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Feedback comments for LD34
MrJoshuaMcLean's games and stats for all events →
| Timestamp | Since previous | Game | MrJoshuaMcLean's comment |
|---|---|---|---|
| Dec 15 03:26:00 | Snowball Fight | Pretty catchy tune and I like the Christmas atmosphere. Not much challenge, though - I can't seem to lose. Good work! | |
| Dec 15 03:33:00 | 7m 00s | SUPER PLANT FRENZY | Congrats on getting both of the themes in! Really like the critters and the music. Controls are a bit disorienting near the walls, but I had fun anyway. |
| Dec 15 04:07:00 | 34m 00s | The Mystery of the 2 Buttons | Cool idea. Second one is a bit hard. Could use some more sound/ambience, esp. footsteps and "death" sound. Right on with the theme use. |
| Dec 15 04:39:00 | 32m 00s | retrovirus | Pretty complicated. Could do with a tutorial, but I like where the idea is going. Music & sound is nifty too, if a bit lo-fi. And the editor certainly stands out, even if it's buggy! |
| Dec 15 04:44:00 | 5m 00s | Centi-Snake | Nifty idea. I really like the old-school vibe, and that you hit both of the themes. The movement sound is a bit grating, could maybe be a bit subtler. Some kind of music would help. Good work overall! |
| Dec 15 04:49:00 | 5m 00s | Ghoul | Really great atmosphere in this one. Little bit rough around the edges--too difficult and the goal's a bit unclear IMHO--but I really enjoyed the haunting ambiance. Good work! |
| Dec 15 04:56:00 | 7m 00s | Pizza Panic | Love the Game & Watch style, really works well with the two-button controls. And the music is pretty nifty. |
| Dec 15 05:51:00 | 55m 00s | NanoBit | I like that you've flipped the cliche idea on its head, so growing is bad. The problem with the Super Meat Boy comparison is having to hit the button to restart makes dying a lot more frustrating than in SMB. But you're certainly onto something here - keep it up! |
| Dec 15 18:21:00 | 12h 30m | Rainer | Love the minimalism here. Could be a little more visual cues on the different states - I found I was watching the meters more than the actual game art. But there's also a certain "zen" to the mood that I really like. Good work! |
| Dec 15 18:30:00 | 9m 00s | Personal Valley | Interesting control scheme, maybe too complex for two buttons. I like the graphics & audio. Took me a while to figure out what I was and what I was supposed to be doing but that could just be me. xD |
| Dec 15 18:37:00 | 7m 00s | OSHIYA! PUSH! | This is amazing. I remember seeing early images of prototypes on Twitter and thinking "Where the heck is this going?" Fun rhythm game! |
| Dec 15 20:19:00 | 1h 42m | The Story of the First Ants | Ohhh so THAT's where ants came from. I never knew! Great humor and a very interesting story. Personally, I wish there were more actual "game," and hitting up and down together is a bit finicky. But overall good stuff. |
| Dec 15 20:35:00 | 16m 00s | SupRunner | Hilarious concept. Well-executed, although kind of frustrating that there's no lose screen! |
| Dec 15 20:39:00 | 4m 00s | Cordinatos | I like how it fits the two-button theme, but switches the two buttons, almost making it feel like multiple minigames. Frustrating, minimalistic, but fun! |
| Dec 15 20:58:00 | 19m 00s | Survive | Maybe I'm missing something? The movement drains like crazy once I budge just a little bit. Kind of too hard because of the randomness. |
| Dec 16 02:51:00 | 5h 53m | Swarmonian Explorer | Nifty idea for controlling a whole bunch of things at once. Kind of hard to distinguish the specific parts, could maybe be a little larger or zoomed in more, but otherwise fun! |
| Dec 16 02:56:00 | 5m 00s | Sector5-0 | Cool stuff. That cgMusic thing looks interesting, and it worked pretty well here. |
| Dec 16 03:08:00 | 12m 00s | B0T-4NY | Hopelessly stuck 2/3rds through. Cool art and sound. Puzzles could be a little more open to alternate, logical solutions. Like, I have three containers, I shouldn't be required to use one specific kind of container to get water. But otherwise cool stuff. |
