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Crefossus

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TimestampSince previousGameCrefossus's comment
Apr 19 10:47:00 Heroic Sex Bazooka Yay, rewarding levels. I like the sfx, especially the yay. As others have said the eating hamburger sfx was maybe a little too long since it gets played a lot. <br/> <br/>The post compo movement is much better to control, however it doesn't look as good as compo. Not sure how to fix that - maybe a little smear or super fast lerping?
Apr 23 06:42:00 91h 55m Mighty 10tackle Very exciting and an enjoyable time. I sort of liked figuring out what was going on and finding optimal paths. <br/> <br/>The music is catchy/bouncy and provides the proper atmosphere. <br/> <br/>GJ! If you plan on working on it more: <br/>The sfx work (I especially like the voice acted sounds) but the shriek is too high pitch/frequent for my taste. <br/> <br/>For the movement - maybe could use air control all the time (there are a few cases where you can't). Alternatively, just make it not platform based (this game makes me think of subspace/continuum on overdrive- that's a good thing). Faster death/respawn times (perhaps keep the death time if you are the flag). You lose control for a bit too long imo. Maybe the flag can drop? <br/> <br/>Could use indicator for who has the flag/where on map regardless. Otherwise - needs a bit more feedback if the flag is there or not besides just the text. It's obvious once you learn it, but until then it's a little confusing. <br/> <br/>I thought for a second that you could push the corpse of the flag holder around - that might be fun for clutch victory but it seems like it's a bit too short of a time for it to work now.
Apr 27 08:11:00 97h 29m Runeshift I thought it was pretty straight forward - you have skills and health and so does your enemy. Just clicking on things tells you what they do so it's not that hard to puzzle out. <br/> <br/>It seems that you are fairly likely to both end up with full health after playing a few rounds. I'll come back and play some more when I have time and rate it. <br/> <br/>One thing is that I'm constantly reading the cards/runes. Maybe the graphics should correspond a little better with what they do somehow? I suppose after you play a long time that you'll memorize it.
Apr 29 06:59:00 46h 48m PowerShift: The People's Republic of United Democristan This is a pretty intense game as far as scope goes. It's very interesting to test out different strategies. I think I've played two builds - one where you can't die, and the other where you can and the attack cooldown is functioning (must be 1.0 vs 1.2). <br/> <br/>It seems like the difficulty can be overbearing without reason randomly. If you recruit people for almost every slot (and drag them up) you can still get destroyed on the first enemy attack. However it doesn't always happen and I haven't figured out how it works. The guide says "all three rows if there are enough rebels" but the game just started so I'm not "a jerk" quite yet. <br/> <br/>I wish the war didn't take so long (and would play in the background) so I could play some more. Maybe I'll come back to it and play with the source. Anyhow I beat it at least one way! Horray. Perhaps attacking disloyal civilians makes the big difference. http://puu.sh/ozM1D/cd8bfdb747.png <br/> <br/>I like the feedback overall with the sfx, and the vo is quite funny. The meter in the top right doesn't seem to do anything (if you tax and increase speed it stays the same as far as I can tell) <br/> <br/>Overall an interesting time.. glad to have played.
Apr 29 07:11:00 12m 00s Pitch Black Nice game. The actual gameplay feels polished and fun once you get started (I missed pressing f1 for a little bit :D).
Apr 30 03:14:00 20h 03m CLIQUE The ui/style is pretty slick. I like the timing that you do when they're "thinking" to accept you or not. The take on the theme is pretty unique compared to the games I've played so far.
May 1 22:02:00 42h 48m The Fable of Gina Very good and polished. I had a little bit of learned helplessness after getting the punch ability. I didn't realize/even try to attack the enemies until I did accidentally. <br/> <br/>Others already spoke of the difficulty being a bit much, although it was pretty rewarding when I finally made it through. Part of it might be that you don't realize each heart is so precious until after playing a few times. <br/> <br/>Maybe it's my 360 controller, but the down direction seemed to not be working on the joystick smoothly (deadzone issue?) The dpad worked fine though. I'm not factoring this into my rating at all, just thought I'd let you know. Speaking of controller support I love how you show the notification on the main menu.
May 1 22:34:00 32m 00s Infinitum Pretty cool ideas. <br/> <br/>It's difficult to execute the swaps at the right time, but with enough practice I started to get it. Even just a couple frames of forgiveness might help (like if you press the spike one two frames after you collide with crate, let the player destroy it). <br/> <br/>To me it is a little unclear how/when those obstacles can kill you. For example you can land on top of the first two, but not on the third one. At first I didn't realize you could double jump. <br/> <br/>Check out geometry dash for inspiration. In particular I think the progress/new best will help motivation and checkpoint/learning mode would help learning the level with less tedium.
