Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Omiya Games
Feedback comments for LD34
Omiya Games's games and stats for all events →
| Timestamp | Since previous | Game | Omiya Games's comment |
|---|---|---|---|
| Dec 20 00:20:00 | Decider in Chief | First, I was impeached after taking two steps, then had to restart. Then I compromised, and became a true president. <br/> <br/>I do like the silly actions you could take. It's on the short side, but doesn't outstay its welcome. | |
| Dec 20 00:31:00 | 11m 00s | Continental Breakfast | I can't seem to find the perfect herald. Hmm... |
| Dec 20 00:42:00 | 11m 00s | No Birds In This Game | Oh, no! At level 11, if I die, it doesn't let me retry the level! What an unANTicipated BUG! |
| Dec 20 18:14:00 | 17h 32m | Legendary Legionnaire Massacre 2 | Wow, easy AI is kind of difficult. Perhaps a speed setting would have helped? Also, it was hard to tell which base was owned by your, although it was easy to tell which was taken over by the aliens. <br/> <br/>Had a bit of fun, though. Very twitch-reaction-heavy real-time strategy game. Had to react fast to the situation. |
| Dec 20 19:33:00 | 1h 19m | Immortal Growth | Since the objective of the game is not clearly pronounced, it's difficult to figure out how to play the game. As such, it's easy to blame the controls for killing off all the enemies, and the lack of control in movement makes it frustrating. The first level requiring to use some odd off-screen teleportation to make your own citizens climb a higher level it's very obvious as a solution, either. <br/> <br/>Overall, a very confusing game with a neat "klutz-simulating" mechanic that leaves the player more frustrated than laughing with the game. |
| Dec 20 21:25:00 | 1h 52m | BOOST | The moving to left or right is floaty and easy to over-correct. And it's hard to tell which enemy or bullet you can just charge through vs you get killed doing so. Regardless, had a good chunk of fun with it. Nice and frantic. |
| Dec 21 02:06:00 | 4h 41m | Edo Arena | There's a certain zen when your character starts to fly upwards. The controls are, however, a little too simple. It's hard to hit the enemies and string combos properly, making it difficult to collect later upgrades. <br/> <br/>It's fun, but gets tiring quickly when the enemies roll in very slowly, making you wait at the bottom for a long time. |
| Dec 24 21:54:00 | 91h 48m | Binary | Had no idea what I was doing. Honestly would have appreciated a tutorial. |
| Dec 24 22:04:00 | 10m 00s | Himawari (ヒマワリ) | Plays simple, but certain things feel like they could be polished more. The birds seem to have a really large collider, for example, and I kind of want screen-wrapping so I don't end up being cornered to one side of the screen. |
| Dec 24 22:22:00 | 18m 00s | Tama Battle! | The mundane simplicity of this game actually does a good job capturing what makes Tamogotchi and other pet simulators so therapeutic and addicting. It becomes a rhythmic pattern, a kind of grind I admit liking. Pretty interesting game! |
| Dec 24 22:32:00 | 10m 00s | Wobblez | Really liked the music, fitting with the rhythmic nature of the game. It's a little simple for my taste, but I do think the game is well-balanced, giving enough tell to make calculated decisions. Good job! |
| Dec 24 22:50:00 | 18m 00s | Soniverse | The music as a reward is great, but the frequency of the green orbs appearing is slow. It felt a bit like a waiting game to me. |
| Dec 24 23:50:00 | 1h 00m | aSCALErate | A strange game. A game where you don't want to collect power-ups...but if you're in first place, you can't avoid them. Perhaps exposing the actual power-ups may have been better. |
| Dec 24 23:55:00 | 5m 00s | Water Drop's Journey | The super-slippery controls makes it hard to play. A lot of time could have been saved with tighter controls. <br/> <br/>I wasn't a fan of running out of time due to the controls. |
| Dec 25 03:13:00 | 3h 18m | Tamamystery | I was a bit too thick with the mystery to figure out who was the murderer...and just managed to find them by sheer luck, but I had a lot of fun! The narrative is cute, and the highlight of the game. Certainly had some unexpected turns. |
| Dec 30 04:05:00 | 120h 52m | Help!!! IM A CACTUS!!! | Given the slow growth, I could not finish the game. I felt the controls were slow and unreactive. The "How To Play" is terribly cluttered and uninformative on how to play the game (A and D, by the way). Upgrades and exchange screen could have been better implemented by providing a pop-up like focus rather than being part of the game. It was easy to get the last upgrade, however, making the coins and exchange functionality unneeded pretty quickly. |
