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Somelife

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TimestampSince previousGameSomelife's comment
Apr 18 07:13:00 1-in-4 frogs are princes Cute idea though I don't think there are enough princes out there under rocks and trees! I didn't find any after clearing up the garden for 5 minutes, which made it a bit tricky to evaluate the theme beyond just the name :) <br/> <br/>++
Apr 18 07:17:00 4m 00s Snakoban - 倉庫蛇 Well, tried but the strict 64x64 view made it hard. Not sure what's the goal either, I mean past the snake part. <br/> <br/>++
Apr 18 07:27:00 10m 00s OmniDrone Bit too much HP on the main base and gets a bit repetitive once the enemies factories are down (lack of metal generation too for more troops for faster base kill) but it works, got everything and is finished :) <br/> <br/>I'd add something to mute the music and/or sounds. <br/>Make enemy base create enemies (not just factories) so that you can still get a good stream of metal. <br/> <br/>Other than that, kudos :) <br/> <br/>++
Apr 18 07:35:00 8m 00s Shifters More story than adventure, more telling than game but short, to the point, very nice presentation and branching choices &amp; consequences. <br/>Dialogs were between clever, funny and weird at times but other than that, I'm saving this one to try out more options later, which I guess is a good thing :) <br/> <br/>Nice one.
Apr 18 07:41:00 6m 00s Wizard Quest Rough in more ways than one :) <br/>- Controls felt too loose, especially jumping. <br/>- Traps seemed "out of rythm", which made crossing more luck than skill (could be wrong). <br/>- Major bug out mid way through, with death spawning me where I died, character wrapping/falling through floor and whatnot. Leap of faith at the end completely broke character through everything and ended up in death loop. <br/> <br/>So yea, rough :) <br/>++
Apr 18 07:47:00 6m 00s The duck Reborn "Concept" sounded fun but controls made it impossible/frustrating to play. <br/>- Jumping's way loose and weird and "collision" with obstacles felt odd. <br/>- QTE events slow everything, are very hard to comprehend and so fast you lack context to make a choice. Plus they seem to "slow down" things, which, when it happens when jumping, slows that too and kills you. <br/> <br/>Like the idea, couldn't play it proper :/ <br/>++
Apr 18 08:00:00 13m 00s Reptilian President Took me a while to get the hang of it but was good fun. <br/>Works as intented as far as I played it. Won after wiping out a lot of poor non green shirt people for them skin power. <br/>Not much to say, it just works, kinda fun and cute. <br/> <br/>Kudos? :) <br/>++
Apr 18 08:03:00 3m 00s Heroic Sex Bazooka Hmm, sadly I couldn't connect to either the embeded or Web builds. <br/>Sure that the URL is https://gamedev.ninja/ld35/?
Apr 18 08:17:00 14m 00s LoneStranger's ShapeShifter Very rough but good concept. Worked from start to finish without problem though I cheated after some time :) <br/> <br/>Just one thing: <br/>- Controls seem weird at times. Jump's too loose and if you have some keys pressed (ie: left/right) other key pressed (down to power up) don't register. Likewise, using down arrow to power up then moving and letting down arrow go, keeps power running....bit weird <br/> <br/>Other than that, nice one. <br/>++
Apr 18 08:27:00 10m 00s Shapeshifter Nice concept and good fun, nice one. <br/>Only issue was the fact that you can "shift" entire lines/rows even if shapes should block them since all shapes "pack up" on the corners. <br/>Makes the game very trivial (and repetitive without much thought) since you can just pack everything up on the sides and clean as you go. Think preventing shifting of lines/rows if a shape on that line/row is touching the side of the screen would add a lot of brainstorming needed. <br/> <br/>Other than that, very cool and clean :) <br/> <br/>++
Apr 18 08:58:00 31m 00s Pasowix's Magical Shapeshifting Workshop Nice little game, fits well with the theme and plays smooth from beginning to end. <br/>Not much too say really, it does what it's supposed to for the concept of it. Just kudos I guess :) <br/> <br/>++
Apr 18 09:07:00 9m 00s Black Heart Prettttty crazy stuff. <br/>Good fun, nice music and plays nice all in all. I think controls felt good for what the game tries to do but think would be better to have shapes on individual keys, not on a cycling pattern through the same key (though that adds a LOT of difficulty, which might be intended). <br/> <br/>One remark: <br/>- Black hearts are way too hard to see which leads to frustration (instead of just difficulty). Maybe change the color of the other particles around to avoid confusion or something. <br/> <br/>Otherwise, nice game. Kudos!
