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Feedback comments for LD35
dylanwolf's games and stats for all events →
| Timestamp | Since previous | Game | dylanwolf's comment |
|---|---|---|---|
| Apr 18 03:24:00 | ShapeFlip! | I like the mechanics--it's not something I've seen used a lot in puzzle games, the puzzles ease you into it, and it takes some thinking to work out even after you know the mechanics. I feel like there's a lot more potential puzzles in it. | |
| Apr 18 03:34:00 | 10m 00s | Shape Quest | The levels are more challenging than I expected from the description. I like that you really have to learn the enemies patterns to get by them. |
| Apr 18 03:58:00 | 24m 00s | The Canis Incident | A well-done shooter. It took me a few tries, since my instinct is to try to clear rooms, and the randomized levels added to the challenge. |
| Apr 18 04:23:00 | 25m 00s | SlimeShift | Interesting concept. I like that as you generate more slimes, there's a management aspect of catching arrows. The pixel art is great. |
| Apr 18 16:14:00 | 11h 51m | Phil Fortier | Really neat mechanic, and well-designed puzzles. The graphics and sound set a nice mood, too. <br/> <br/>I think I got past one of the levels simply because the balls were spawning fast enough that they hit the ramp faster than they should. |
| Apr 18 16:20:00 | 6m 00s | Shifty's Shape Escape | Neat concept. I think my only problem was pressing multiple keys at the same time sometimes didn't trigger--not sure if that's an actual bug, or just me. |
| Apr 18 16:33:00 | 13m 00s | The BladeShifter Tales | Nice platformer. Good job with the different enemy attacks. The weapon shifting mechanic was good, but since you lost it so quickly I don't feel like I had time to get the hang of them. |
| Apr 18 16:40:00 | 7m 00s | Pretty Kitty Katie | The art style is great, and the ghosts spawning from the top as the difficulty increased made the game challenging. |
| Apr 18 19:07:00 | 2h 27m | Widget Workshop | Neat puzzle mechanic--I like the fact it's not just keeping up, but figuring out what order you need to create pieces. There's a lot of potential for more puzzles. <br/> <br/>Oddly, I think it gets easier after a few levels because you can use the second level to juggle pieces you missed. |
| Apr 18 23:02:00 | 3h 55m | Hide and Squeak | Good use of the theme and neat mechanic. It would have been interesting to see difficulty ramp up (more enemies, faster enemy, etc.) |
| Apr 18 23:13:00 | 11m 00s | Shape Escape | Great use of the theme, and really challenging puzzles. It's a twist on endless runners that I haven't seen before. |
| Apr 18 23:25:00 | 12m 00s | Getting shifty | A great twist on shoot-'em-ups, and nice effects. I like that there are different strategies--either shift quickly to keep the board clear, or risk saving up energy to do a large attack. |
| Apr 19 00:03:00 | 38m 00s | Life of George | The art and music were great. I think my only problem was it wasn't obvious where the hit boxes on George and the holes were. |
| Apr 19 00:10:00 | 7m 00s | Nami No Mizu | I like the art style, and the sound is relaxing. <br/> <br/>Good job with the puzzles--I like that, because of the angles of the different piece, you don't always use the piece you'd expect at first glance. |
| Apr 19 00:23:00 | 13m 00s | FriendShift Madness | Great use of the theme, and good level of difficulty. |
| Apr 19 00:29:00 | 6m 00s | Dance Dance Pathogen | Nice variant on the rhythm game concept that I haven't seen before. Takes some getting used to, since you have to think opposite of DDR, and once you start failing it adds in the rotation mechanic. |
| Apr 19 00:57:00 | 28m 00s | Oh What a Night | The story was great, and I really like the Gameboy-style graphics. |
| Apr 19 02:14:00 | 1h 17m | Fugitive Shift | Very well-executed--the UI and graphics are impressive for a weekend game jam. The levels seem pretty challenging; I finally gave up a few levels in because stealth games aren't my thing. |
| Apr 19 02:26:00 | 12m 00s | Dungeophobia | Nice tower defense game. I think the only issue I had is I didn't always select the button I intended when shapeshifting. |
| Apr 19 04:26:00 | 2h 00m | You Have to Shift the Shapes | Bejeweled + Cookie Clicker is a good description. It's an interesting concept, although I felt like the once I started making purchases I didn't have to watch the board as closely to make a ton of money. |
| Apr 20 03:20:00 | 22h 54m | Shifters | Interesting story, and nice use of branching choices for storytelling (I really like the first choice). The art style is great as well. |
| Apr 20 03:55:00 | 35m 00s | Wall Buster | Really interesting take on Tetris. It took me a little bit to figure out strategy on banking blocks but ensuring you have enough time to clear the wall, but once I did, it was pretty addicting. |
| Apr 20 04:09:00 | 14m 00s | Dark Moon | The graphics were impressive. The mechanic was interesting, but I scored around 8-10 each time. Felt like the strategy was following individual people, where a shorter transformation might have made it worth trying to catch multiple targets. |
| Apr 21 02:21:00 | 22h 12m | Acute Clinic | Good job with the range of options and dialogue. I felt compelled to think about how I'd actually respond, not just min/maxing or balancing money and happiness. |
| Apr 21 02:35:00 | 14m 00s | Spaghetti Slayer | Nice concept, although I couldn't figure out how to get past the first pit inside the cave. Checkpoints would be helpful. |
| Apr 21 03:02:00 | 27m 00s | Escape from the Dungeon of Snor | Reminds me a lot of King's Quest. Great graphics and interesting puzzles. <br/> <br/>I really appreciate having a walkthrough for LD games like this--helped when I got stuck. |
| Apr 21 03:11:00 | 9m 00s | YOU ARE WHAT YOU EAT | Interesting concept and good graphics. It'd be nice to have a timer/score based on how long you survived or how many things you ate (to compare game-to-game how you were doing), and to make it more obvious how much certain foods cost/gain. |
| Apr 21 16:32:00 | 13h 21m | Sheepshifter | Interesting mechanics, and a good job balancing the different factors in play against each other. I also like the fact there are different win conditions. |
| Apr 21 16:40:00 | 8m 00s | Caged | Nice graphics, and really well-designed puzzles. Reminds me of some of the multi-floor dungeons in Link to the Past. <br/> <br/>I think my only gripe is it's really easy to fall in pits, especially when pushing blocks. |
| Apr 25 02:54:00 | 82h 14m | Potionshift | The concept is neat. I think my only issue is it becomes difficult to focus on a single color once you start clearing it. Adding progress meters for each color might be helpful. <br/> <br/>Very polished--the menu screens, the "collection" feature, the creature designs, and the graphics in general are really good. |
| Apr 29 22:16:00 | 115h 22m | Shapeless Island | Interesting concept, and something I haven't seen before. I felt like I got the mechanics if I started thinking about it like air hockey. <br/> <br/>I think my only complaint is it's hard to get fine control, so I found it easier to ignore the bullet patterns and just push the shapes around. |