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Feedback comments for LD34
RHY3756547's games and stats for all events →
| Timestamp | Since previous | Game | RHY3756547's comment |
|---|---|---|---|
| Jan 3 20:02:00 | Continental Breakfast | Kinda funny, would have been better if there were more content. Not really getting the theme here tho. :( | |
| Jan 3 20:14:00 | 12m 00s | Growing Wings | You used 3 buttons!!! Up, down and quit! UNACCEPTABLE <br/> <br/>The bird should probably fly faster, and I would have rather had the sound at the end of year one not clip to the point of becoming white noise. I like the parallax on the buildings, which brings me to another point... how are they still standing perfectly after a nuke?? |
| Jan 3 20:27:00 | 13m 00s | Falling and dying | I like moving into a wall to slow myself down, but the enemies were rather annoying and hard to avoid. Also, deadly kites??? Fire breathing birds?? Unusually shaped buildings???? Where am I? 8O| <br/> <br/>Well put together, and feels pretty complete apart from lack of audio. |
| Jan 3 20:31:00 | 4m 00s | Run Cube, run! | Rather simple, but it works! Could have used at least some audio tho - when in doubt, use SFXR! |
| Jan 3 21:12:00 | 41m 00s | Oh My Beard! | Best audio ever. Loved how the music became minor for the boss fight - and the gameplay was quite interesting once I had to start getting walls between me and the enemy. Nice work! |
| Jan 3 21:33:00 | 21m 00s | Self-Growth | Nice game. It got a little hard to click the right answers when they started overlapping the wrong ones continuously.. But I like the idea, and although short it proved rather difficult and innovative. |
| Jan 3 22:11:00 | 38m 00s | Everyone is a Suspect | Cool game, voice acting was spot on! The road navigation system, however, was beyond consusing. I think it needs some kind of map... I'm not sure who the killer was, but the guy who played "terr ah ria" was my prime suspect. Very solid entry! |
| Jan 3 22:55:00 | 44m 00s | Double Kick Heroes | Graphics and audio are beyond comprehension, wow. Incredibly solid entry - the whole feel of it is spot on. <br/> <br/>A game like this should not lag this much on web - you can do a surprising amount with javascript at a solid 60 fps, so I'm not sure how your game is struggling here. <br/> <br/>It was incredibly hard to parse the rhythm and follow it on both web and desktop, due to an unusually high input delay and maybe the format the notes were presented in. Thankfully, the game was rather forgiving, so it just let me spam the buttons at the right speed, and I had to go by vision instead of sound to get perfects.. <br/> <br/>Despite the technical issues, this is a real achievement for 72 hours. I especially love the death metal track. Amazing work! |
| Jan 3 23:48:00 | 53m 00s | Bean up | Simple, but great for 3 hours work! Only problem was that the things you crash into aren't things you'd expect to impede a plant's growth. :P |
| Jan 3 23:56:00 | 8m 00s | RollingFlames | Cool, I managed to set the world on fire. Reminds me of katamari, both in that you collect things smaller than you to grow and that there is little opposition. Could have used a timer or something to make the goal a little harder. Was fun while it lasted though, good job! |
| Jan 4 19:50:00 | 19h 54m | Father's Christmas Gift | Cool idea, could have used better presentation though. It seemed like you copy pasted lines for certain things, like the expensive gifts and pets, which was a little weird. It was sort of disappointing that the choices didn't affect the ending. Music was fitting! |
| Jan 4 20:08:00 | 18m 00s | Growing Pains | Cool game! Rather simple, but it works. It's easy just to stay near the top. The audio is the worst thing I have ever heard, the game would have been better without it... 8O| Love the face on the main character. |
| Jan 4 20:34:00 | 26m 00s | Ending | I don't understand what the point of the growing button indicator is, and the point when it covers the "hole" screen looks like it will be sometime tomorrow at this rate. The game itself is quite fun to play, the problem is that things aren't making much sense right now. |
| Jan 5 01:19:00 | 4h 45m | Soulless Capitalist Robots | Really polished game, though I was able to win incredibly easily by spamming "fuck you" in chat and picking steal every time until the other person gave up or left. ;) |
| Jan 5 01:56:00 | 37m 00s | GameApi VolleyBall | There are a few searing problems that don't appear to have been pointed out in the comments here, so I'm going to go out and say them. <br/> <br/>For one, there's a very good reason that people don't do 3D graphics using ray marching - this game performs like shit on my GTX 870m, and looks like it too. It's popular in shadertoy for lightweight vfx, but not games. Please stick to using normal textured triangles in future. <br/> <br/>I don't think you understand what Ludum Dare is. All of your submissions, including one on "terop2" that was just an unfinished chess game, seem to ignore the themes entirely. A random growing sphere on the other side of the pitch is NOT a direct **gameplay** link to either the growing or two button control themes. The games need to also be built from scratch, that is, not a repurposing of the same assets you made in a previous MiniLD or warmup. <br/> <br/>You might want to look into why "GameAPI" is taking up literally 40MB as a dll. I don't think even the linux kernel is that big. You might want to try using Unity. <br/> <br/>The gameplay itself is awfully simple. |