Apr 18 09:17:00 10m 00s The Tale of Lapkovius Very, very cool! <br/>Couldn't get past the Jarka Halls (level 3) due to time issues for now, but I'll come back to play more later on for sure! <br/> <br/>No real comments aside from that. The game does exactly what the concept implies it should, it respect the theme perfectly, controls are tight and there a nice tactical/puzzle layer ontop. <br/> <br/>All in all, good stuff. One of my favorite entries so far! kudos! <br/> <br/>++ <br/> <br/>(note: THANK YOU for adding mute keys for sound/music. Simple thing but much appreciated!)
Apr 18 09:19:00 2m 00s Radial Storm Sadly I think it's bugged out :/ <br/>Every time I tried to start it, it was instant game over with the ball out of bounds I think. Sorry can't be more descriptive, it's just "game over" non stop. <br/> <br/>++
Apr 18 09:29:00 10m 00s Grokh's Arena Damn, gets really rough after round 5 or 6 and couldn't finish it yet. <br/> <br/>Good fun though, nice one. <br/>Apart from the Golem on Knights, not sure if there's a real rock/paper/scissor balance formula for enemies but these frikkin bats are crazy :) <br/> <br/>Controls are tight, games does what it's supposed to and fits theme. Kudos! <br/> <br/>++
Apr 18 09:35:00 6m 00s QWER Hmmm... <br/>I liked the concept and enjoyed the first couple points but sadly, it seems quite bugged out as shapes clearly that should be working, don't sometimes (especially past points 7 or 8) and it's game over, which is frustrating. <br/> <br/>Not sure if it's working via collision detection or something but for now, I'll consider it unrunnable and come back to it later on to see if it's working better. <br/> <br/>Again, good concept and seems fun! <br/>++
Apr 18 09:45:00 10m 00s Endless Runner Geeeeebus. <br/>Took a bit for my brain to get wtf was going on and not putting any instructions and figuring it out was very interesting in itself btw, nice one. <br/> <br/>Afterwards, it was enjoyable and did what it was meant to perfectly. <br/>Sadly, my brain just melted on level 4 (I need more sleep), so I cannot comment on end condition yet but it's one of the few entries where I'll come back to it to play again. <br/> <br/>Very nice entry, very special. Kudos! <br/>++
Apr 18 09:53:00 8m 00s Agent Shift Very cool game, love the presentation and concept! <br/> <br/>Played exactly like it should and was interesting all in all. One negative is that I got the same clue (religious under 75%) twice during a run, which seemed a bit wasted, but could be working as intended and didn't alter my fun in any way. <br/> <br/>Cool graphics, slick presentation, groovy concept and execution. All in all, one of the best entries I've check so far. <br/> <br/>Nice one!
Apr 18 10:10:00 17m 00s Infinite Vertices Nice concept and game does what it's supposed to from start to finish. <br/>Strangely enough, these simple graphics and narrative put on a very nicely melancholic mood to it and that's what I like the most about it (weird). <br/> <br/>Nice entry, thanks.
Apr 18 10:20:00 10m 00s The Great Transmuter Damn... <br/> <br/>I want to like the game (and did for the first levels) but shape collision causing destruction got the better on me frustration wise, just couldn't figure it out on level 4 I think (blue circles are exactly timed up with triangles with no way to alter the tempo). <br/> <br/>Not sure if I screw up or something's amiss but otherwise, good stuff. <br/> <br/>++
Apr 18 10:30:00 10m 00s The Long Night Interesting detective mechanics and nice little vignettes in between with a relaxing music over it all. <br/>Difficuly varied greatly from item to item but was left strangely engaged and intrigued enough to at least try and solve each, so kudos on that :) <br/> <br/>One criticism: <br/>It was a bit too "slippery" at times with the mouse and it went out of one slider bounds onto the other one (ie from X to Y etc). <br/>Maybe a "constraint" to one specific slider as long as mouse button is kept down to prevent this could help. <br/> <br/>As a note: <br/>Putting the body in the "purse" at some point was a bit creepy :)
Apr 18 10:36:00 6m 00s Beyond Human Cool stuff, nice one. <br/>Last level gave a good idea as to how "shapes" could all come together and was sad when it was the last level available. Talk about a tease! :) <br/> <br/>Controls are too "loose" for me, which could be intended but really frustrates me usually when controls don't feel tight, especially on platformers. <br/> <br/>In any case, it works, it does what it's meant to and it's not only fun in itself but shows that the idea could be expended further. <br/> <br/>Nice one!
