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Feedback comments for LD35
guoboism's games and stats for all events →
| Timestamp | Since previous | Game | guoboism's comment |
|---|---|---|---|
| Apr 20 01:56:00 | So You Think You Can Science? | Characters are really funny designed! | |
| Apr 20 03:11:00 | 1h 15m | shape, LeSS | Beautiful graphics. The floating state is funny! |
| Apr 20 15:04:00 | 11h 53m | Impulse | Nice music. The game is not very challenging... |
| Apr 20 15:10:00 | 6m 00s | Shift the Shapes | You can not shift or rotate if select not on any tile, this doesn't not feel good. |
| Apr 21 01:22:00 | 10h 12m | Don't Look at Me | Yes, it is always welcome to see weird stuff in a jam! <br/>Hard work preparing all those videos! |
| Apr 21 01:49:00 | 27m 00s | No Turning Back | Well polished puzzle game! The puzzle design is neat! <br/>Shape-shift as the changing of environment |
| Apr 21 02:14:00 | 25m 00s | OnPoint | Changing the shape of self, each state unlocks the corresponding lock, as the core element of puzzle. The level progress is well designed! |
| Apr 21 06:34:00 | 4h 20m | The Elemental | Whoa! Great art! I like the volume light effect at the tree, it looks really nice! |
| Apr 22 01:14:00 | 18h 40m | Space Pole And Monkey | Interesting way to move. Very funny! Quite potential! |
| Apr 22 01:19:00 | 5m 00s | SandShifter | Great art style! Mechanic is potential! Nice to first person view puzzle like this! |
| Apr 22 01:22:00 | 3m 00s | ShapeFlip! | Well, I played to level 9 yet still dont understand the rules... |
| Apr 22 01:57:00 | 35m 00s | Ascent of Light | Nice pixel art! But what is the difference between stages other than graphics? |
| Apr 22 05:40:00 | 3h 43m | motion: a | Innovative! Nice! Glad to see shape shift on interactive artistic perspective. |
| Apr 22 11:24:00 | 5h 44m | Salmon | Interactive animation? |
| Apr 23 01:29:00 | 14h 05m | Cloudy | Cool idea about split and merge, but its quite trouble some to switch and move all the pieces one by one to pass a tunnel... |
| Apr 25 01:24:00 | 47h 55m | Space Shapes | Not rate: crash on execute, win7 64 with openAL 2.1 installed |
| Apr 25 01:32:00 | 8m 00s | ˈSHāpˌSHift | Ok, move and rotate to match the shape? |
| Apr 25 02:04:00 | 32m 00s | Ultra Space Sim 2k16 | Nice idea! |
| Apr 25 02:40:00 | 36m 00s | TamaHero | Interesting concept! |
| Apr 25 05:29:00 | 2h 49m | Torus | Nice graphics, |
| Apr 26 01:14:00 | 19h 45m | Shifting Worlds | Great game! Nice level design for level 4! Quite potential! |
| Apr 26 01:20:00 | 6m 00s | Ship Shape | Nice game! Pixel art looks good! Nice to see a building-defense game in LD |
| Apr 26 02:01:00 | 41m 00s | Line Square Tower | Best game played so far! Best part is how the tall form move up in steps! |
| Apr 26 23:02:00 | 21h 01m | Formation! | I like the dots switch to different formations, it's really cool! |
| Apr 26 23:07:00 | 5m 00s | Nano Wars | Well Mac runs well, and I like the graphic and animation <br/>But also things to improve: not using the 45 degree view port with arrow key control, add some bullets |
| Apr 26 23:35:00 | 28m 00s | Signed Distance Shift | Find a hidden path while watching for changes in the stunning graphics in animation? |
| Apr 26 23:41:00 | 6m 00s | Shapeshifting Space | Looks very decent to play! |
| Apr 26 23:47:00 | 6m 00s | Robot Snake | Wow! Very innovative mechanic! Really fun to play as worm like this! Really creative! |
| Apr 28 09:48:00 | 34h 01m | Black Heart | Shape-shift was taken as "Make a game about triangle and square, maybe even circle" by so many jammers. But this one is really well made. |
| Apr 28 09:58:00 | 10m 00s | Robot Escape | Nice entry! Good to see a roque-like! But the control could be improved... |
| Apr 28 10:04:00 | 6m 00s | lorem ipsum | You control a ... cursor which may transform into hand/axe/hammer... to help the little hero advance in the dungeon full of traps |
| Apr 28 10:12:00 | 8m 00s | 2045 Henkei no Densetsu | Really nice game! Enjoyed while playing! |
| Apr 29 10:33:00 | 24h 21m | Fair & Square | the game is nice that the three common shapes would affect game-play naturally. Circle allows movement, square means defense. I would like to have triangle form functions with its natural shape rather than artificially designed mechanism. |
| Apr 29 10:40:00 | 7m 00s | Space Exterminator VS Shape Shifters! | Wander in a dgn and kill anything that moves? |
| Apr 29 11:14:00 | 34m 00s | Agent Shapeshifter | Originally, there were three kinds of people, they are not friends, and they know it well. So they stay away from each other and there were peace.... Until, one day, an adventurer.... |
| Apr 29 11:50:00 | 36m 00s | ShapeGrid | Simple but fun! |
| Apr 29 11:53:00 | 3m 00s | Shapegrammer | It's really nice to a tangram game! |
| Apr 29 12:13:00 | 20m 00s | Forge Rampage | Really enjoyed the game! I like those simple game with upgrade. Also the class change system is nicely designed in this game! |
| Apr 29 12:34:00 | 21m 00s | Splitter Critters | 5 star game! |
| May 3 04:48:00 | 88h 14m | Disarranged | Funny game! |
| May 5 10:00:00 | 53h 12m | <T.F.O.S> | I'm sorry to try your game this late:> <br/> <br/> <br/>Visual <br/>The graphics is really nice, and beyond "looks nice", the visual elements are used in a innovative way. It feels like you are experimenting in the layer of interactive graphics. <br/>In game jam, we make game that looks humble, and games that looks nice, even games looks like commercial product. But this game looks ultra-beautiful while remaining indie. <br/> <br/>Because you are creating visual styles, rather than just borrowing or copying. <br/>Two or three days, no one can walk very far. But it's obvious that you took your unique path. <br/> <br/> <br/> <br/>Mode <br/>Along with the audios, you bring me into a world that is really hard to describe. Underneath the graphics and sound, you build an emotion. Game is but an emotion generator. <br/>In each level, the emotion shifts a little. And the best part of this game is how the emotions passes through the wall of logic, is how these abstract signals triggers the our brain to feel. <br/> <br/> <br/>Rules and Goals <br/>Have you ever played "Everyday Shooter"? Your game is same with that because you are both abstract themed. But even though everything is abstract, but player do need to understand the relative reason inside the game. The player always needs to know the goals and how to reach the goal. <br/> <br/>If you decided to have them explore and understand these themselves, you have to be more carefully. You must rely on your audio, visual, animation, changed of mood, screen-fx to express if he did a good thing or bad thing. <br/> <br/>You have to inform the player when the level progresses, when the game is in deadlock. <br/>You have to express the logic through interaction. And the player would feel great if they get the hidden message. <br/> <br/> <br/>Finally <br/>Congratulations on your first solo! |
| May 5 10:19:00 | 19m 00s | Her Home | Eh... Too hard for me. But the game looks really nice. But the game has a really beautiful world. |