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Feedback comments for LD34
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| Timestamp | Since previous | Game | lucentbeam's comment |
|---|---|---|---|
| Dec 15 15:57:00 | Dungeon Wheel | Nice! Well executed and has some great polish. <br/> <br/>It's an interesting mechanic, but I felt like it got stale a little quickly. There is almost always a "correct" choice - only occasionally, when both you and the enemy are getting a powerup, do you have to pause to consider your next action. I think small tweaks that would improve it would be to either make the roll button toggle a little 'power' minigame (so that the intensity of the roll was dependant on how you press/release) or to let players press a button to try to stop the spinner early. Either of those would adhere to the theme and attach a stronger sense of agency to the gameplay. | |
| Dec 15 18:05:00 | 2h 08m | Farmers Struggle | Very nice and soothing music - appropriate for the pace of the game. |
| Dec 15 18:10:00 | 5m 00s | Harlequin | Pretty interesting set of nicely coupled mechanics. Great job on designing a solid little game! |
| Dec 16 00:10:00 | 6h 00m | Waffle Hunters | Neat little idea. I like the "go at your own pace" infinite runner thing it's got going, and the music and art was very peaceful. <br/> <br/>As others have said, there are some funny bugs about jumping and menus being off. I fixed the menu by making sure to set to my native monitor resolution on the unity launcher. |
| Dec 16 00:20:00 | 10m 00s | More. | Huh, so... I haven't a clue what to make of this. It seems like the home is the thing compelling me to drink, but it's odd that the invisible wall pushes you back toward the river as it grows. I just.. I have no idea if I missed some mechanics or something. <br/> <br/>Anyway, FYI, for whatever reason the sound_walk audio didn't play for me. |
| Dec 16 00:45:00 | 25m 00s | Botany | The chorded input was a little difficult to get used to, but by about half way through the game I got the hang of it and felt proficient. I enjoyed the humor and the final boss fight. Really well done! |
| Dec 17 00:16:00 | 23h 31m | Alice had it easy | Interesting challenge! I got to day 12. The double taps were a nice take on expanding the controls, though I found that I frequently messed up my intended action, particularly when things started moving fast. Though that's to be expected to some extent. <br/> <br/>Anyway, great work! Looking forward to the DLC. |
| Dec 17 00:47:00 | 31m 00s | Super Scoot and the House of Ill Repute | Whoa! Really great entry, albeit a bit tough. Awesome job picking a good clean design with a very appropriate scope. |
| Dec 17 01:36:00 | 49m 00s | Sector5-0 | Neat! Really fun little game. Definitely will look in to cgMusic - that was solid stuff. Awesome work on your first entry! |
| Dec 17 13:01:00 | 11h 25m | Wings of the World Tree | Great work! This was a little confusing at first - I think the interaction with the ground made gliding harder - but once I got the hang of it, it felt really nice. <br/> <br/>I really enjoyed the music. It's reminiscent of Zelda 2 :) |
| Dec 19 03:17:00 | 38h 16m | WIP55 | Neat little game! I like the procedural levels (they are, right?) but I did get stuck between 2 platforms at one point. I think the biggest next step it needs is jump height that's sensitive to the duration of keypress, a la Mario 1. <br/> <br/>Also, for the sake of making an executable package, I recommend you look into py2exe - it really works quite well, though you may have to google a setup script to run it with pygame. |
| Dec 19 03:41:00 | 24m 00s | Burgeoning | Wild! Certainly an interesting game, captures a very hectic mood.. but maybe that was the point? |
| Dec 19 03:50:00 | 9m 00s | Frolf | Haha, very nice. The audio is just great. So care free! |
| Dec 19 03:59:00 | 9m 00s | Let It Grow! | Damn hippies! They need to get a job and leave my plants alone. What kind of berries am I growing, anyway, that they're so intent on smoking them? |
| Dec 19 15:37:00 | 11h 38m | Carket | Neat! I like the swapping colors mechanic. Really keeps you on your toes! |
| Dec 19 16:35:00 | 58m 00s | Epic ooze escape | Nice game! Very creative mechanic for a roguelike. As was stated, it would be nice to have touched up controls - going between keyboard and mouseclick for looting was a little cumbersome. |
| Dec 20 00:04:00 | 7h 29m | RPG Simulator 2015 | I played it three times... |
| Dec 20 16:25:00 | 16h 21m | Grow Pandora | Hey, very fun little game! I found it a little frustrating that units would just stand still between waves (didn't feel like I had a solid control over things), but that's minor. It was still an interesting blend somewhere between tower defense and RTS. Did you make the music? |
| Dec 20 16:37:00 | 12m 00s | O Christmas Tree | Neat game! As was mentioned, some hotkeys would be hugely helpful - it was pretty tough to manage the trees via clicking only. I only sold 1 tree :( |
| Dec 20 17:08:00 | 31m 00s | Mood Swings | This was a clever idea! I enjoyed inferring the story through color and sound. |
| Dec 23 14:56:00 | 69h 48m | Snekklr | Really great control scheme and gameplay idea - very clever use of both buttons. Simple but effective. |
| Dec 25 01:10:00 | 34h 14m | Flame Turtle | Nice! Great job incorporating both themes, and a very fun concept. A few minor comments about the controls: it would be nice if the turtle turned faster relative to its forward movement, and it would be great to be able to hold the button down without having that small "hiccup" before the turtle starts continuously moving. Both of those things together would make the controls a lot tighter and help with being able to successfully navigate the mazes. |
| Dec 25 01:26:00 | 16m 00s | Feed your demon | Great visuals, music, and mood! As others have said, the slow attack feels needlessly punitive, and on top of that the hitbox seems a bit small (or lower on the screen than expected?). Once I got used to it, it wasn't so bad (I had to sort of "joust" enemies), but I still think it warrants changing. |
| Dec 25 01:39:00 | 13m 00s | ADDA | Alright, I'm going to attempt to rebut Stuntddude's statements. He's acting like it's the end of the world, and has no sense of diplomacy. The game took a little getting used to, but was fun and a little silly and not at all unreasonable for anyone who's willing to practice for more than 30 seconds. It seems to me that the name is referential to QWOP, and supposed to feel a little out of control. I was fine with it. <br/> <br/>If you weren't going for the "out of control" feel, I would suggest that the turning rate be slowed down slightly to allow for more precise angling. Perhaps double-tapping a direction could do a faster turn, but the again, complicating things may not be for the best. <br/> <br/>I would suggest, however, that the player's sword disapppear for a shorter amount of time after a hit. |