Apr 18 10:43:00 7m 00s MISCEO Neat, does what it's supposed to and got choice &amp; consequences :) <br/> <br/>Controls felt a bit rough but maybe it's intended. <br/>Think the various shapes concept isn't pushed enough overall though. <br/> <br/>In any case, good one. Thanks.
Apr 18 10:55:00 12m 00s Shapeshift Puzzle Didn't manage to finish all maps yet but good challenge so far with simple and yet very effective game mechanics and clean/efficient presentation. <br/> <br/>Nice one, will come back to it later on.
Apr 18 11:00:00 5m 00s Hide and Squeak Still laughing at how crazy it gets when you have many enemies on screen. <br/>Simple but works and good fun. Audio is the kind tongue in cheek programmer audio I like. Game works as intended though field of view for enemies is a bit weird (through walls?) and it feels like it could be tweaked in some way. <br/> <br/>Good one, kudos :)
Apr 19 06:53:00 19h 53m The Kuraikoa Lack of controls and polish hinders what could have been kinda fun sadly. <br/> <br/>- I'd put the Shifts on hotkeys (ie: 1,2,3) so you can react faster. <br/>- Stamina doesn't seem to max out inbetween fights but instead just regens like in combat, slows the pace overall without adding interesting mechanics because of it. <br/>- Game quickly degenerates between waiting for stamina, then shift once to attack, shift back after to defend, then waiting for stamina. <br/>- Noticed "upgrades" on 2nd play through, not sure what they all do. <br/> <br/>Good concept though.
Apr 19 07:00:00 7m 00s Block Dropper Nice concept but damn managing shapes AND placement is rough. <br/> <br/>One thing that threw me off completely though was trying to <br/>match the "beat" was not in tune with me having to move the shape...bit hard to explain. <br/> <br/>In "beat" games usually your inputs are in tune with the rhythm but here, you have to move and change shapes outside of any real rhythm and that's a really weird (and not good, at least for me) feeling.
Apr 19 07:08:00 8m 00s Super Shapeshift Bros Okkkk... <br/> <br/>It seems local multiplayer only so had to play with both hands on the keyboard as separate entities (or something). <br/> <br/>I "think" the concept's interesting but it didn't seem to work proper. <br/>Square shape's almost immovable. Triangle shape flies off very easily and sometime just completely skids away if it hits something. <br/> <br/>Graphics are cute though. <br/> <br/>As a note, no source download?
Apr 19 07:17:00 9m 00s Territoris Interesting take on the theme mixed with some kind of Sliding Puzzle thing. <br/>Took me a while to understand that tiles with markers on their corner were "locked" but otherwise, plays as it should and is quite challenging. <br/> <br/>Can probably keep a lot of people who enjoy these puzzle games on mobiles nice and busy for during their subway trips if that's where you want to go with it :) <br/> <br/>Kudos.
Apr 19 07:25:00 8m 00s Oops! My Dear is a Deer Groovy take on the theme and giggled first couple seconds but that's pretty much it. <br/>Not sure what determines finding the girl (sometimes she was last shift, sometimes never here, no apparent reason or logic). <br/> <br/>Some more "purpose" would do a lot of good, beyond the initial "neat" feeling due to sound and graphics. <br/> <br/>Nice one otherwise.
Apr 19 07:55:00 30m 00s Jonathan Blow Presents: BLAMMO! It's Time To Finish What Lee Harvey Oswald Started Simple and good 60 seconds fun. Got swarmed by "real" kennedys pretty fast though, which is a bit weird I guess...or something.
Apr 19 08:01:00 6m 00s Space Dock As you mentioned, light take on the theme but good fun otherwise and it does what it intends to do. Nice one. <br/> <br/>Controls felt a bit odd at first for a ship in space but you get used to it. <br/> <br/>It's finished, it does the job and has everything required. Good one, kudos.
Apr 19 08:12:00 11m 00s L.I.G.H.T. Very cool take on the theme and execution. Used the new Windows version and worked no problem. <br/> <br/>It was rough at first to get all the mechanics and how they worked together but once that was done, it become a bit too easy though I haven't yet finished it. <br/> <br/>Minor grip: no way to turn music off (and keep the sound effect). Got annoying quickly. <br/> <br/>Otherwise, very nice entry!
