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Feedback comments for LD34
the-arrival's games and stats for all events →
| Timestamp | Since previous | Game | the-arrival's comment |
|---|---|---|---|
| Dec 15 03:58:00 | Just a fatty cat | I don´t get the (two button) contolls :) I´m just turning, not moving. But the Assets are nice! | |
| Dec 15 04:05:00 | 7m 00s | Friendly Fire | Burn it down! Nice Idea on the two-button theme. In some way it also fits "growing" :p |
| Dec 15 04:24:00 | 19m 00s | StarShibe | What... an almost complete StarFox game made in 3 Days? Thats just impressive |
| Dec 15 19:20:00 | 14h 56m | Cipolletti | Good game, the graphic style is nice and consistent, and the visual aids make the two button controls enjoyable. The intro was a little long and it would be nice to be able to speed up dialogue, though. |
| Dec 15 19:24:00 | 4m 00s | Carrot Stories | Really moody entry. Just relaxing being a bunny after 3 days of being a coder! <br/>I totally love the voxel Artstyle. Specially the animations and the nice little details in the world really make the diffrence. I would almost use the word "immersive" here. <br/>Eating carrots and staying away from foxes is a bit repetative, and the Story presentation is a bit confusing. But all concidered a really great game. Impressive! |
| Dec 15 19:36:00 | 12m 00s | Huebot Mazerunner | interesting much fun it is even that the queueing mechanic is not in the game in the end. cutting corners and getting faster kept me going for a while. The Pixel art is really cool though! |
| Dec 15 19:46:00 | 10m 00s | Zen Jen | Not much of a game, but certainly some piece of art! I totally dig you take on meditation. reading the distractions actually distracts. and focussing on catching pixels is calming. i could have need this DURING the jam a few times :) |
| Dec 15 20:03:00 | 17m 00s | Venus and the Flies | it definatly would need some progress/life/foodbar. right now i have no idea what i´m.... wait, a fly *nomnomnom* |
| Dec 15 20:09:00 | 6m 00s | Tensions | Good concept, but it feels like an early prototype. Your actions don't seem to have any real consequence, and people seem to shift from acceptance to displeasure at random. It would be great to see the idea fleshed out. |
| Dec 15 20:14:00 | 5m 00s | Spellblast | For german keyboard users the controlls are awefull. z and x are NOT next to eachother on our boards. Anyway... challenge accepted! funny game, cool Art and great humor. Themewise i would say thats NOT what two-button controll or growing intended ;) <br/>I had fun anyway! |
| Dec 15 20:26:00 | 12m 00s | Frantic Farming | The controlls were a bit off and i´m missing music in my little garden :) Sometimes stuff died, even if i was sure to water them enough... just like in my living room. |
| Dec 15 22:08:00 | 1h 42m | Jeff is having issues controlling his appetite | Uhh... nice Art. If i would ever make an Adventure i would choose exactly this kind of art, mood and humor. Very sad that it´s so unfinished atm. |
| Dec 15 22:09:00 | 1m 00s | TRONZO | Superb! The physics-based controls are simple and enjoyable, and the game is very addicting. The menu design, music, and particle effects all help to give the game a strong visual style and as a result it feels incredibly polished! Great job! |
| Dec 15 22:27:00 | 18m 00s | Weed : The Incremental Game | i didn´t got the mechanics quite. at first i thought that you need the dealers to geth money out of the stuff you are growing. The Weedcounter also pointed in that direction. but after buying loads of dealers i can´t get this money to shrink at all. also dealers have no effect on the weed/s counter, so what do they do then? |
| Dec 15 23:02:00 | 35m 00s | Legendary Legionnaire Massacre 2 | Very satisfiing gameplay! And the song in the end is sticky! Great and creative work. |
| Dec 15 23:17:00 | 15m 00s | Super Space HexaGUN | Nice... i had a similar idea, while brainstorming ideas. Nice that someone has made it and actually THAT well executed. The only bummer were the controls, since the directions were relative to the ships orientation and not to the screenspace. |
| Dec 15 23:27:00 | 10m 00s | Director Morse | neat idea, though i can´t say that i got much going. I would also suggest for the sake of getting more people to see your game in action to reduce the difficulty. i would really like to know what i could do in the game :) |
| Dec 16 00:47:00 | 1h 20m | CHILL PILL | Addictive and the music tunedown when you loose is a neat idea |
| Dec 16 01:05:00 | 18m 00s | Snake3D | Very very good idea! |
| Dec 16 01:35:00 | 30m 00s | Fifi's Space Program | Lovely idea to make the theme a theme in game :) |
| Dec 16 13:01:00 | 11h 26m | Shroomys quest for fuel | Great game! Simply moving through the levels with the unique controls is enjoyable. The game can get a tedious at times, especially when split in two different locations, and the tutorial images are a bit hard to decipher. Other than that though, it's a cool and well executed concept! |
| Dec 16 22:58:00 | 9h 57m | Roguebots | impressive gameplay :) |
| Dec 16 23:06:00 | 8m 00s | 3:LLIS - PROTOCOL : PROTECT PLANTLIFE | i like the music a lot. little confusing gameplay and weird but jucy jump behavior. Good game! |
| Dec 16 23:19:00 | 13m 00s | Cave Swing | Really really fun and a good theme-entry. Awesome and one of the few two-buttons game wich is just great fun! |
| Dec 16 23:44:00 | 25m 00s | Personal Valley | I totally love the mood! |
| Dec 17 00:00:00 | 16m 00s | Turbo Tram Drift | nice... as pointed out in the stream i don´t like the wobble, but besides that great fun |
| Dec 17 00:17:00 | 17m 00s | The Winter | Awesome music and art. Gameplay could have a bit more depth, but definatly impressive for a 2 days work! |
| Dec 17 00:29:00 | 12m 00s | Growees | My Fav so far! So smooth and polished handling, nice mechanics and awesome graphics. really something wich stands out by a lot out of all the entrys |
| Dec 18 12:16:00 | 35h 47m | A Shot in the Dark | Really neat Idea and execution! I love it |
| Dec 18 12:31:00 | 15m 00s | Mobsferatu | Incredible polish in 72 hours |
| Dec 18 12:54:00 | 23m 00s | Ellivmraf | Nice concept... the music is really moody |
| Dec 18 13:17:00 | 23m 00s | Long Long: A snake lies in the Past | looks and sounds very good. coming out of pause mode and some weird leveldesigns made this game feel a bit unfair |
| Dec 26 10:20:00 | 189h 03m | Attack of Tomato | even if the mechanics are not new, it fits the two button controls. |
| Dec 26 10:26:00 | 6m 00s | Interstellar Cruise | ambitious! |
| Dec 26 10:28:00 | 2m 00s | Grow, Thrive, Evolve | eat everything... nice concept :) |
| Dec 26 10:30:00 | 2m 00s | Solstand | AMAZING asthetics |
| Dec 26 10:32:00 | 2m 00s | Stavros the DAVROS | somehow physics based games with clunky controls are allways fun |
| Dec 26 10:37:00 | 5m 00s | PISTIL PISTOL: BOTANY BLAST II | cool idea and great music! |
| Dec 26 10:43:00 | 6m 00s | Deceit | spooky... and thats really an achievement for a jam game |
| Dec 26 10:50:00 | 7m 00s | net_forget | clever! |
| Dec 26 10:51:00 | 1m 00s | RhythmRider | the buttonsounds could have been better, since they don´t fit the music |