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| Timestamp | Since previous | Game | BubuIIC's comment |
|---|---|---|---|
| Apr 19 11:45:00 | Fishy Shift | The game is indeed addictive, we played it for over half an hour :-). A few things that I think can be improved: <br/> - Collision boxes. It feels very unfair at times, because you don't actually touched anything and die. <br/> - Mouse lock. The mouse stops responding as soon as it leaves the game window. <br/> - The music is a quite repetitive. <br/> <br/>But otherwise a very nice game :-). | |
| Apr 19 12:01:00 | 16m 00s | The Witch & The Witcher | Hi, <br/> <br/>I liked the artstyle very much, and I think I got the idea of the game. I was able to sneak past the guards inside the chest, but after floating to the next level, I couldn't figure out what to do. <br/>I think the idea to turn into game objects and use them to your advantage is great. Keep up the good work! |
| Apr 19 12:13:00 | 12m 00s | Makeshift | Very impressive work! Although I dint' get the name at first, I had to google shift dresses (not a native speaker) ;-). |
| Apr 20 14:46:00 | 26h 33m | Shift and Catch 'em | I really like your Graphics and the overall idea is good. But to join some of the former comments, I found it pretty hard to avoid some of the astroids making it a very hard game. <br/>Also I could not hear any music. I was playing the Web version. Don't know, if I'm the only one with this problem. <br/> <br/>But all in all good job! |
| Apr 20 14:49:00 | 3m 00s | GeoShift | Graphics are awesome! It also was a lot of fun to play, although quite challenging, but that has not to be a bad thing. But I'm absolutely to clumsy for that fast SpeedUp thingy! :-D Maybe I should play another round! ;-) |
| Apr 20 14:54:00 | 5m 00s | ShapeShift for Cheese | Those graphics are really impressive! It's a nice click and point adventure. The adventure is quite short and the riddles quite simple, but its still great work for that short development time. |
| Apr 21 21:24:00 | 30h 30m | Arnold Stallion's Pump or Die | This is really awesome. The heart attack was super effective. Nice take on the theme. |
| Apr 22 14:05:00 | 16h 41m | Can't Drive This - #cantdrivethis | I just kept exploding when I stopped the car. Is there an explosive that goes off, when I am too slow? Otherwise very good use of the theme. I like that multiplayer is optional. I <br/>We also have an optional multiplayer in our game. |
| Apr 22 16:19:00 | 2h 14m | I Have Brig Plans | We managed to get to the end. Extra point for the end 'puzzle'. :-) Very well done, it feels quite polished for an 48h entry!. <br/> <br/>There is also nice flow to the puzzle difficulty, you definitely got the progression right. More puzzles would be nice of course, maybe with multiple unknown prisoners. <br/> <br/>We made a game with a very similar yet somehow very different take on the theme interpretation, maybe you want to check it out :-). |
| Apr 22 19:48:00 | 3h 29m | Greenvasor | I quite like your graphics and style but the game itself is a bit simplistic. There is not much to do (shoot everything) and it's over quite fast. The concept of the good/bad butterflies is nice though, maybe something can be made from that :-). <br/> <br/>Oh and by the way, why do corrupted butterflies actually attack UFOs? ;-) |
| Apr 24 12:21:00 | 40h 33m | Quadrilateral Circle | Really good game! It's very, very fun to play. Not too easy and not too hard, I enjoyed finishing it. :-) <br/>The general control of the characters reminded me a bit of the game Gish. |
| Apr 24 12:25:00 | 4m 00s | Za bochok | Looks really great and the music gives it a nice eerie touch! |
| Apr 24 12:29:00 | 4m 00s | Morgana's Curse | Nice Idea. Maybe there should be a bigger reward for freeing each village, maybe a new power so that you want to keep on playing. |
| Apr 24 12:30:00 | 1m 00s | The Wewelsburg Experiment | This game rocks. These random mutations make it exciting to play. Intense mood too! |
| Apr 24 12:53:00 | 23m 00s | Ludumdare #35 | Somehow itch.io hosting is sooooo sloooow. I'm downloading the 30 MB in 25 minutes. :-( <br/>And per default it asks everyone to pay/donate something for the game. <br/> <br/>As for the game: It would have been nice if there were a description for the items so that you have an idea what they are doing. And there is an issue with the inventory there were free slots left and I could not pick up any more items. But also when I dropped items more appeared in the inventory, <br/> <br/>Other then that the game was enjoyable, the music quite nice and I managed to defeat the demon. Nice work. |