Apr 19 08:17:00 5m 00s Vishnu Launch Good fun. <br/>Not much else to say: it does what's written on the box and is just fun. <br/> <br/>Nice entry, kudos :)
Apr 19 08:25:00 8m 00s Moustaches vs Dumfaces I don't even....
Apr 19 08:34:00 9m 00s ShapeThief Really dig the shapeshifter "hitman" vibe intended here but GEEEEBUSSSS the controls! The character "drives" like a car or something, really annoying :/ <br/> <br/>Shame really, good concept.
Apr 19 08:40:00 6m 00s I'm one of you guys now Nice take on the theme and concept could be pushed into a full fledged thing probably. <br/> <br/>Couldn't get past level 4 (purple door but no purple guy/body) but could have missed something. <br/> <br/>Please in the future devs think about adding a simple mute music hotkey or something. :)
Apr 19 08:51:00 11m 00s Glyph Morpheus Very nice entry, good fun, fits the theme, works exactly as intended and is challenging without being frustrating. <br/> <br/>Two weird things though: <br/>1) Hack Time? Not sure how that worked, didn't seem to do much, at least not consistently. <br/>2) At some point, the next "shapes" appeared in the upper right corner of the hud, along with the number to press. That made things very easy even at ultra speed and took my eyes away from the main part of the game. Not sure why. <br/> <br/>Otherwise, one of the most fun entries so far in my list. Kudos :)
Apr 19 08:54:00 3m 00s Loathsome Shifter I don't even....
Apr 19 08:59:00 5m 00s Breaking Fat Sadly controls prevented much enjoyement. Concept seemed interesting but spamming spacebar like a crazy person didn't :/
Apr 19 09:09:00 10m 00s King of Flubles Awesome concept and would have played tonsssss of it but... <br/>..movement is wayy too slow which makes it VERY frustrating as a whole. <br/> <br/>Best entry on concept alone though, would play this a lot if movements were much faster (or at least configurable or something). <br/> <br/>Big kudos
Apr 19 09:16:00 7m 00s Reptilian Elimination Squad "The world owes me much indeed!" <br/> <br/>Cool take on the concept, efficient mechanics and cute graphics. Nothing really else to say: it does what it's supposed to and does it well. <br/> <br/>Nice entry, kudos.
Apr 19 09:26:00 10m 00s Dr. Deckenstein: An Adventure in Severed Parts Interesting take on the theme though I think it could have been pushed through even more. As it is, I didn't really feel the "shape shifting" aspect of it. <br/> <br/>Clean design and presentation, impressive for such a limited time and the game plays as it's intended. <br/> <br/>Biggest issue though: I just didn't find it fun. That's very personal but it lacks something for me. If I figure out exactly what, I'll post again.. <br/> <br/>Otherwise, nicely done.
Apr 19 09:41:00 15m 00s ShapeGrifter I don't even... :)
Apr 19 09:54:00 13m 00s Battle of Britain 2 Interesting concept but not sure how it fits the theme plus you need to be quite zoomed to do anything, which takes away from just seeing the planes go around and do their thing. <br/> <br/>Feels more like a testing run for the mouse drawning/pathing system than something made for this ludum though.
Apr 19 09:59:00 5m 00s Crazy Race Controls are floaty for a racing game and not sure what the "shape shifting" mechanic bring to the table.
Apr 19 10:04:00 5m 00s Virgin Blood Interesting puzzle game with the theme squeezed in as a twist. Had a couple weird issue where feeding caused me to be detected but otherwise, nice one.
Apr 19 10:09:00 5m 00s Transmopig Shame time got the better of you as you feel it's missing a couple things. Controls work as intended and use of various shapes is interesting and could be turned into a full puzzle game I guess. <br/> <br/>Good take on it but feels too raw.
Apr 19 11:02:00 53m 00s Potholing Simple but good concept and quite like the feel for it but damn it's rough. <br/>Think a little more "upward ooomph" (for lack of better word) when shifting into the big ball would help.
Apr 19 11:06:00 4m 00s ShapeDriller Company Very nice concept and application. Kudos, good fun and got everything it needs for a compo job. <br/> <br/>It's bloody hard at times though, geeesh :)
Apr 19 11:12:00 6m 00s Tetrift Can't go wrong with Tetris based concept and nice twist with the theme squeezed in there.
