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Feedback comments for LD35
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| Timestamp | Since previous | Game | leffe108's comment |
|---|---|---|---|
| Apr 17 21:51:00 | EXTREME DUNGEON MEGA SHIFT RPG PINBALL DELUXE | I also got the out of memory error. It says the developer has to increase some memory limit. <br/> <br/>Hope you find out how to fix it. It looks like a fun game to play. | |
| Apr 19 20:53:00 | 47h 02m | Handfull | I as well didn't understand how the game worked until looking at your video. <br/> <br/>I completely missed that you could use the mouse and in fact need to use both mouse left and right button as well as mouse movement in this game, as the instructions only talk about keys. <br/> <br/>I like the idea to do something with hands. I kind of hoped you would do something related to sign language like finger spelling but still just seeing a game about hands is nice. :-) |
| Apr 19 21:12:00 | 19m 00s | motion: a | Overall very nice. Require a bit fiddeling to find out what you can do. Took me some time to realize that draging to different edges give different effects. <br/> <br/>Kudos to also to work towards mobile. Not so much for it being mobile, but for going a bit outside the box of computer based web games and do things different. Lot of interesting possibilities there. In my entry I used geolocation to create a game to be played outdoor. |
| Apr 19 21:52:00 | 40m 00s | Floppy Cat! | Fun game that takes a little time to figure out. Not bad though that there is a little bit of challenge figuring out what the mechanics are. Overall nice graphics and mechanics. |
| Apr 20 17:30:00 | 19h 38m | GeoShift | This was fun to play. Nice that music and game mechanics is synced. I got a memory limit message from unity web player in Firefox, but on chrome it worked fine. <br/> <br/>A suggestion is to have a visual indicator on music speed show shortly when you press j/k. |
| Apr 20 17:40:00 | 10m 00s | Poly-go-on | I got to level 14 and what made me lost was that it started on the wrong side and at a location on the screen which I didn't expect so I didn't see it fast enough to switch side. For the rest of the levels, it is not so many side changes so you can often plan long ahead what changes to do meaning there is no hurry. <br/> <br/>That said, it can be relaxing to play a game with just one button that is not to chaotic. |
| Apr 20 17:49:00 | 9m 00s | Duck | Simple but fun game. Some music would have lifted it further. |
| Apr 24 21:57:00 | 100h 08m | Get Out! | Great game. I wonder, when I got out it said I saved 0 out of 1x. (it looks like there is a second digit but it is cut off) Is it possible to switch which shape you control. Also why was 0 saved? Did I got burnt by fire, but still made it out? |
| Apr 25 21:23:00 | 23h 26m | Shapegrammer | Interesting game, but difficult with so much to take into account in short time. Nice touch with different loosing sounds that rotate or is picked by random. Global high score while not really difficult to do if you know some backend development, its still a nice addition. |
| Apr 25 21:29:00 | 6m 00s | Catshift | Fun idea. It is a bit flat in its depth but the music is catchy and the ideas in there are cool enough to keep you engaged with the game for a while. Great job. |
| Apr 25 21:36:00 | 7m 00s | Happy Shape Shifter | Interesting game. <br/> <br/>I do wonder if it is supposed to have audio as you didn't opt out to be rated on audio. I played in Chrome using the Web-link in a new tab and F12 only listed favicon.ico as a 404. |
| Apr 26 20:08:00 | 22h 32m | Pickles, Nachos, Onion Rings | It was good that the key control is shown permanently in the game as an aid. The game get difficult enough anyway as it progress. With that you could even left out the controls instructions to shorten the time to get started with the game. A good thing in LD. <br/> <br/>Overall a fun game with nice graphics. |
| Apr 29 19:52:00 | 71h 44m | IT Ninja | Some hint on how to complete the second level would be nice. I hacked two items, but no exit door or new item to hack shows up and I feel that I've looked around at all places of that level. I played in the web player on Firefox if that makes a difference. |
| May 1 17:51:00 | 45h 59m | Flexible Story Teller | Interesting to mix a bit of puzzle with a story based game. <br/> <br/>If you make it so that points snap and lock, you could have flexible connection length to some extent until the force is too large, giving more possibilities in the puzzles. But that could become too difficult. |
| May 1 18:03:00 | 12m 00s | Chromeshift | Wished it was a bit easier at start. You could make it progress to harder, but currently it is hard already at the beginning. <br/> <br/>One way to make it harder is to slow down the movement or make the travel distance longer so you as player get more time to plan ahead and there is room in the beginning of the game to make an erroneous movement without loosing. At least to me, rotating using arrow keys doesn't feel intuitive which one to use to turn in which direction. You could perhaps show an arc with arrows below or above the circle that illustrates in which direction the cube rotates using left and right arrow key? <br/> <br/>The graphics was nice and clear. Audio was simple. Maybe next time try to add some music. (although if you like me isn't good at it, you can get reviewers complaining about the music not being the best part of the game :-) ) |
| May 4 21:24:00 | 75h 21m | ShapeShift | I managed to click on a square with 1 in it to probably select level 1. Then I cannot understand how to play the game. <br/> <br/>But then, what should I do to control the game? I tried to click as the instructions says so, but I cannot see how it changed anything in the game. I have clicked on all 4 squares and on the circle. Only clicking on [R] seem to do anything - reset the game. <br/> <br/>I tried both the Web version in Chrome on my computer and the Android version on my tablet with Android 5.1. <br/> <br/>I probably missed something on how the game should be played, and would like to rate your game if I just knew how to play it. |
| May 4 22:04:00 | 40m 00s | ShapeShifter | I played the Android version. <br/> <br/>I think the progression to harder levels could be steeper. It was not until level 7 you had to shapeshift without having a wall/corner to rest against. (but now I see there is a easy-medium-hard selector I forgot about. So maybe I should just blame myself for not selecting medium) <br/> <br/>Kudos for using the gyro to control the game as well as doing a mobile friendly game. |
| May 5 21:54:00 | 23h 50m | Mr. Purrgalar | Interesting puzzle. I read now that there is a restart, but having it non-easily visible to player make you have to think through and plan before you move which I think is a good thing. I liked that there was no time limit. |