| Dec 30 21:08:00 | 17h 03m | FRUITWOLF | Lots of lag when you're carrying multiple fruits at once: I had to toss piece-meal at a time. I thought the aesthetic was really nice, though a few secret passages could have "read" better. Couldn't tell if the wolf had any health bar (the fruits did have an invisible one). Check points would have been appreciated. Tossing controls, especially on deciding which type of creature to toss, could have been improved. Not a fan of the fruits following you blindly: would like more crowd-control capabilities. <br/> <br/>Overall, had a lot of fun! |
| Jan 1 21:50:00 | 48h 42m | Super Snowball Roller Mayhem 3000 | That is a really thin track to roll a snowball in :P. Had a bit of fun with this arcade game. <br/> <br/>Some criticisms: a few power-ups have confusing names. What does super-ball do? How about Shed-Weight? <br/>The inverse controls discourages collecting gifts. Is this intentional? <br/>I bumped into a tree, got stuck for a few minutes, then died. Is that supposed to happen? <br/> <br/>Good job, overall! |
| Jan 1 22:12:00 | 22m 00s | Clan Recruiting Simulator | Performs poorly on my computer. Is it possible to reduce the filters? Not sure why having so many 2D sprites causes the game to slow down. |
| Jan 1 22:26:00 | 14m 00s | Kitty Glacier Surfing | Sometimes, colliding into a boulder at full speed causes the cat to bounce off of it, moving up hill, and through the slope's walls. To be fair, after successfully clipping out of the level, I was able to sled back in, so yay? <br/> <br/>Simple game with oddly slippery controls. I wasn't sure I was in control, moving the mouse left and right, after sliding down at higher speeds. Random level design generation could be more forgiving, as there were points where I couldn't go through any further. Then again, I did get a high score of 700+. |
| Jan 1 22:52:00 | 26m 00s | A-W-E-S-O-M-E | I like the environment a lot. The game's performance is really poor, though, making me question if you've implemented any static batching or occlusion culling. I kind of like the exploration aspect of things, and finding silly easter eggs. The music is fantastic, too! |
| Jan 1 23:01:00 | 9m 00s | Scrap Yard Racing | Had quite a lot of fun with this. Good job putting it together in 8 hours. Audio would have been nice. |
| Jan 2 00:26:00 | 1h 25m | animal islands | Feels like I'm playing Snake and Ladders: a game about leaving everything to fate. The presentation is excellent, but the luck-based gameplay leaves a lot to be desired. |
| Jan 2 00:40:00 | 14m 00s | Shivering | Like the audio of the game a lot. Not exactly my cup of tea: it was a simple experience with no extra controls to create change. |
| Jan 2 01:24:00 | 44m 00s | Line/Dash | Fantastic game! Love the simple mechanics that gives birth to a really tense combo system. Do you wait longer to gather longer combos, or take it safe and take out the boxes immediately? One of the freshest game I've played this jam. |
| Jan 2 01:40:00 | 16m 00s | The remainders of the 34 | Fun game, nice and tense. The sound effects, especially explosion and health recover is a bit repetitive. I'd like to see more variety for effects that occurs very frequently. |
| Jan 2 02:46:00 | 1h 06m | Super Space Invader | Very fun space invaders inspiration. Feels very polished and well-balanced. Nice job! |
| Jan 2 03:56:00 | 1h 10m | I can. | Play session 1: Do everything the game tells me not to do. End up in limbo forever. <br/>Well that was interesting. Success? <br/> <br/>Play session 2: Keep moving right. Quickly realize there's more to the story. <br/> <br/>I actually liked that you could always go back and end everything. It really contextualizes the only binary decision in the game, without being an annoying yes/no pop-up menu. On the other hand, I thought the story was predictable and overused. Then again, that's just me: it's probably fresh to someone else, and that's alright! <br/> <br/>Also, of course it takes someone to turn to 40 to realize they shouldn't give a flying squirt at what other people thinks of them. I found that pretty funny. |
| Jan 3 02:25:00 | 22h 29m | Comfort Owl | Both the grief and optimism expressed in the game are strong. The 4 hour rush shows, though, in this game's simple story. The writing felt unreactive to the players decision, making the ending unsatisfying. |
| Jan 3 17:53:00 | 15h 28m | A Shot in the Dark | Not a fan of the wonky camera in both perspectives, as well as the need to hold down the left-mouse button to shoot. I would have liked it better if it stayed in orthographic camera and the character would fire at the location you right-clicked on the level. <br/> <br/>It's an interesting concept, to be fair, but I'm not a fan of the trial-and-error gameplay. |