Apr 19 11:28:00 16m 00s Boring Human Existence Sadly not enough to really get into it but the basics here. <br/> <br/>Controls are a bit too lose especially in human form. Tighter response/stop and more precise jumping would be an improvement.
Apr 19 11:37:00 9m 00s Formorph Interesting and challenging. Took a bit for the mechanics of "corpse stay" to come into play but was ok. <br/> <br/>Controls are a bit too lose (jumping especially) but that could be intended. <br/> <br/>Aside from that, I stopped after apparently looping back to the start (after some fall full of yellow checkpoints?). I saw other paths but didn't want to go through the lava/jump block upward corridor again :) <br/> <br/>Otherwise, nice entry.
Apr 19 11:45:00 8m 00s Shape in the wall Very nice application of the theme, really like the concept and how it ramps up. At first I was like "too easy..." then died at 39 points...and kept dying around there afterwards :) <br/> <br/>Simple, effective. <br/> <br/>One minor grip: <br/>It was more "effective" for me to look at the shapes at the bottom of the screen (interface ones) and simply react to my own shape changing at the corner of my field of view, than to keep my eyes on the shape itself. <br/>Not sure if it's the same for everyone but heh, had to comment on something else than just "fun!" <br/> <br/>Anyway, kudos :)
Apr 19 11:51:00 6m 00s Shape Invaders Nice take on the classic space invader, fits well on theme and keeps the fun of it. <br/> <br/>Minor grip (probably bug): <br/>The base and fast shapes allow you to keep spacebar down while moving and in shape. <br/>The big/slow shape prevented you to go left while doing the same (but right was ok for some reason). <br/> <br/>Otherwise, kudos :)
Apr 19 11:57:00 6m 00s Shapeless Escape! Interesting concept and could have been fun but the controls sadly killed it for me. Jumping's too lose, moving too slippery and platforms sides got too much friction on them. <br/> <br/>Could all be intended for "difficulty" purposes but just didn't do the trick for me. <br/> <br/>Sad, the graphic are cute and everything else was there.
Apr 19 12:02:00 5m 00s Shapescape Interesting concept for the theme. Simple and, as with a lot of these types of games, quite addictive. <br/> <br/>I liked the "tricks" of 3D shapes in there once in a while, that was well done for added challenge. <br/> <br/>Simple, does the job, seems finished for the time it had and fun (though more addictive really). Kudos.
Apr 19 12:04:00 2m 00s The Ship-Shape Shift What, I don't even....
Apr 19 12:09:00 5m 00s Boomerang Pong Think I left half my brain on that field... <br/> <br/>Took a while to get that it's the boomerang doing all the shifting and to be honest, goals were more lucky based than anything else, but ok, it does what it should do I guess! <br/> <br/>Interesting take on it, no idea where all that came from but kudos :)
Apr 19 12:14:00 5m 00s Chromeshift Simple concept, not sure how it's liked to shape shifting, but it's fun, addictive and can be challenging. <br/>Didn't even dare try using Spacebar as the shape barely had time to rotate in time by default. <br/> <br/>As a note, I'd scale down a bit the overall resolution to make default simple blobs easier, allowing for harder versions of them in between. <br/> <br/>Otherwise, does what it says it does and does it well enough. Kudos.
Apr 19 12:20:00 6m 00s FLESH TO STONE Holy crap, rough but fun! <br/>Controls are very responsive, though character hitbox felt a bit...loose somehow (as in I got hit without thinking I would be at times). <br/> <br/>Simple take on the theme but nicely done, kudos.
Apr 19 12:21:00 1m 00s Jewel Thief Hmm. <br/>Game doesn't start past the screen instructions :/
Apr 19 12:31:00 10m 00s Shape Shift Damn...One of the most obscure, complicated and fun puzzle game I've tried in this jam. Congratulation on the concept, pretty awesome, got my brain going. <br/> <br/>I'd make the "grid" more visible, took me a while to figure out I could throw in bullets from sides and whatnot. Putting some graphics for rows and columns would help a lot. <br/>Also, the "hint" on the right should be clearer at all times. <br/> <br/>Otherwise, very nice!