May 1 23:32:00 58m 00s Ball Blitz Pretty fun. I appreciate how you can fast forward and zoom through the initial levels. Nice sfx. The presentation for ludumdare could use some attention (scroll bars, ui not fitting) - fullscreen fixes it though I guess. Wish there was a faster level restart for known failures (press r or something?). Clicking is fairly fast but you have to move your mouse a lot. <br/> <br/>For those of you struggling with the theme connection: I think it's going for literally shifting shapes off of a platform.
May 2 02:55:00 3h 23m Star Wow nice feedback - sound fx and great arcade feel. The star mode and system give good rewards. <br/> <br/>At least for me...I think you got the game balance nailed too with the easy but not too long ramp up at start. It seems like this style gameplay would be easy to make too hard so good job. <br/> <br/>I hope people who rate don't miss that you can switch shapes and beat the boss, but you never know.
May 2 03:27:00 32m 00s Photagogue Nicely done art and the character has a fun outfit. I liked the flips too. Pretty hard. After a few deaths I cheated a little with dev console to get to the end. I tool off dino damage and still almost died from spikes :D. <br/> <br/>I didn't feel like I could consistently plan how to not take damage from the dinos. Because it lunges forward sometimes the punch would land me in the spikes accidentally, whoops. <br/> <br/>The audio worked fine for me and the loop was even a little catchy. The jump sfx may be the weakest part but didn't hurt the ears so it was ok.
May 5 07:26:00 75h 59m Slide-by-Shootin The car movement felt like you got the right amount of control for the track and was actually really fun to drive. Sand/mainpath friction felt right. The smoke particles were a nice touch. I liked trying to plan out when to go into turret mode since you lose turning. <br/> <br/>As other said the offscreen shots are a bit repressive. However, you also get the same ability! Well.. except knowing exactly where they are :) Perhaps adding feedback to when you destroy an enemy offscreen might let you try doing offscreen shots more. <br/> <br/>Just having the enemies shoot only if they are a bit closer is probably the easiest solution though. Or maybe you can have a shapeshift that brings up a shield, but puts on the breaks a little while you use it to block enemy shots? <br/> <br/>Audio - engine and shot sounds were good (you can use it to help mitigate the off screen shots too.. sorta) but the drum loop is too short. I may have played even longer if not for drum loop and needing other audio cues.
May 7 08:23:00 48h 57m Splash 'n Shift I played so long the music stopped :D The sfx and music are done well, it makes it feel like they are squishy and liquid (although it's a little in contrast to pixel style, but it still looks very nice). The camera is nice too with it seemingly using your velocity and looking a little ahead, much better than fixed in center or follow cam for this speedy movement.
May 7 21:18:00 12h 55m Wispers Of The Afterlife I like the characters and animations (especially slime death is cute - though a little slow framerate). Maybe try out probuilder for unity or tiled+construct 2 (or other 2d game creation tool - unity still isn't that great for 2d). <br/> <br/>I couldn't figure out how to become the rock, so if you can and there are more levels than just the first platform, let me know @crefossus
May 8 07:53:00 10h 35m Drunk'n nuts I would play a post jam version of this. The shapeshift action is my favorite (sfx/timing/particles are great). The animations/art in general is outstanding.
May 9 11:44:00 27h 51m The Dwog Nice dog/jump, sfx and fitting adventure music. I'm not usually into maze games, but your desert &amp; dog theme got me into it long enough to find the dog food. The cute dog model and the fact that you can outrun the guards probably kept me going too. Dwog is fast! <br/> <br/>The controls and tutorial work well. The camera feels a little weird at first - wish I can be more descriptive here but not sure exactly what's up with it. <br/> <br/>I wouldn't mind playing a more linear level design with multiple shorter levels that really utilize the shapeshift. Then again there is a satisfaction of sprinting away from the guard :) <br/> <br/>A little picky but you're missing the top face of a barrier in at least one place and have a light leak in another. Guess it's just a time issue for polish.
May 10 00:20:00 12h 36m Slime Mold Revenge Switching to dire form felt really good (music/graphics swap nice). There could be a little more feedback for the invulnerable state (though it does says it in the description) - maybe a shield or something pops up to show you denied the projectile. <br/> <br/>The random generation was good, but didn't change gameplay a whole lot. I got stuck one time and had to restart the game.
May 10 00:53:00 33m 00s Space Shifters I wish there was a little bit time to plan your moves although I like the level design (can plan for level 10 difficulty bump). I had a fun time especially after breaking the level 10 barrier.