| Apr 24 13:20:00 | 27m 00s | Feel the Rampage | First of all, you don't have to include the .pdb files in your download these are debugging symbols databases, this could save ~40MB download size. <br/> <br/>The game looks really good, but for rating your game it would be nice if you'd clarify what you did yourself and what you used from the asset store. Also the sounds/music is self-made or also from somewhere else? <br/> <br/>As for the game, it is unfortunately quite glitchy. The Camera is jittery and the image is obscured by ceiling decorations sometimes. The movement fells floaty and awkwardly slow, especially in the troll form. Also it would be really nice to have combined animations for jumping + attacking etc. <br/> <br/>There also a few bugs with the menu state. After I died no further waves spawned after choosing play again. And the character keeps moving when you enter the menu while it is already moving. |
| Apr 24 21:10:00 | 7h 50m | Song of death | Not bad, but it's really short (and easy). You could just send more and more enemies indefinitely and I guess it would be quite fun to play for a while. <br/> <br/>Also I don't really see where it fits into the theme. <br/> <br/>Funny background music :-) |
| Apr 24 21:57:00 | 47m 00s | Orange | Please make an extractable archive, not an installer. <br/> <br/>It took us a while to figure out what is going on an what you actually have to do. Also the controls for player one and two are reversed. (Left Player on the screen plays with the right set of keys.) <br/> <br/>Also it is really hard to actually destroy the other star before you run into a wrongly colored orb. I really liked the clean minimal graphics and the atmospheric music. |
| Apr 24 22:10:00 | 13m 00s | Wizard of Shapes | itch.io is so incredibly sloooow. It takes 20 minutes here to download the game :-(. <br/> <br/>This was a nice game. Graphics and Audio were great, the was a bit short though. And I managed to hit a bug at the end I think. I died twice and on the third retry the shapes stopped moving. This made beating this level quite a bit easier. |
| Apr 24 22:22:00 | 12m 00s | TamaHero | Really cool graphics. And also the sound and music are quite nice. The game itself felt very repetitive and I didn't understand why it suddenly just ended. There is not really any feedback for your actions. |
| Apr 24 22:36:00 | 14m 00s | Special Delivery | itch.io is so incredibly sloooow. It takes almost an hour here to download the 100 MB version :-(. <br/>And you don't have to distribute the .pdb files. These are just debugging symbols. <br/>As to the game: Okaaaaay.... That was weird! But fun! :-) <br/>Love the style btw. |
| Apr 25 09:00:00 | 10h 24m | Barrel Roller | Unfortunately I can't really play this as I don't have the flash player installed anywhere. :-( |
| Apr 25 09:04:00 | 4m 00s | AdventureQuest | I can't figure out how to run this. It seems that the Windows link is just the source distribution. And there is no executable file. |
| Apr 25 09:45:00 | 41m 00s | The cat of two worlds | Nice game. I really like the idea that the cat has this unearthly power to change the shape of its surrounding. Controls were a little bit weird, though. Biggest problem I had, that I died during the battle with that evil bad thingy and got totally stuck at the save point. I just couldn't get through to the fight seen any more. :-( <br/> <br/>But nevertheless: good job! |
| Apr 25 10:14:00 | 29m 00s | Hunters and Hunted | This was a great story and it got me hooked the entire game. The overall feeling of this game was great and everything fitted really nice into it, beginning with the nice old style map and ending with the goose quill sound. <br/>Some typing errors, though. ;-) |
| Apr 25 10:22:00 | 8m 00s | ShifterMaze | Very nice, a maze game! We did one a few years back :-). <br/> <br/>At first I missed the shift-speedup function and wanted to complain. That's what you get for playing first reading the description later. <br/> <br/>Also I didn't notice any traps. There are some holes in the ground sometimes, but you can;t really fall into them. <br/> <br/>I guess the levels are designed manually right now? Maybe you can look into generating some procedurally :-). <br/> <br/>But I agree with dalbinblue that movement is a bit fiddly. So either try axis aligned movement as suggested or maybe you can remove the stickiness when moving along a wall. <br/> <br/>I also agree on showing the goal position above the maze would be a nice incentive on where you'd have to go. |
| Apr 25 10:29:00 | 7m 00s | zerkitu | I really can't play this with these keybindings! Please provide WASD or arrow key control. And PLEASE don't provide an installer for your game. Just an extractable archive. |