| Dec 16 03:38:00 | 30m 00s | Major Tom | Oh man, my machine can't handle this on WebGL at all - it's like 10 fps. Anyway, got it running on Windows. Cool ambiance with the music, nifty graphics. It's really challenging, but in a good way. Reminds me of old-school lander games. |
| Dec 16 18:48:00 | 15h 10m | Battle Rose | Great audio & graphics. Collision may have been a bit iffy in spots? Not sure if it was the game or just me. |
| Dec 16 18:58:00 | 10m 00s | The Parable of the Knight, the Clown and the Lawyer | Twine is super cool! One of these days I need to jam in it. Impressive writing - is there an ending? I couldn't seem to find one. |
| Dec 16 19:02:00 | 4m 00s | Ouroboas | Agree with rkhadder - q and c are more distant than 1 and 9 on the numpad. Could maybe be q and x. Some nifty ideas here, although the controls are confusing. I'd rather have a turn left / turn right, personally. |
| Dec 16 20:06:00 | 1h 04m | Deep Growth | Nice start. Start menu audio is a bit obnoxious, but the rest of the music is cool. Nifty graphics and a fun "dancing" mechanic - good start! |
| Dec 16 20:11:00 | 5m 00s | it grows! | Cool graphics and pretty fun. Would be better with an invert mouse option, and definitely needs some sound/music. I'd like to hear those doctors scream when you eat them! :] |
| Dec 16 20:13:00 | 2m 00s | Dancing Adventure | Nice start. Start menu audio is a bit obnoxious, but the rest of the music is cool. Nifty graphics and a fun "dancing" mechanic - good start! |
| Dec 16 20:26:00 | 13m 00s | G.R.O.W (Growth and Reduction avOidance Wing) | Really cool. Love the game-in-a-game and voiced sound effects and music. Collision with the + or - seems a bit finicky or maybe I'm just expecting it to be easier. xD Good work! |
| Dec 17 00:22:00 | 3h 56m | EarthWard | The music & graphics are great, and the controls are nice. Running out of fuel and getting basically stranded kind of sucks but otherwise the gameplay is cool. Loved the "I'd rather not play again" message - won't spoil it here. xD |
| Dec 17 04:27:00 | 4h 05m | Rolla Grolla Arena | Cool idea, a Smash Bros. feel with rolly physics. Graphics are simple but effective. Agree with rogberth about the Mario Party thing - like a 2D Bumper Balls. Music could be a little less repetitive. Interesting start. |
| Dec 17 04:42:00 | 15m 00s | Billy's Big Day | It's the Chansey minigame from Pokemon Stadium! Well, advanced a bit. Cool stuff. The music is fun and catchy, and it's nifty that the catching is timed to the music. <br/> <br/>Would have been nice to see a list of possible falling things and which were good/bad/powerups. Didn't take long to figure it out, but would have been good to get a heads up. Otherwise, great stuff! |
| Dec 18 20:45:00 | 40h 03m | Chris Rostcowsky - The game | Interesting idea. Subtitle is mildly offensive. Gets to be a bit hard because it's a little too random but otherwise nifty infinite runner. |
| Dec 18 21:02:00 | 17m 00s | Attack of Tomato | Tomato gets stuck if you invert gravity too close to the ground in a corner. Also, would be nice to have a visual cue when you get hit--I thought it was one-hit kill and didn't realize there was health involved. Could use a bit more art, esp. animations and sound. <br/> <br/>That said, excellent idea for two-button controls in a platformer and the design is pretty nifty. Tutorial level was a nice touch. |
| Dec 18 21:09:00 | 7m 00s | Alice had it easy | Interesting premise. Text could be a bit larger, and it would be nice to see the scene change more than Alice growing to reflect the meters on the left and right. But it's a cool concept for two-button growing and shrinking! Cool art and a catchy tune, too. |
| Dec 18 21:41:00 | 32m 00s | TRASH OR DIE | Cool concept for doing the growing. Could do with more variety in enemies and movement patterns. It's a bit too easy because you have to intentionally wander into their line of fire to get hit. There also seems to be some lag when the enemies are hit - this might be intentional, but I think it makes the whole experience feel less smooth. <br/> <br/>Overall a cool idea that could use some embellishment and polish. |
