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| Timestamp | Since previous | Game | icefallgames's comment |
|---|---|---|---|
| Apr 18 06:08:00 | BirdBoy | Cute game, I enjoyed the owls - especially that second to last level with a whole bunch of them (even though that was easy). <br/>Could use a little more polish on the movement, level transitions - but hey, it's a game jam. I'd like to see some harder puzzles too. And if you can't find good background music (it's too repetitive) I would suggest maybe just going with ambient noises. | |
| Apr 18 07:57:00 | 1h 49m | Radiant Core | Love the look and feel and atmosphere of this! |
| Apr 18 08:18:00 | 21m 00s | Shifty Shapes | I'm not generally a fan of these kinds of games, but this is really well put together. It pulled me in enough that I made it to level 32 after a few tries :-). Very polished and well-designed. |
| Apr 18 08:33:00 | 15m 00s | Vogue Ninja | Really like the character movements, and just how the environment feels. Very nicely done. |
| Apr 18 16:45:00 | 8h 12m | Deathtrap | Looks like you put a lot of work into this, you should consider to keep working on it. The mechanic is pretty cool, there should be some good puzzles with that. Nice artwork and attention to detail too (like the grass moving). |
| Apr 18 17:05:00 | 20m 00s | Pathway | I was a little confusing trying to figure out which animals kill which enemies (the traps make more sense). And it took me a while to figure out how to win the level. I got to level 3, how many more levels are there? <br/>The graphics and mood are amazing though. Really like the painterly style! Good job. |
| Apr 19 06:18:00 | 13h 13m | AAA Wars | Really like the models, and the chaos when everyone's attacking you (especially the T-rex's). I never did find the gamepad... nor was I able to enter a device. Can you enter the T-rex's to take control of them? I tried, but nothing happened... |
| Apr 19 06:30:00 | 12m 00s | Spooky, Scary Shapes | I'm not sure exactly what I'm supposed to do, but it definitely is creepy! The mood is setup nicely, and I definitely got spooked when i realized the maze had changed when I went back to where I was. Nice job. |
| Apr 19 06:37:00 | 7m 00s | Shape Shifter | Haha, OMG. Love the sound effects. |
| Apr 19 07:17:00 | 40m 00s | Wood for the Trees | It's really beautiful, I absolutely love the presentation and the feel. It is a bit confusing to play, but I at least reached all the points I see in the screenshots. <br/> <br/>I agree with someone else here that wrote that it feels like a very personal story. Games are definitely a great medium for storytelling! |
| Apr 19 07:32:00 | 15m 00s | Mazelessness | Seems like it has potential, but I was never able to escape the maze, even in easy mode. I suck :-(. Sometimes I dashed myself to an isolated island from which there was no escape. Without knowing beforehand where I'll end up, how can I manage to avoid that? |
| Apr 19 07:44:00 | 12m 00s | Copy-Paste | I thought the controls were very difficult to use. Very hard to aim at an object, and it would be nice to have some feedback that I'd copied something. <br/> <br/>Once I figured it out though, it was pretty cool swapping objects and seeing what would happen! Plants flying into the air! <br/> <br/>I'm not really sure what my goal is though - got through the door and then wreaked havoc in the office. That was fun, but then what? <br/> <br/>Graphics are nicely done. |
| Apr 19 07:53:00 | 9m 00s | Elemental Shifters | Neat concept, and the graphics and feel were really good. I did find the controls hard to use though. The response was sluggish, which makes it hard to toggle to the right shape. I also found myself wanting to watch the battle unfold above, but I guess that distraction is part of gameplay :-) It would be nice to be able to see the reward for my careful alignment of shapes without making me miss the next shape! |
| Apr 19 08:02:00 | 9m 00s | Trickytron | The look and atmosphere are great. And the controls feel awesome (with my gamepad)! <br/>Just needs some missions and gameplay ;-) |
| Apr 19 09:39:00 | 1h 37m | Photagogue | I was able to kill one dinosaur, but I can't really do anything after that. I'm blocked at both ends, I can't climb the tree... how do I proceed? |
