Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Benjamin

Benjamin

Feedback comments for LD35

← LD34

Benjamin's games and stats for all events →

TimestampSince previousGameBenjamin's comment
Apr 19 01:17:00 Pheee Strew Quest I was stuck on floor 2 with a burning ennemy not being able to damage him ( fart and gob deals no damage ). Apart of that I like the minimalist low rez interface and sfx. The ennemy design is also very imaginative, I love all of them
Apr 20 13:12:00 35h 55m Fulmen That was some interesting monster fights once you get used to the attack. But the game is rather short and there's no gameover sequence. Being stuck when you reach 0 life force me to refresh bowser between each tries
Apr 20 13:26:00 14m 00s Worm shifter It's a fun concept but in the current state you have no interest in keeping a large worm form. <br/>Maybe incrementing a score depending on your current surface. Or maybe spawning points bonus : but you have to touch at least two a the same time to gather them.
Apr 20 13:43:00 17m 00s Essence Run It tooks me time to understand that I can move faster by placing the cursor close to the ball. After that the game was much more enjoyable.
Apr 21 22:57:00 33h 14m Tangram Cookie Factory Well I must admit i'm a bit disappointed : I was expecting some true tangram action but the recipe shapes and triangles dont match. In the end the game main difficulty is the recipe selection not the shape themselves. <br/>On the other end I must admit a tangram puzzle game with snapping/turning and shape checking is a hard work for a 48h jam. The main ideas of tangram / cookie is very good and I think you could build a postjam vesions with more simple cookie shape ( for start ) and true shape detector + piece snaping. Lot of work, but I the result would worth it !
Apr 21 23:15:00 18m 00s Shaper this is a good idea but the difficulty curve is pretty hard. I think you should start with some very slow action. Also I'm not sure you need a next and previous key, just a key for switching should be enough and it would make the first play experience more enjoyable
Apr 21 23:25:00 10m 00s Painaekiller You did great. I enjoyed playing it and it totally fits the theme. You could have push it a lot more with just a few more work on level design, but I understand you dont have enough time for this I also had to shrink my game ambition because of my 14 days little girl :)
Apr 22 01:49:00 2h 24m Slimes Fun game but it deserve more work on leveldesign. Level 3 was really interesting but after that, level 4 and 5 feels like a random filled level. Well I must confess I also did the same when I was working on "rainbow jail" on a previous LD and I regreted it afterward. Still a nice puzzle, congrats !
Apr 24 07:37:00 53h 48m Land of Curves Very complete entry. I love it. <br/> <br/>If the life system work this way, I think you have a huge difficulty spike on lvl 1, the fact that you can loose life faster on this level should encourage you to make a very easy first level. The problem is this huge ships and the bullet ammount is still pretty impressive for a first level. <br/>The other levels after that have a good balance. I even think the last level + boss battle was the easiest. <br/>The boss battle with different weapons was totally cool. <br/> <br/>And finally this level down/up system on hit is smart. I just regret you didn't adapt your leveldesign to it. <br/> <br/>Oh and also playing shmup with guitar bgm totally reminded me this old indie : Everyday Shooters. Maybe you should go have a look there if you are not already inspired by this.
Apr 30 06:19:00 142h 42m Ball Blitz addictive and good execution. The white circle effect was a bit annoying to see the white circle power jauge
May 8 21:56:00 207h 37m Chub Town addictive. I understood how to sacrifice ressources on third try only. beforethat I was just building thestatue expecting it to auto-refill my god jauge. I think the game coudlbe more tactical if god ask for only 2 ressources and swap their needs when you fulfil them.