| Dec 18 21:46:00 | 5m 00s | MANE | Old-school aesthetic is cool but the text sound is a bit obnoxious. Pretty funny premise, great graphics and music. Horribly frustrating but I feel that's the point. xD |
| Dec 18 22:11:00 | 25m 00s | Lumberjack vs. Ancient Druid's Cybertree | Funny concept, cool music & sound, nice graphics & animation. Wish there was a bit more variety than clicking trees--maybe some could require multiple hits? Love the Unreal announcer parody. |
| Dec 19 01:13:00 | 3h 02m | The Mad Circle For The Glorious Dice Tower | Interesting matching game. Music is certainly unique - I especially like the creaky chair in the first level tune. xD |
| Dec 19 01:18:00 | 5m 00s | Snake Growth | Cool puzzle take on the traditional snake game. Would have liked higher resolution and some sounds but otherwise it's pretty solid! |
| Dec 19 01:30:00 | 12m 00s | Rogue Bladers: Cradle of disaster | The impact in this game is ridiculously perfect. Didn't expect I could throw - well, things other than tires (to avoid spoilers) - so that was cool. Turning around is annoying but otherwise the control is pretty solid. |
| Dec 19 01:37:00 | 7m 00s | PWANET PWOTECTOR | Nifty shooter with some adorable graphics and sounds. Kind of easy to die early on and hard to die later on which is a bit on its head, but the controls are solid. Although, I would have liked a fullscreen option because I kept clicking away from the window. xD |
| Dec 19 03:15:00 | 1h 38m | Fellowship | Goes quite a bit too fast, hard to readjust to click oncoming things with such a small resolution. Maybe could be scaled down to better see what's coming up. Otherwise, nifty graphics and the sounds/music fit nicely. Good work. |
| Dec 19 03:35:00 | 20m 00s | Combo Farm | Cool twist on the classic pipes mechanic. Reminds me of doing the pipes in SimCity, but with a Harvest Moon scenario. Would definitely work well on mobile. I'd like more from the music which gets a bit repetitive but the sounds are solid. Good stuff! |
| Dec 19 04:47:00 | 1h 12m | Nightlight | For a game called "Nightlight" this sure is dark! xD <br/> <br/>All kidding aside, I'd like the intro to be skippable. Also can't seem to get to the first plug unfortunately. :\ Might be related to me using keyboard controls? Speed seems to fluctuate a bit. <br/> <br/>Anywho, it's a cool premise and I love the character and atmosphere - wish I could see more. |
| Dec 19 05:05:00 | 18m 00s | Generic Tycoon Game | I like that the shortened "programmer" kind of looks like "programmer ammo." xD <br/> <br/>That said, it's a bit too fast and could use some kind of goal. Also would be nice to see how much of each thing I have. But for what it is, it's okay. |
| Dec 19 15:44:00 | 10h 39m | Wizard and The Sun | Neat puzzle platformer. Good progression, tight controls, decent graphics & ambient music. Sometimes frustrating in that VVVVVV sort of way but distinguishes itself with the teleport mechanic. <br/> <br/>Little nitpick: should say you can walk "through" spikes since you can't really walk *on* them. Other than that the text is pretty solid. <br/> <br/>The theme connection is a bit weak, but still probably my favorite entry so far. :) |
| Dec 19 20:52:00 | 5h 08m | Clouk | I'd like to see play this in a more finished version. Seems the mechanics are there, just needs levels. Good start! |
| Dec 19 21:00:00 | 8m 00s | Organ-izer | Kind of difficult with the random colors, but it's a really cool concept. Love the sounds & music - reminds me of Rareware N64 games, or minigames in Final Fantasy. |
| Dec 19 21:11:00 | 11m 00s | Hanami - Push-Up Farming | Pretty difficult to pay attention to both things at once but interesting concept. Would be super easy with two people though. xD |
| Dec 19 21:29:00 | 18m 00s | PinFootBall | Easy to play, fun and addicting. Would have preferred the opponent goalkeeper to be a little bit smarter, and some more variety (not that I have a clue how you'd do that effectively in this context), but other than that I couldn't stop playing. Cool stuff! |
| Dec 19 21:34:00 | 5m 00s | Acrodog | Man this game is hard. But it's fun and cute so I still want to keep playing. =] |