| Apr 19 17:32:00 | 7h 53m | Tito's Revenge | Superb graphics and polished feel! Would be nice to have some upgrades and stuff, but this level of polish is really impressive for 48 hours! |
| Apr 20 03:35:00 | 10h 03m | Shape Escape | Really hard game, but overall really nicely done. The first idea I had for my game was very similar, but I didn't think I could execute it well. But you did! The faces on the shapes are a nice touch too. Smooth camera zoom was some nice polish. |
| Apr 20 03:47:00 | 12m 00s | Shifty Shapes | The graphics and overall aesthetic are really polished and beautiful! <br/>It's confusing what levels the platforms are on though, and that makes it really hard to play. Encountering that long staircase after the first checkpoint was so daunting given the difficultly in seeing where to jump. |
| Apr 20 04:04:00 | 17m 00s | Sluggy's Tiny Adventure | Really impressive for 48 hours. It's so expansive! |
| Apr 20 04:46:00 | 42m 00s | Dovetail | Look really nice, but incredibly difficult. Maybe because it ran somewhat sluggishly on my computer - felt kind of non responsive? |
| Apr 20 22:59:00 | 18h 13m | Little Girl | Great job... the way the audio interacts with the action is superb. As are all the subtle touches of polish everywhere. One of the most impressive entries I've seen so far! |
| Apr 20 23:14:00 | 15m 00s | Polytopian | Really cool concept. The controls make it really difficult to use. I thought it would be easier with the gamepad, but nope. Not sure how to get past the top of the stairs. I tried jumping from yellow world into grey world (since that's the platform that seemed in reach), but that didn't work... <br/>With some polish on the controls, I think this would be really cool. |
| Apr 20 23:21:00 | 7m 00s | Genius Loci | I'm not sure what to do. I reach the statue, but can't leave that room. The other world only appears when I'm next to the statue. |
| Apr 20 23:31:00 | 10m 00s | IT Ninja | It seems to have a bug (at least the Unity web player version)? I can't exit the first room. Like, no matter where I click around the exit door, the player doesn't go through. Also, the UI could use some work. <br/> <br/>Other than that, it seems like a really awesome concept! The special effects are great. The lighting is beautiful. If you can explain how to get out of the first room, I'll take another look, because I want to play more levels! |
| Apr 21 02:19:00 | 2h 48m | Everyone's Evil Twin | Once I figured out the rules, this is pretty cool - and ties nicely into the story. <br/>I just wish the text were faster (I am impatient person ;-)), and that it didn't look so blurry (because of the shadow). <br/>Overall, very well done though! |
| Apr 21 03:14:00 | 55m 00s | YOU ARE WHAT YOU EAT | Nice :-). Takes a while, but not too long to figure out what's going on, then the difficulty ramps up nicely. And it's like... so true. <br/> <br/>Love the music. |
| Apr 21 03:36:00 | 22m 00s | Elemental Shaft | Nice puzzle game that progresses steadily. Good job! <br/>I did find the classes difficult to distinguish though - It would have been nice if their shapes were more different from each other. <br/>The moving backgrounds are a bit annoying, I think you could have just left that out. Sometimes I just found myself losing track of what was going on and gazing at it :P |
| Apr 21 06:48:00 | 3h 12m | The Maitre D | Definitely one of the best I've seen in the jam. Hilarious, innovative, and fun! Always kept me cracking up to see how contorted I could make him! <br/>And the sound effects... brilliant. |
| Apr 25 02:21:00 | 91h 33m | Shapeship | Very cool concept. Love the idea of customizing your ship like that... shields, weapons, boosters all in the place I want. <br/>Graphics are also very crisp. Some nice touches, like the contrails on the rockets (I wish they made a sound though). <br/> <br/>Some critiques: <br/>- by going slowly I never really needed to swap the ship much - just for going through narrow sections. <br/>- the layout editor didn't work very well, it never dropped the components where I wanted - not sure if it's a mouse accuracy problem with the HTML5 version or what. <br/>- couldn't figure out how to get rid of dead components, and sometimes I left that good components just vanished. <br/>- it was unclear what the level goals were. Kill all enemies? Reach a certain point? I got to level 4 (I think), and killed everyone (I think), but never got the "level completed". <br/> <br/>Overall, a really need concept though - it would be cool to see it taken further. |