Apr 19 12:36:00 5m 00s Can't Drive This - #cantdrivethis Tried alone as well, REALLY rough. <br/> <br/>Not sure how it fits on the theme overall but damn, that's 48h? lotta work in there it seems. <br/> <br/>As a note, I'd allow road selection via mouse on the mousewheel in both direction. With that, it could be simpler to select road and therefore make it possible for single player :)
Apr 19 12:39:00 3m 00s Angry Squid I don't even...
Apr 19 12:45:00 6m 00s Bortman Simple take on the concept but damn, challenging and fun! <br/>Very nice done in the time for the compo.
Apr 19 13:08:00 23m 00s Shapeshifter Biker Interesting and odd take on the theme but quite enjoyed the bike mechanic though the controls are a bit annoying at times, especially when half a feet near a pickup and you can only go around it. <br/>Graphics are nicely done too but please next time put some mute key for the music. Nothing personal but since it's voiced, it gets VERY repetitive... <br/>Another note, the text for the pickups goes by really fast, can't even read them past the title. <br/> <br/>Nice entry otherwise for the jam, kudos.
Apr 19 15:32:00 2h 24m Block Shift Interesting concept though not sure how it's related to the theme. Quite challenging once past the 100ish points too. <br/> <br/>One issue: Buttons on the left of the screen uselessly hide a lot of the good position to use and prevent clicking on the the blocks proper. <br/> <br/>Otherwise, good, simple and does the job entry.
Apr 19 15:39:00 7m 00s Capital Offense Very cool and intercepting take on the theme but hard to properly appreciate past the early stages as controls have different kind of responses to input (especially #2 and #4). <br/> <br/>Otherwise, very clever idea on the keybinding at the start, simple and yet very effective! <br/> <br/>All in all, very nice entry, kudos.
Apr 19 15:48:00 9m 00s Card De-Wolf Interesting take on the theme though not it feels like an afterthought more than anything. <br/> <br/>Otherwise, simple yet effective card game. Played a couple times and couldn't get better than 3 score sadly, it's pretty rough.
Apr 19 15:56:00 8m 00s CubeShift score 469. <br/>I got to say, once I "got" it about going through the blocks even as they move into you, it opened up and really enjoyed it. <br/> <br/>Very very interesting concept though not sure how it fits with the theme. I could see people playing this on mobile if done right and with lots of levels. <br/> <br/>Very nice, kudos :)
Apr 19 16:00:00 4m 00s Flattened Shifting perspectives, not so much shape shifting...interesting take on it. <br/> <br/>There we some "paradox", especially the wooden plans but it still worked nicely :) <br/> <br/>Good one, kudos.
Apr 19 16:10:00 10m 00s Name 10 Things That Aren't... Hmmm..ok... <br/>I get the learning experience, short time, size limitation and admit I never tried video in Unity but what could have been an interesting take on a dead genre in video games just seemed a drunk mistake :) <br/> <br/>A for concept, not so A on execution. Ah well.
Apr 20 06:11:00 14h 01m Loading... Damn hard. Simple concept but works as intended. Not sure how it's linked to the theme but it's interesting nonetheless. <br/> <br/>I think it would have gained by being pixel perfect in movement, bit like very old school games were so that there couldn't be any confusion in knowing if you're gonna get hit or not. <br/> <br/>Good one otherwise, simple but effective :)
Apr 20 06:18:00 7m 00s motion: a Awesome take on the theme. Fascinating to play around with! <br/> <br/>My only grip was that some of the beats were cringy sound wise but otherwise it was a great experience. <br/> <br/>One of the most original, on theme and fascinating entry so far! Kudos :)
Apr 20 06:37:00 19m 00s Future-Anthropology Facility Hilarious and horrible at the time :) <br/> <br/>Unlocked all the basics and went up to Conference before stopping but I had a good time doing it. Kudos!
Apr 21 05:35:00 22h 58m Dungeophobia Interesting concept and quite like that you included the description of all the phobis on mouse-over, nice touch. <br/> <br/>Can see folks liking themselves some whack'a'mole games spending some time on this. Nice one.
Apr 21 05:50:00 15m 00s Polymorphic Menagerie Very, very cool concept. Found myself playing this far longer than I expected but just couldn't stop somehow. <br/> <br/>Nice one! :)
Apr 21 06:00:00 10m 00s Shapeshifters Interesting mechanics that could probably be expanded for more puzzle/levels. <br/> <br/>Also had issue with "climbing/jumping" but I'm really not a good customer for platform games so could be me. <br/> <br/>In any case, good one.