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Feedback comments for LD34
kirbytails7's games and stats for all events →
| Timestamp | Since previous | Game | kirbytails7's comment |
|---|---|---|---|
| Dec 15 07:29:00 | Dryad | Nice! I like the ambiance. It's a little weird having to navigate the menu with mouse and play with keys, though. | |
| Dec 15 07:33:00 | 4m 00s | zooMzoo | Very nice! I like the use of the two button controls for a lot of actions. <br/>The WebGL version hits an out of memory crash! |
| Dec 15 07:39:00 | 6m 00s | Melissa - A Game of Choice | Interesting format! The intro sequence is lengthy. |
| Dec 15 07:42:00 | 3m 00s | Vice Grip | Interesting premise. I like collecting the things to use against the boss. |
| Dec 15 07:53:00 | 11m 00s | Super Secret Self Aware Desert Dash | Very fun! I like the feel and I love the audio. <br/>Some of the resolutions are off. |
| Dec 15 08:01:00 | 8m 00s | Attack Of The Radioactive Octopus From A Planet Near Mars | Nice. I like the idea of controlling multiple tentacles that way, though it seems like if I just focus on a couple of tentacles the game won't end, as I'll spawn new ones as the old ones die. |
| Dec 15 08:12:00 | 11m 00s | Marble Tree | Nice. It definitely needs something more to avoid being almost trivial (it's always put a marble down unless a neighbor is the same color), but it feels nice to play. |
| Dec 15 08:24:00 | 12m 00s | Sproutsong | Nice. It feels like there should be more to do, but I like the variety in the flowers that are present. <br/>Playing in the embedded player doesn't work well with the space bar? |
| Dec 16 06:47:00 | 22h 23m | Stargazer | Very nice atmosphere! I feel like the placement of the fires could be better so that I won't wander off aimlessly somewhere. |
| Dec 16 07:09:00 | 22m 00s | Lillypup | Nice idea. I like how I can see all of the abilities from the start. It makes it exciting to go and find them! |
| Dec 16 07:11:00 | 2m 00s | Bay Col ! | I could hear some audio from the game when I clicked around, but nothing rendered beyond a blue square. =\ |
| Dec 16 07:23:00 | 12m 00s | Mobsferatu | WOOOOO! |
| Dec 16 07:30:00 | 7m 00s | Vine | Butterflies! :D |
| Dec 16 07:42:00 | 12m 00s | Grow Pandora | Nice. It was hard to figure out what to do (I thought it was a tower defense game, so I didn't think I needed money to build units), but pretty fun. I couldn't tell which effects were my units dying vs. enemies dying, though. |
| Dec 16 07:53:00 | 11m 00s | Parse The Sky | Very nice atmosphere! There's something I don't like about the controls, maybe the camera behavior or just that I can't tell which way is up, but as a whole it feels very good. <br/> <br/>Reminds me of: http://kotaku.com/a-game-that-imagines-a-happy-ending-for-a-tragic-loss-1742203440 |
| Dec 16 08:06:00 | 13m 00s | Simultaneism | Good implementation of the concept. I like how I wasn't expecting the multi-tasking at first. The UI could be a bit more intuitive, but who has time for A/B testing for a jam? ;) |
| Dec 16 08:18:00 | 12m 00s | Proud Sprout | Nice. I feel like the controls could be better implemented with regards to the theme (i.e. it feels like a design that warrants more buttons), but otherwise not bad! |
| Dec 16 08:25:00 | 7m 00s | Homeworld | Simple and fun. I feel like the laser powerup is underwhelming. It should extend out further and/or last longer? |
| Dec 16 08:38:00 | 13m 00s | Wild Growth | Nice. I like the choice of colors and visuals. (But why Eb's when collecting orbs??) |
| Dec 16 08:48:00 | 10m 00s | Midnight Runner | Very stylized! I like the feel, though the random generation is pretty shaky, and the enemies don't feel terribly meaningful as a source of points since there are already point orbs, nor as a reason to dash since I want to dash to just avoid things. Fun to play, though! |
| Dec 16 08:59:00 | 11m 00s | Yggshroom | Simple and straightforward. It gives me a thing to do, and I do it! I feel like I didn't understand the game from the instructions. |
| Dec 16 09:05:00 | 6m 00s | Matsoj's Planet Defender | Simple and fun. Nice job! |
| Dec 16 09:51:00 | 46m 00s | A Shot in the Dark | Nice! I'm not 100% on all of the mechanics (elevators? especially illuminated ones), but it's solid. I like the reflectivity of the surfaces so even if I miss, I still get information. |