| Dec 19 23:43:00 | 2h 09m | White Rose | Looks and sounds pretty. Could use a bit more in the gameplay, like combos, multiple attacks, ranged attack, etc. and the enemies kind of crowd around you in an impossible fashion. But definitely a good start, and I like that your interpretation of the growing theme isn't just "something in the game grows because it can." |
| Dec 19 23:44:00 | 1m 00s | Growdom | Can't get to the Windows build. :\ |
| Dec 20 00:13:00 | 29m 00s | Slash Quest | Cool! Took me a while to realize how to cross the water but could just be my rusty old brain from too many LDJAM games. Or not reading the description. xD <br/> <br/>Otherwise, I really enjoyed this. Nice work. |
| Dec 20 01:17:00 | 1h 04m | Cottron | Is there auto-aim? Because it might need some polish. Cool music & sound. Pretty good start. |
| Dec 20 01:24:00 | 7m 00s | Re:sizer (VR Optional) | I'd like an inverted mouse option (yeah I'm one of those people xD) and the cursor doesn't seem to lock in the screen in windowed mode (are you using Screen.lockCursor? should work...). <br/> <br/>That said, really like the grow/shrink mechanic and the interesting things you've done with it. It's always a big ask to do something 3D during a jam but I think this is a solid start on mechanics. Cool stuff! |
| Dec 20 01:48:00 | 24m 00s | Super Scoot and the House of Ill Repute | Frustratingly difficult but so fun it's totally okay. Solid on gameplay and graphics, although music got a bit jarring eventually (too short of a loop) and I'd like to be able to go full screen or at least up the display resolution. |
| Dec 20 02:01:00 | 13m 00s | Slime Smasher | I think I'd rather have had silly sound effects than the "music" but it is pretty catchy anyway. xD <br/> <br/>Got through three slimes. Really quite difficult, but kinda fun. |
| Dec 20 02:14:00 | 13m 00s | HamsterX | Really frustrating to get started out but once you've got a decent little device going it gets interesting. |
| Dec 20 02:26:00 | 12m 00s | Abyssal Zone | Nifty puzzle game. Love the Game Boy aesthetic. Having to repeatedly turn the same direction is a bit annoying, but works well with the turn-based puzzles. Solid work. |
| Dec 20 02:57:00 | 31m 00s | UPSQUID | Clever control scheme to avoid automatic movement (which so many of us used!). Really like the audio too, especially the music. |
| Dec 20 03:06:00 | 9m 00s | Chaintanks | Not really enough in the way of defensive options and I kind of expect tank controls (because, y'know xD) but it's pretty fun. I like the sounds and the shooting is pretty polished. Would be cool as multiplayer, especially something like 32-player online battles! Although that might be overkill for its size. |
| Dec 20 03:13:00 | 7m 00s | Ourobos | Nifty little Metroid tribute. Impressive amount of content & gameplay for such a short period of time. |
| Dec 20 03:24:00 | 11m 00s | CMDR LR | Pretty hard, but quite fun. Good stuff. |
| Dec 20 04:10:00 | 46m 00s | Tubutten Beetle | Sprites are kinda big which makes it hard to react in time. Rolling up the walls is pretty clever. Could have a bit more variety, but good start! |
| Dec 20 04:27:00 | 17m 00s | Jumping J.A.C.K. | The utilization of two buttons is pretty cool, and the hookshot feels pretty neat. Probably enough challenge without the limited thruster - this was a bi frustrating to run out of. Otherwise cool stuff! |
| Dec 20 04:29:00 | 2m 00s | 2 Roll | I like that you focused on the "two" part of the two-buttons and implemented two in the mechanic as well. Nice meditative music. Simple gameplay, but entertaining nonetheless. |
| Dec 20 15:52:00 | 11h 23m | GeoGrowth | Interesting music and fun graphics. In-game instructions could have helped and it would have been nice if it didn't eat my mouse so I could reposition the window, but otherwise good work. |
| Dec 23 18:50:00 | 74h 58m | Volve | Cool music. Camera was a bit stuttery - not sure if it was framerate or something else. |
| Jan 4 23:51:00 | 293h 01m | Cityblock | Interesting concept. Could have used a "what's coming next" display, and was a little confusing at first. Good sound & music. |