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Feedback comments for LD35
JohnnySix's games and stats for all events →
| Timestamp | Since previous | Game | JohnnySix's comment |
|---|---|---|---|
| Apr 18 00:43:00 | Shape Runner | As @Solocov & @cornand34 said, movement could be snappier, if the player shape aligned to the lanes better, rather than being free movement. It'd still be challenging enough even with that tweak. :) | |
| Apr 18 01:05:00 | 22m 00s | Shapeshifting Space | Very original concept. Took a few deaths to get the hang of the controls. Maybe left/right arrow instead of control key would make it more intuitive? |
| Apr 18 19:51:00 | 18h 46m | Morph Ranger | Great music. :D If you do a post LD version, separating the shooting/melee parts out so the animations can run separately - like running/shooting jumping/stabbing. |
| Apr 19 21:56:00 | 26h 05m | 55 Days | Great game, like a casual gamers version of Sim city, cool mechanic with the circle of zone types. Was fun seeing the buildings evolve, kept me coming back to play one more round. Would love to see more of this. :) |
| Apr 19 22:07:00 | 11m 00s | Douglas' Escape | I can't get past the second obstacle ( the wooden crate ) - so can't rate on the rest. Not sure if it's a bug or I'm just not doing it right. Clicking the dirt makes the selection expand, but frantic clicking doesn't get me to the sweet manna. :( |
| Apr 19 22:25:00 | 18m 00s | Varrer | Fun game, lack of a big cross-hair had me bugging out sometimes when trying to fine the windows cursor. :) |
| Apr 19 22:52:00 | 27m 00s | Helium-4 | I wasn't sure what I was doing , maybe would've been good with a selection ring / gesture to swipe / select them together, was hard click the pesky hyrogen. :) <br/> <br/>Liked the music and hectic bouncing. I think I got the high score for now. Was trying to prevent entropy within the system by keeping things moving. Wasn't sure at what point I failed. :( |
| Apr 19 22:57:00 | 5m 00s | RigidBody2D | Nothing quite as satisfying as punching giant bees straight out of the air, then machine gunning a pack of rogue crabs. |
| Apr 19 23:15:00 | 18m 00s | Shape Collector | Damn, did a massive level vs computer, was a war of attrition. Took a while to get that you couldn't pick what they were. |
| Apr 20 21:02:00 | 21h 47m | Corvid | Digging the trailing scarf. Really dug the slidy snow sounds too. |
| Apr 20 21:12:00 | 10m 00s | Shift the Shapes | Love the idea, simple to learn , hard to master, especially on the trickier later levels. Definitely keep working on this. Reminds me of 2d rubiks cube solves. Very cool! |
| Apr 20 22:50:00 | 1h 38m | Shapeshipster | I got wiped out several times before finishing the tutorial haha. Tough game. Cool concept. Very impressed with the bullet/enemy path movement! |
| Apr 21 20:23:00 | 21h 33m | Super Light Combat [custom hardware] | Excellent stuff - props for doing something physical for the jam. Bonus points for the arcade controllers and the 1d twist . :) |
| Apr 21 20:25:00 | 2m 00s | Catshift | I just want to stop and play with the wool ball. :D <br/> <br/>Pipe is fun. More pipe cat action! |
| Apr 21 21:18:00 | 53m 00s | Monster Jumper | Bonus points for humour! Sounds were fun, could've done with some cheesy wrestling music to go with the spandex budgie smugglers. Could be good on mobile with gestures instead of keys, where you drew the shapes for him to change to. |
| Apr 21 21:21:00 | 3m 00s | A walk to the top | I wanted to play this one but I think my PC is too old/broken. Couldn't get past the UE4 install. Looks great though. |
| Apr 21 21:40:00 | 19m 00s | You're a Floor Lamp Now | Bonus points for humour an sound effects. Mouse chomping noises were hilarious. :D |
| Apr 21 21:50:00 | 10m 00s | The Transmogrifier | Love the graphical style. Couldn't figure out a use for the less offensive spells. Really wanted to eat the chicken too. :) If you pursue beyond LD, having some defence against the arrows, or hitpoints would be cool. It became frustrating after a while having to do-over the same level after an arrow from a recently vanquished skeleton gets you from beyond the grave. :( |
| Apr 21 21:56:00 | 6m 00s | Life of George | Same as mukult, got stuck on a six in a row of the molehill things. Like the music and the graphics. |
| Apr 21 22:01:00 | 5m 00s | Box Connector | Sorry - Java Exception occurred. :( |
| Apr 21 22:18:00 | 17m 00s | Aftertile | Like the way he squashes up into the walls before poking through. Great stuff. :D |
| Apr 21 23:21:00 | 1h 03m | Inner Maze | Great concept! Especially once the different moods came into play. :) <br/> <br/>Would've liked smoother controls, especially where edges of shapes intersected while moving, player movement could get clunky at times. |
| May 2 17:10:00 | 257h 49m | Theseus | Bonus points for the extra details like the legs coming out the bottom and the rain splashes. :) <br/> <br/>This got quite tough early on, but very rewarding when you can complete a level. :) |
| May 2 17:24:00 | 14m 00s | Ball Blitz | Fun stuff, and challenging in the later levels with all the buttons and bouncing walls. I may not have playe far enough, but a range of projectiles would have been fun , something to incorporate the theme maybe, with heavy cubes , bouncy spheres, triangles that slice like a ninja star etc. |
| May 2 17:32:00 | 8m 00s | ShapeShiftShip | Great concept - loved the boss levels, it became super tough very quickly once rotation was added into the mix. <br/> <br/>I got to the third boss, but couldn't get further as I couldn't move, only change shape. :( |
| May 2 20:18:00 | 2h 46m | ShapeDriller Company | Found it a little tough figuring out what was going on at first - took a few refreshes to get the gist. Graphics and sound were authenticly old school! :) |
| May 2 20:41:00 | 23m 00s | Flutterby | Couldn't figure out what I was doing on the caterpillar level, but the butterfly level was fun, and the unique graphical style and music were ace. |