| Dec 16 22:42:00 | 12h 51m | Tubutten Beetle | Well done on a first LD! I also like the effects on the beetle for speeding up - the squishing against the wall, the shaking of the frame, etc. |
| Dec 16 22:43:00 | 1m 00s | Potatiana Jones | Nice. The seed shooting feels pretty solid. <br/>Regarding the yellow platform, consider having it instead wait for a certain amount of time and then move at a reasonable speed, which should accomplish your intended goal without being tedious (and not reveal itself if viewed from the side). ;) |
| Dec 16 22:47:00 | 4m 00s | Interstate 34 | Nice. It's goofy and fun! Be sure to have a kill plane in case the player falls off. |
| Dec 16 23:01:00 | 14m 00s | BoltStorm | Nice. It's kind of hard to see the enemies coming with the camera angle and the color choices. |
| Dec 18 06:44:00 | 31h 43m | Give up Hope | I can't get the executable since Microsoft thinks there's a Trojan associated with the download. =/ |
| Dec 18 06:53:00 | 9m 00s | Dont ask me to stop being a pig | Very nice! Seemed like the gorilla was definitely harder than the lion, and it felt a lot like I could mash and just dodge as needed, but still fun. |
| Dec 18 07:09:00 | 16m 00s | Growth | Not bad. It feels like there's no motivation for action in the game? Like, there's no tension to make the gameplay enjoyable, I feel. I kind of want it to not be turn-based, so that I can sit back and watch the crops grow and then have to time when I harvest them that way. |
| Dec 18 07:12:00 | 3m 00s | Sweet Tooth Mouse | A nice start! Also, never admit that the product's unfinished. ;) Own it! Make it showy! "Well done! You win! Hooray!" after the first level, or something. |
| Dec 18 07:16:00 | 4m 00s | Ultimate Panda | Simple and a nice concept, like a beat-em-up where the movement is done for you. Nice! Audio would be nice, though. |
| Dec 21 03:19:00 | 68h 03m | SportsRaces | Nice. I didn't get a good sense of the theme from the game, and some music would have been nice. Nice visual aesthetic though! |
| Dec 21 03:25:00 | 6m 00s | DeepHunt:Procedural gen. survival | Nice. It's hard to tell what to do immediately, though. Perhaps you could use more diverse colors so it's easy to tell things apart? Also, your game over screen icons are hard to identify. |
| Dec 21 08:03:00 | 4h 38m | DUO | Very nice! I really enjoyed the mechanics, though they were hard to understand without explicit description (though I'm sure there's a more effective UI that could be done). <br/>Also, I got past the part with the pillars of the same height that you need to tumble across, but I ended up soft-locking the game in the tunnel by falling off of my collapsing tower onto an inactive but not destroyed block, so I couldn't move. |
| Dec 29 06:59:00 | 190h 56m | BUBBLEGUM UPPERCUT! | Nice, good use of two buttons. I would have liked to have had an easier time of aerial movement after an uppercut, since platforms would sometimes end up pretty far apart. |
| Dec 29 07:04:00 | 5m 00s | Crusher Escape Race | Nice work for such a short period! I like the way the car controls. |
| Dec 29 07:16:00 | 12m 00s | Feed Mother | Nice. I enjoyed the flocking behaviors and the player movement. It took a while to understand what to do, though; I didn't know what was good or bad for a while. |
| Dec 29 07:32:00 | 16m 00s | BALLS! | Very nice! I enjoyed the particle effects and the use of a second camera for the zoomed-out view. The menu seems poorly designed, though; you could put instructions there instead of in-game, and there seems to only need to be one button, so you could probably also use key input instead of mouse. |
| Dec 29 20:39:00 | 13h 07m | Row Row Row Your Goat | Nice. Definitely a lot of content. I like the style, though there are some oddly inconsistent elements, e.g., the SFXR sound effects against the more instrumental music, or the unique font for the FREEZE text. |
| Dec 29 21:59:00 | 1h 20m | When in doubt...C4 | Very fun. Oh, right clicking reduces the charge. Well...I didn't want that anyway. ;) |
| Dec 30 06:02:00 | 8h 03m | BitBit Revolution | Simple, and it works well with the music. Any real computer would only use numbers that are powers of 2, though. ;) |