the future. Overall, pretty cool entry.
May 9 21:19:00 73h 57m Nyamo's Adventure Every once in a while an entry like this pops up. An entry that is just a joy to play and makes me wonder how this was even possible to make within the time limit. The graphics are fantastic, the music is even better and the gameplay while classic is so polished and fun it doesn't matter much. Most impressive is the amount of content this had for a jam game. It's astonishing! I congratulate you on an amazing entry! My only point to make is that an inclusion of a map would have been nice.