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SuperPokeunicorn

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TimestampSince previousGameSuperPokeunicorn's comment
Dec 14 03:40:00 Growth Industries You've outdone yourself with this one. Please put this on IOS! I wanna play this on the bus.
Dec 14 03:51:00 11m 00s Ludum Party! Neat mini games. The sound and presentation were top notch!
Dec 14 05:42:00 1h 51m SpaceGrown -- Grow your own space station! (TM) I like it! I spent quite a while building up my ship. If you made a post compo version, it's be cool to see the defense aspect expanded upon. Good job!
Dec 14 05:48:00 6m 00s HUNGRY BEAST I like how it was kind of a first person bullet hell game. Provided an interesting experience. Nice work!
Dec 14 05:53:00 5m 00s Catch the White Rabbit! Interesting spin on a platformer. Had to change my mindset to figure out how to overcome the obstacles. Good work!
Dec 14 06:06:00 13m 00s Edo Arena Love it! Elegant in its simplicity. The progression was also good, but perhaps some things were a bit too expensive. Amazing work!
Dec 14 06:13:00 7m 00s The Flower Only being able to move forward provides an interesting twist. I like it!
Dec 16 00:30:00 42h 17m GreenGrow Pretty neat concept. It was an interesting puzzle trying to position myself to make the best platforms. I also liked the rotation physics. It added a nice challenge, since you had to consider the angle of your character when making platforms. Nice work! <br/> <br/>Also, for my game, there should definitely be audio. If you can't hear any, just remember to score "N/A" for audio.
Dec 16 00:41:00 11m 00s INDAGO -- The Search Very trippy visuals. Reminds me a bit of Sky Grid. Gameplay was quite simplistic, but that seems to be what you were going for. Also, high score of 5 seconds, yeeeeeeeeeah! <br/> <br/>Also, for my game, there should definitely be audio. If you're not hearing any, just remember to score N/A for audio.
Dec 16 00:53:00 12m 00s Lawnmower Puzzle Pretty interesting puzzle game. Reminds me of those ice puzzles in Pokemon. The growing/seed mechanics were interesting too, but a bit difficult to understand. Good job!
Dec 16 00:56:00 3m 00s Kill the Christmas Trees Funny little game. Dat ending tho. Good job!
Dec 16 01:25:00 29m 00s Garden of Bees What a neat little experience! I like how it was about exploration and understanding. It took a while, but I finally rode a bee! great work!
Dec 16 01:44:00 19m 00s Beyond Happily Ever After What a lovely story. Visual novels aren't usually my thing, but this was pretty good. I could really tell that this was coming from a personal place, which made it authentic. The background music was also lovely. Good job! <br/> <br/>To answer your question about my game, the controls aren't delayed, but rather jumping/shooting are based on when you release the button, since holding the button does something else.
Dec 17 01:40:00 23h 56m Turbo Pig Aw, pigu &lt;3
Dec 17 01:41:00 1m 00s Billy's Big Day link's broke dude
Dec 17 01:45:00 4m 00s Greatest physics-based game that doesn't use real physics Top kek
Dec 17 01:50:00 5m 00s PunchBOT Pretty neat. I like the floppy physics. Simplistic, but fun. Good job!
Dec 17 02:07:00 17m 00s Hope Excellent! Very interesting mechanics. I always find it interesting when games make you defend something else rather than yourself being in harm's way. Balancing shooting the enemies with saving the falling dots was tricky. Music was also excellent. Amazing work!
Dec 17 03:21:00 1h 14m Flutter I love it! I like the way that you've used interacting with the environment to make up for limited controls. There was a very good mix of action and puzzle platforming. I also like how you made seed order matter to add an extra layer of complexity to the puzzles. Fantastic job!
Dec 17 03:25:00 4m 00s The Uncertainty Principle Pretty interesting I'd have to say. lots of trial and error, but I enjoyed figuring out the puzzles. Good job!
Jan 12 04:25:00 625h 00m The Journey East Pro tip: For jumping, give the player an initial Y velocity, then subtract from that velocity every frame (usually with a minimum velocity in the negatives). For instance, the player pressed space, and the player is given a Y velocity of 10. 1 is subtracted from the Y velocity every frame with a minimum of -10 (falling 10 pixels per second). That will create a smooth jump arch.