| Apr 25 02:28:00 | 7m 00s | ORIKAMI | Poignant ending, and amazing graphics. Gameplay is simple, but it has an incredible amount of polish and subtlety. I love the way the music gradually ramps up as things get more intense. <br/> <br/>The ending was like... oh wow... I get it now... |
| Apr 25 02:42:00 | 14m 00s | Shieft | Great entry! Really nice atmosphere and music. Graphics were taxing on my PC though :P <br/> <br/>I think it's a great concept, but can get bogged down in the number of available maps. I think if you take it further (and it's a good idea, so you should), maybe make the puzzles harder, but with less maps available at any one time? |
| Apr 25 06:19:00 | 3h 37m | DEAD ALE | I'm not sure exactly what I'm supposed to do. I turned into a bird and kept flying up on platforms, but my score didn't go up much (220). Turning into an animal didn't seem to help much. What does the saw form do? <br/> <br/>I really do like the menu system and the cool simplistic look of the game though. That's nicely done. |
| Apr 27 04:52:00 | 46h 33m | Reptilian President | Oh man, almost got to halfway green, but then I turned back into an alien because I was too far away from my ship, haha <br/> <br/>The blinking eyes are a nice touch, and the beam effect is pretty cool :-) |
| Apr 27 05:04:00 | 12m 00s | EnergyShift | Cool concept, but it seems it would be even better if the amount of potential energy was relevant. As far as I can tell, from any drop at all, you can then become airborne indefinitely. With more constraints, I think there could be some interesting puzzles. But maybe it's just more about fine controls in flying around? <br/> <br/>I really like the trippy mood with the fuzzy/faded/flickering graphics. |
| Apr 27 05:31:00 | 27m 00s | Word Warrior | I found myself wanting to explore the world, but kept getting into battle. <br/>I like the idea, but unfortunately it was too hard to find words that worked (I didn't look at the spreadsheet). I just kept using Wolf because it was stronger than any other words that worked for me. Only about 1 out of 10 words that I tried worked (really? no dragon?), so that made battle frustrating. <br/> <br/>I think it's a cool concept though. Some things that would help: <br/>- scope it to words that relate to things the player has encountered in the world. So that way the player has something to reference. <br/>- crowdsource it :-). Have some server where people can upload words and descriptions. Maybe each unique player has x damage points to distribute among the words they submit. <br/> <br/>Some of the sprite designs were very nice. |
| Apr 27 05:42:00 | 11m 00s | This Way To Cave Party | Cute game, and there could be some interesting mechanics to expand on here. Like others said, wish there were more levels ;) |
| Apr 27 05:50:00 | 8m 00s | Shape Shifter Match Maker | Definitely challenging. Or maybe it's late and I've had too much wine, lol. <br/> <br/>The shape switch effect and sfx were good. <br/> <br/>Nice job taking into account colorblind people. <br/> <br/>Also, fyi you can shave about 35MB off the download size by deleting the .pdb files (they're used for debugging only). |
| Apr 27 05:57:00 | 7m 00s | Shape Struggle | Well that gets intense quickly! It's simple, but there's something incredibly satisfying about unleashing a torrent of bullets on tons of enemies. <br/> <br/>I had no performance issues, and the Xbox 360 controller worked fine for me (I used the html5 version). Nice job! |
| Apr 27 06:12:00 | 15m 00s | Munchy Monsters | Nice simple game, cute graphics. The high scores didn't work for me in the embedded web game due to security stuff ("no valid cross domain policy available to allow access"). Too bad, I would have liked to see how high people got (I got 37). <br/> <br/>Is there a reason you used the deprecated Unity web player (which doesn't work in Chrome anymore, I had to fire up an old version of IE), instead of WebGL? |
| Apr 28 14:29:00 | 32h 17m | Trios | Wish it were a bit longer, but nice game! |