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dylanwolf

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TimestampSince previousGamedylanwolf's comment
Apr 18 03:24:00 ShapeFlip! I like the mechanics--it's not something I've seen used a lot in puzzle games, the puzzles ease you into it, and it takes some thinking to work out even after you know the mechanics. I feel like there's a lot more potential puzzles in it.
Apr 18 03:34:00 10m 00s Shape Quest The levels are more challenging than I expected from the description. I like that you really have to learn the enemies patterns to get by them.
Apr 18 03:58:00 24m 00s The Canis Incident A well-done shooter. It took me a few tries, since my instinct is to try to clear rooms, and the randomized levels added to the challenge.
Apr 18 04:23:00 25m 00s SlimeShift Interesting concept. I like that as you generate more slimes, there's a management aspect of catching arrows. The pixel art is great.
Apr 18 16:14:00 11h 51m Phil Fortier Really neat mechanic, and well-designed puzzles. The graphics and sound set a nice mood, too. <br/> <br/>I think I got past one of the levels simply because the balls were spawning fast enough that they hit the ramp faster than they should.
Apr 18 16:20:00 6m 00s Shifty's Shape Escape Neat concept. I think my only problem was pressing multiple keys at the same time sometimes didn't trigger--not sure if that's an actual bug, or just me.
Apr 18 16:33:00 13m 00s The BladeShifter Tales Nice platformer. Good job with the different enemy attacks. The weapon shifting mechanic was good, but since you lost it so quickly I don't feel like I had time to get the hang of them.
Apr 18 16:40:00 7m 00s Pretty Kitty Katie The art style is great, and the ghosts spawning from the top as the difficulty increased made the game challenging.
Apr 18 19:07:00 2h 27m Widget Workshop Neat puzzle mechanic--I like the fact it's not just keeping up, but figuring out what order you need to create pieces. There's a lot of potential for more puzzles. <br/> <br/>Oddly, I think it gets easier after a few levels because you can use the second level to juggle pieces you missed.
Apr 18 23:02:00 3h 55m Hide and Squeak Good use of the theme and neat mechanic. It would have been interesting to see difficulty ramp up (more enemies, faster enemy, etc.)
Apr 18 23:13:00 11m 00s Shape Escape Great use of the theme, and really challenging puzzles. It's a twist on endless runners that I haven't seen before.
Apr 18 23:25:00 12m 00s Getting shifty A great twist on shoot-'em-ups, and nice effects. I like that there are different strategies--either shift quickly to keep the board clear, or risk saving up energy to do a large attack.
Apr 19 00:03:00 38m 00s Life of George The art and music were great. I think my only problem was it wasn't obvious where the hit boxes on George and the holes were.
Apr 19 00:10:00 7m 00s Nami No Mizu I like the art style, and the sound is relaxing. <br/> <br/>Good job with the puzzles--I like that, because of the angles of the different piece, you don't always use the piece you'd expect at first glance.
Apr 19 00:23:00 13m 00s FriendShift Madness Great use of the theme, and good level of difficulty.
Apr 19 00:29:00 6m 00s Dance Dance Pathogen Nice variant on the rhythm game concept that I haven't seen before. Takes some getting used to, since you have to think opposite of DDR, and once you start failing it adds in the rotation mechanic.
Apr 19 00:57:00 28m 00s Oh What a Night The story was great, and I really like the Gameboy-style graphics.
Apr 19 02:14:00 1h 17m Fugitive Shift Very well-executed--the UI and graphics are impressive for a weekend game jam. The levels seem pretty challenging; I finally gave up a few levels in because stealth games aren't my thing.
Apr 19 02:26:00 12m 00s Dungeophobia Nice tower defense game. I think the only issue I had is I didn't always select the button I intended when shapeshifting.
Apr 19 04:26:00 2h 00m You Have to Shift the Shapes Bejeweled + Cookie Clicker is a good description. It's an interesting concept, although I felt like the once I started making purchases I didn't have to watch the board as closely to make a ton of money.
Apr 20 03:20:00 22h 54m Shifters Interesting story, and nice use of branching choices for storytelling (I really like the first choice). The art style is great as well.
Apr 20 03:55:00 35m 00s Wall Buster Really interesting take on Tetris. It took me a little bit to figure out strategy on banking blocks but ensuring you have enough time to clear the wall, but once I did, it was pretty addicting.
Apr 20 04:09:00 14m 00s Dark Moon The graphics were impressive. The mechanic was interesting, but I scored around 8-10 each time. Felt like the strategy was following individual people, where a shorter transformation might have made it worth trying to catch multiple targets.
Apr 21 02:21:00 22h 12m Acute Clinic Good job with the range of options and dialogue. I felt compelled to think about how I'd actually respond, not just min/maxing or balancing money and happiness.
Apr 21 02:35:00 14m 00s Spaghetti Slayer Nice concept, although I couldn't figure out how to get past the first pit inside the cave. Checkpoints would be helpful.
Apr 21 03:02:00 27m 00s Escape from the Dungeon of Snor Reminds me a lot of King's Quest. Great graphics and interesting puzzles. <br/> <br/>I really appreciate having a walkthrough for LD games like this--helped when I got stuck.
Apr 21 03:11:00 9m 00s YOU ARE WHAT YOU EAT Interesting concept and good graphics. It'd be nice to have a timer/score based on how long you survived or how many things you ate (to compare game-to-game how you were doing), and to make it more obvious how much certain foods cost/gain.
Apr 21 16:32:00 13h 21m Sheepshifter Interesting mechanics, and a good job balancing the different factors in play against each other. I also like the fact there are different win conditions.
Apr 21 16:40:00 8m 00s Caged Nice graphics, and really well-designed puzzles. Reminds me of some of the multi-floor dungeons in Link to the Past. <br/> <br/>I think my only gripe is it's really easy to fall in pits, especially when pushing blocks.
Apr 25 02:54:00 82h 14m Potionshift The concept is neat. I think my only issue is it becomes difficult to focus on a single color once you start clearing it. Adding progress meters for each color might be helpful. <br/> <br/>Very polished--the menu screens, the "collection" feature, the creature designs, and the graphics in general are really good.
Apr 29 22:16:00 115h 22m Shapeless Island Interesting concept, and something I haven't seen before. I felt like I got the mechanics if I started thinking about it like air hockey. <br/> <br/>I think my only complaint is it's hard to get fine control, so I found it easier to ignore the bullet patterns and just push the shapes around.