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Joror

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TimestampSince previousGameJoror's comment
Dec 16 23:53:00 Mobsferatu Great execution & feel!
Dec 17 23:27:00 23h 34m Stargazer Great feel to the game, and the puzzles fit with your narrative well! <br/>But after two puzzles, I really did not feel challenged enough anymore. Some diversity/more difficulty in the puzzles would be a good addition.
Dec 17 23:53:00 26m 00s Shroomys quest for fuel Took me a little while to figure out what did what, but the unique controls &amp; mechanics were worth it! :)
Dec 18 00:10:00 17m 00s Edo Arena Interesting mechanic - feels a bit restrictive without other movement keys until the 'jumping' kicks in. The upgrade system is nice, it provides some good goals to work towards! <br/> <br/>Some bugs: was sometimes stuck in enemies, where my swings would not hit. Sometimes powerups seemed to be outside the play area. <br/> <br/>Improvements: Different colors for powerups. Visualize place where your character is hit by enemies for better feedback to the player.
Dec 18 00:15:00 5m 00s Need For Seed: Undergrowth Cool little game. Had some time figuring it out a bit. The screen gets a little too cluttered at times to see where I am. All-in-all pretty nifty.
Dec 20 14:29:00 62h 14m Forest Wars A bit long on the explanation, and when I finally got it, I needed to click a bit too furiously. :P The buildings obfuscate the other things a bit. <br/>Interesting base concept, but I would suggest perhaps making it turn-based to give a little more depth.
Dec 20 14:32:00 3m 00s It really Hz It would really help if the learning curve was not a brick wall :D
Dec 20 14:37:00 5m 00s Blood Cleaner Nicely made! Not my favority genre, but I like how you simplified the concept by automating the shooting and taking away the horizontal movement.
Dec 20 14:42:00 5m 00s Dizzy Skies Controls were a bit hard to 'feel', and I did not seem to have more maneuverability than my opponents - this makes pulling moves on them a bit difficult. <br/> <br/>Potential improvements: Shoot more bullets &amp; shoot them faster. Be faster / more agile than your opponents. Add some 'speed' visualization. Perhaps a trail line.
Dec 20 14:49:00 7m 00s SnakeRPG Interesting concept! I like innovation of the snake-to-rpg conversion :D <br/> <br/>I would make hitting the walls not so deadly, or make it so you do not start over again when you die that way ;)
Dec 20 15:11:00 22m 00s Drought Great little game! I really got into it, and it has a good learning curve - 341 seconds on my first try.
Dec 20 15:21:00 10m 00s GMO Overgrowth Fun shooter game - was a bit bored until I got the shooting upgrade, then I made salad all day. Could stand with a few scarier plants. (cacti?)
Dec 20 15:35:00 14m 00s Destructive Power That start menu background was a little too busy on the eyes. :D <br/> <br/>Fun game, but could easily get very far with just dropping spikes. Then it accelerated a bit and I had to use bombs, but it quickly was too fast at that point. <br/> <br/>Some more diversity would be cool, but a nice start. (score: 1890)
Dec 20 15:44:00 9m 00s Rebel Dancer Poor decapitated dogs... Tap-and-kill dancing - quite unique! But I did not find much challenge in the gameplay alas.
Dec 20 15:49:00 5m 00s Frontman Cool concept, the difficulty seems a bit too easy tho, which made switching characters feed a tad useless. <br/>A stronger "for this type of enemy you need this bandmember" would be helpful.
Dec 20 16:16:00 27m 00s The Supernova is Expanding, Scram! I unfortunately killed more people than I rescued... but eh they were going to die anyway! <br/> <br/>Nice music &amp; drawn graphics, but the gameplay felt a bit too simple.
Dec 20 16:26:00 10m 00s Concrete Jungle Very nice feelgoods and mechanics (vine-dynamics?), but the difficulty seemed a bit too easy. <br/> <br/>Flowers at the end was a good touch.