| Apr 25 10:53:00 | 24m 00s | Conflict: Transforming Warfare | Very nice game! Impressive for 48h of work. Even more so the well done tutorials. <br/> <br/>The web version wasn't working correctly though. I zoomed in and the screen got all grey and never recovered. <br/> <br/>WASD to move is nice, but screen edge scroll would be really helpful I think. <br/> <br/>In the third tutorial level our units stopped to attack each other after a while (I and the opponent both had 1 tank left). So I just ignored him and completed the level. <br/> <br/>I managed to complete the city map fairly easily, but the desert map seems to be quite a bit tougher. |
| Apr 25 11:07:00 | 14m 00s | The Aurora Project | It's a quite interesting idea. Of course, in this stage there is not really much to do. Also, you move quite slowly. It's of course more realistic and gives a feeling of empty space but I think it would be more fun, if you could speed up a little. Would also love to see movements in more than two dimensions (as you planned). |
| Apr 25 11:13:00 | 6m 00s | ShapeShiftBFG | Ah! It took me a while to understand exactly how this works. The 'kill zone' is based around you, not the pillars you shoot. And it is moving with you. But after understanding that this is actually quite fun. The slow shoot speed has actually an advantage, here. Shoot the blue pillar then head into a pack of enemies. :-) <br/> <br/>What I think is lacking is some kind of score/progress counter. Maybe a fixed time limit and count how many robots the player managed to kill. <br/> <br/>Also one more thought. Maybe the shape of the pillar can represent the kill zone shape? |
| Apr 25 11:28:00 | 15m 00s | Echoes | This game has a great mood. It's dark and you feel quite uncomfortable beeing watched by a giant eye. :-D <br/>Unfortunately, the controls are quite buggy. Not only was I constantly dying in the 3rd level (it was quite hard), randomly the controls just refused to work... :-( That's a pity, because I really enjoyed it so far. <br/> <br/>Especially liked your memory graphics. ;-) |
| Apr 25 11:43:00 | 15m 00s | A Tale Of Shifted Shapes | This game looks really nice and works flawless. Graphics are really good! I just think it is quite unnessecary to have us to press enter. <br/>Also it is quite repetitive... |
| Apr 25 11:54:00 | 11m 00s | GapeJaw McGraw | Haha, that was weird. But funny! It wasn't too hard to figure out, what was to be done. <br/> <br/>Graphics is fine, too. But maybe you should change the font style. It is illegible. <br/> <br/>By the way. He died at the end but didn't choke. That means, I win, doesn't it? Or did I lose? I'm not sure. Maybe make that a little clearer. |
| Apr 25 14:39:00 | 2h 45m | ADAPT | Very nice game, it's very polished. It's really fun with two players. I especially liked the clean, nice aesthetics and sound. <br/> <br/>We noticed a few minor bugs though: <br/> - In the tutorial one player completely disappeared after using the sphere shape for too long. <br/> - Sometimes you randomly get stuck where you cannot change your shape anymore and also cannot move. <br/> - When activating two player mode you cannot go back to one player mode without restarting the game. <br/> <br/>I'm interested in how you did the level generation, care to share your source code? |
| Apr 25 15:21:00 | 42m 00s | Shapegrammer | Well made and polished game. But I just can't get the rotation right. I think it would be far easier for me if the left/right keys would just rotate the shape relative to it's current orientation. As already suggested maybe you could provide both control schemes? |
| Apr 25 15:29:00 | 8m 00s | Hart of the Forest | It's a pity, it's not quite finished. It looks really cool and the overall mood is just right for the theme. But it lacks in gameplay at this stage. <br/>But nevertheless it is really well done! |
| Apr 25 16:00:00 | 31m 00s | Reshape | Please consider a fallback hosting solution to itch.io. It takes ages (20 min) to download your game for me. (Generally itch.io is soooo sloooow...) <br/>Also you don't have to include the .pdb files in your archive. These are just debugging symbols. <br/> <br/>To the game: Very well done puzzle game, I liked it a lot. I'm still working on the last two puzzles. <br/>As already said, multiple undo steps would be nice. Also there seems to be a bug when docking multiple shapes at once not all are highlighted immediately. <br/> <br/>I really like the variety of puzzle elements and how they nicely fit together. |
| May 3 21:41:00 | 197h 41m | LabRadDog | Very interesting concept. The mouse movement was to coarse. I liked the different visuals and abilities very much. Maybe limiting the number of transformations was not a good idea. I got always stuck, when I had no food to transform but needed to transform to reach higher food. But awesome idea. |
| May 6 21:37:00 | 71h 56m | Rebellium | Nice idea switching between two different game modes. The game was rather unchallenging though. I tried to loose on purpose and still vanquished the rebels. |