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Feedback comments for LD34
MaulUdder's games and stats for all events →
| Timestamp | Since previous | Game | MaulUdder's comment |
|---|---|---|---|
| Dec 14 03:30:00 | Rapunzel | Instead of measuring time, measure length of hair? | |
| Dec 14 03:45:00 | 15m 00s | Are you grown? | Pace too slow. |
| Dec 14 03:49:00 | 4m 00s | Sphaera | Quite hard :). |
| Dec 14 22:04:00 | 18h 15m | Morse GRO | Because you insist on judging on the original version (a somewhat fair point) I deducted 2* from Fun. Timing in between letters was very difficult for me. Now with the wait it becomes playable and I actually have some flowers to maintain :). <br/>Nice story and I think this could be required fun for those learning Morse. Possible stuff for easy/(normal?/)hard differences (or options): the waiting in between letters and not changing codes for the products. <br/> <br/>. - phone home, will never forget! |
| Dec 14 22:16:00 | 12m 00s | The Ghost Engorger | Nice touch to have the red and green around the enemies. And cool you can get stuck before reaching the exit haha :). <br/>Wish I could hold down the cursor keys and not have to press them only when changing directions. |
| Dec 15 00:07:00 | 1h 51m | Flowershop Tale | Kudos for the art and sampling (is that you? :) ). Gameplay-wise could have used way more but seems you're already aware of that. |
| Dec 15 00:53:00 | 46m 00s | AvsL | Made me grin :D. I won every time though (played alone ;( ) |
| Dec 15 01:45:00 | 52m 00s | Astronaut Runner | Nice touch with the online high scores :). |
| Dec 15 12:32:00 | 10h 47m | Crabby Puzzles | Very enjoyable! Sometimes a bit too much what feels like random trial and error. The earlier portal level took me way too long (also my own fault for not trying to remember what happens :) ). |
| Dec 15 13:02:00 | 30m 00s | SKYBOUND | Unfortunately I couldn't run it under OS X due to no frameworks being present. Starting with "@rpath/SDL2_image.framework/Versions/A/SDL2_image". <br/> <br/>Under Windows 7 I get a crash (window already opened, white content) with "SDL2_ttf.dll" pointed to as the fault module. System missing a required font maybe? |
| Dec 15 14:49:00 | 1h 47m | Lumi | "Try not to suck" Thanks for those helpful distracting messages :D. Agree about making the margins a bit bigger, I'm already so bad at these reaction games as-is :). <br/> <br/>OS X version didn't work without proper permissions on the binary. Here's a fixed version: <br/>http://files.benvista.com/ludumdare/34/Lumi-v021-OSX-AwfulMedia.app.zip <br/>(can make it .rar if you insist. But at least .zip works OOTB) <br/> <br/>And here's the virus scan analysis (please do compare the files yourself as well) : <br/>https://www.virustotal.com/en/file/13ba9c8c8d384b14244f5762543667914ebbcc15376efb62fb45d7abcbc41964/analysis/1450189520/ |
| Dec 15 19:02:00 | 4h 13m | 01 | Thanks for the explanation (if only I read it earlier :) ), that helped a lot. What would also help is if the current assignment can be looked up somehow. I'm returning to it now a few hours later and I forgot the details. Refreshing means starting over again. <br/>Anyway, great idea! |
| Dec 15 20:18:00 | 1h 16m | Yggshroom | Very nice, keeps me busy :). Never beat my 2m10s on one of the earlier tries. Seems like I shouldn't neglect the generator as it runs less efficient the more it is damaged. Or am I imagining things? :) |
| Dec 16 11:34:00 | 15h 16m | Sphere Co.™ | Enjoyable game! Played it all the way through. Best for me was the mood. <br/>OS X fix didn't work for me, although it gets further that way (actually see some Java thing bouncing in the dock, withouth the config fix it never does that). I tried with JRE7, update 79. |
| Dec 16 11:54:00 | 20m 00s | Gabriel can grow. | Lovely! |
| Dec 16 12:18:00 | 24m 00s | Hyperspace | Like sanojian I didn't know I should be picking up the crates (I thought they were bricks trying to destroy my ship, then I RTFM) and was quite bored as there seemed to be no challange. That all changed! :) |
| Dec 16 17:52:00 | 5h 34m | Zen Roots | Zensational <3 |
| Dec 16 18:19:00 | 27m 00s | Ortogonalis | Simple and hard to master, I like that. Quite hectic, often struggling to recover when I do something wrong with the control :D |
| Dec 17 20:14:00 | 25h 55m | Combat Hell | Awesome game already! Once I turned off the accidentally enabled hard mode on first start, it actually became fun :). Would be nice if the enemies weren't always going to hit you if you don't move. Say hi to that weirdo shopkeeper from me :). |
| Dec 17 20:59:00 | 45m 00s | Super Snowball Roller Mayhem 3000 | Very jolly! <3 |
| Dec 18 07:28:00 | 10h 29m | Frog Well | Wait.. you can do WHAT mid air?? That changes the game a lot :). Finally was able to escape. |
| Dec 18 07:46:00 | 18m 00s | Upright | Difficult levels (sounds familiar -.- ). But it's about the game mechanics and that's solid. Thanks for the post-compo release! |
| Dec 18 19:09:00 | 11h 23m | Andi, You're a Star | Curious about a post compo version. Sure hope that forced refreshing gets out :D. |
| Dec 19 12:43:00 | 17h 34m | From the Deep | Clever use of controls. Took a while to overcome the first purple wave. Reached "THE END" eventually :). |
| Dec 19 12:52:00 | 9m 00s | Feed The Hole | Liking the concept very much, but a bit on the short & easy side. |