Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Gtron
Feedback comments for LD35
Gtron's games and stats for all events →
| Timestamp | Since previous | Game | Gtron's comment |
|---|---|---|---|
| Apr 19 00:29:00 | Shape Assault | Very fun! The game had a very even difficulty curve, and the different shooting behaviors encouraged very different play styles that I had to switch to on the fly! My only nitpick is that the music doesn't loop seamlessly, and though it's very good, it gets repetitious after a few minutes. | |
| Apr 19 00:57:00 | 28m 00s | Cyan | Very fun, fantastic music! |
| Apr 19 01:14:00 | 17m 00s | ShapeShifter | Sound effects are a bit loud, but that's been pointed out a lot. You might also try to have a wider variety of pitches among your sound effects to help the game sound less 'screechy'. The pixel art is great though! |
| Apr 19 02:38:00 | 1h 24m | Crate Shifter | Crates seemed to move somewhat erratically when dragging and dropping, and in some situations fire particles will bounce off of crates instead , but that was the only bugginess I found. The game teaches you how to play at a very good pace and does a good job balancing its tutorialing while staying challenging. Visuals are beautiful for a 3D game jam entry, and the music is very pleasant. |
| Apr 19 02:48:00 | 10m 00s | Frog Princess | Audio was very quiet (BGM especially). The game was fun, though I was a little sad about how quickly I reached the end. |
| Apr 19 03:58:00 | 1h 10m | Bortman | Those pigs are very accurate. Also, the birdperson reference was appreciated. Visuals were nice, and the sound was well balanced (bgm would have been nice though). I think the difficulty in Act 1 could have been toned down a little bit. |
| Apr 19 22:54:00 | 18h 56m | Revamp | Very visually appealing and nice sounds. I think the difficulty spikes a little too quickly though, and though the fact that the bat flies in a sine pattern looks cool, I think it makes controlling yourself as a bat harder than it needs to be. |
| Apr 20 01:56:00 | 3h 02m | Figment | Interesting puzzles and cool music. The ending got me a little misty eyed. I think the difficulty spiked a little bit in the early few levels. Toning one of them down would make the difficulty curve feel a little more natural. |
| Apr 20 04:23:00 | 2h 27m | Aeons Rest | The procedural generation is very cool, and I liked the idea that the gameworld was shape shifting instead of the player character (the route I think most of us took). The music seemed quiet in the WebGL version, and the MacOSX version is very buggy (music is even quieter, and you can't jump). |
| Apr 21 01:50:00 | 21h 27m | Flames and Shifting | The left and right movement was difficult to work with and fought me a lot of the time. The visuals were absolutely gorgeous though, and the music was pleasant. |
| Apr 21 12:40:00 | 10h 50m | BIRDROCK | Controls felt very good. It was a little confusing at first that the button to transform from a rock to a bird was also the flap button, but I think that was actually the better call. Music was cool, and there's something viscerally satisfying about building up speed as a bird and then turning into a large rock and plummeting into your enemies. |
| Apr 21 23:39:00 | 10h 59m | Bonsai Tower | A very cool puzzle with very simple mechanics, and the bonsai trees are very beautiful. I loved the particle effect on them. The BGM got a little repetitive over time though. |
| Apr 22 00:03:00 | 24m 00s | SUBJECT 26 | I hosed myself early in chapter 5. I got spotted trying to go into the vent to the room with the dragonfly and bucket of red paint, but I didn't change back until I'd already warped into the room. Really really cool though! Nice art, cool story. |
| Apr 22 00:53:00 | 50m 00s | So You Think You Can Science? | I had a lot of fun! The player does tend to stick to walls quite a bit. Since it looks like you used Unity, you could solve that problem rather easily by simply attaching a Physics2D material to the colliders on your player gameobjects (my game had the same problem). Also, it looked like the bullets you shoot in cactus form might be backwards. Very fun though! <br/>(also if this double posts I apologize, I was apparently logged out the first time I tried...) |
| Apr 22 01:02:00 | 9m 00s | It's Just a Phase! | Great concept, and a fairly unique take on the theme from what I've seen so far. I got stuck at the spot where you open up the first shortcut in level two. I was stuck in a pipe corner and couldn't move. |
| Apr 23 05:14:00 | 28h 12m | Facade | Incredibly poignant for a 5 minute game! I like the variety of puzzles you were able to get out of a couple very simple mechanics, and once I actually figured out how the boss fight works, it was incredibly fun and incredibly meaningful. |
| Apr 23 05:32:00 | 18m 00s | ShipShifters! | I had fun. I managed to somehow rotate the player character, and it made things look very awkward (like jets coming out of the front of his feet). It didn't effect gameplay at all though, so nbd. I was able to beat the boss, but since I had my eyes on myself the entire time, I can't verify whether or not the health bar stopped like other comments have pointed out. |
| Apr 23 17:34:00 | 12h 02m | Radiant Core | Very fun and looks beautiful. I don't think mouse control was the best option for control though. It wasn't precise enough for me to feel like I actually had control over my position. |
| Apr 23 17:46:00 | 12m 00s | Mariachi Punch Maggle | I think having your attack keys all in a row and showing how they're mapped in a small ui element during gameplay would have gone a long way. I had trouble remembering which key did which attack. I also think the collision detection on the player's punch animation could have been a little more forgiving. <br/>The game looks beautiful though. |
| Apr 26 12:05:00 | 66h 19m | Sneaky Purple | I think the game's biggest weakness is its iteration time. If you were simply sent back to the beginning of the level after being caught, the game would be much more playable. I also think shuffling the button mapping was a bit unnecessary. I couldn't keep them straight. The game's visuals are great though, and the concept is very fun. |
| Apr 26 12:37:00 | 32m 00s | Shieft | My only wish is that there were more levels to play through. The difficulty curve was incredibly well balanced for such a small number of levels though. |