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lucentbeam

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TimestampSince previousGamelucentbeam's comment
Dec 13 13:51:00 Screwy Louie Oi! I tried for a while, but the level with all the spikes (the last, perhaps?) was really tough. I didn't actually stick around to beat it because the music got pretty grating. I mean, I get what it's going for, but it made it tough... Anyway, only on the second time playing did I realize that the blue pills made you jump higher. Did any other pills/candy have an effect? I think it's fine for the blue pills, since you built the levels out to show that you needed them, but if the others have an effect it would be nice to see something more explicit about it.
Dec 13 14:05:00 14m 00s SuperNinja Fun little game, I enjoyed teleporting once I realized that you teleport to the cursor. As others have said, it would be nice if the attack area was larger. I also think it would be a big benefit to have the character attack in the direction you click, not just forward, so that you could move away from enemies while attacking. I found myself expecting that to be the behavior as I was playing. Also, just a quick heads-up: on levels that are vertical it can be nice to have the camera lead your character when you're falling, rather than follow behind. I went upward in the level and killed all of the slimes on those platforms first (it was fun phasing around platforms), but then when I came down I was near pits and slimes. Not getting much heads-up as I came down was a little nerve-wracking.