Dec 20 16:48:00 22m 00s BoltStorm Nice graphics &amp; feel, gameplay does not evolve much beyond the start tho. <br/>(different weapons / followers / enemies)
Dec 20 17:03:00 15m 00s Growees Nice smooth feel to the game &amp; graphics. The puzzling itself seemed a bit too simple, but also a bit too complex at times - when you don't 'get' it, there are not many hints/ways to progress.
Dec 20 17:08:00 5m 00s Don't Mess With Totems Very nice graphics and jump / screenshake feel! The mechanics itself are nice, but a bit simple - maybe a few more variations would have been nice (powerups? slimey totems?)
Dec 20 17:16:00 8m 00s World Grower - Growth of the civilization A nice solid start for a builder game! <br/>The added dimension of exploration is cool, but would be more interesting if there were more fields available, so you could make more tactical decisions. <br/>A goal, or special reward when you reach money/citizen/size nr X would be essential too. :)
Dec 20 17:50:00 34m 00s SUPER SCIENCE CORP Great polish! Love the voice-work, it really upped the mood. Movement and shooting feel good, maybe an added 'dash' move might have been cool to add some diversity there.
Dec 20 17:55:00 5m 00s Belly Smash The opening japanese babble was really good. :D gameplay is simple but effective.
Dec 20 18:00:00 5m 00s Desperate Vessel Interesting mechanics, but the game could really benefit from starting out slow (less debris), and then ramping up. <br/>Some powerups falling down would be cool too.
Dec 20 18:10:00 10m 00s Honourable East India Company As a Dutchie, I doth protest to the theme of this game! ;) <br/>Looks like an interesting start to a strategy game, but it lacks a good 'hook' to get the player invested.
Dec 20 21:13:00 3h 03m Story Into Jungle The panda feels oddly fast for you know, a panda. :D
Dec 20 21:22:00 9m 00s Angry Man Got stuck a lot just raging infinitely between two points and a baby carriage. Really nice art, animations and effects, but gameplay not playtested enough. <br/>(probably a time-issue, LD forces us to really try and make a balanced investment)
Dec 20 21:27:00 5m 00s Armada Defense I 'learned' by doing and observing. Then went from dying to owning. ;) <br/> <br/>Not much content after that but still a solid lil game. :)
Dec 20 21:33:00 6m 00s Boo's Adventure Cute little physics game, short enough runs to try and repeat a lot! :) Got to level 10ish
Dec 20 21:40:00 7m 00s Heart & Soul I'm bad at these type of games... :) but still felt that the game started wayyy too difficult. Start simple, then slowly ramp up! <br/>That the guys' length decreased over time really amped up the difficulty too. <br/>If you can fix that, then this can be a fun ambidex music game. (for not so ambidex musicy ppl like me ;))
Dec 20 21:48:00 8m 00s Seven Cannon Army Nice graphics! Gameplay felt a bit odd, switching guns felt a bit ineffective. Maybe I was mission some interaction (I read about shields?).
Dec 20 22:02:00 14m 00s Director Morse Interesting concept! Liked the morse thing! But even in de post compo I could not turn with R1... :(
Dec 20 22:07:00 5m 00s Room Sprinter You should rename the "Web" link to "Windows", since it is a downloadable Windows build. :) <br/> <br/>Splitting the source and windows build into two downloadables is also better - 340+mb is a bit too much to download for just the game.
Dec 20 22:15:00 8m 00s Doomsday Preppers It is an incomplete game, so you'll lose some stars for that, but my feedback: <br/> <br/>Nice moody music &amp; snappy graphics! The interaction system looks solid enough to build on. <br/> <br/>To progress to a game, really think on what your unique angle is in survival. Simply surviving is not really that interesting. You need some adversaries, or a well defined separate mechanic&amp;goal, to which the survival mechanic adds some tension.
Dec 20 22:28:00 13m 00s A Fox's Garden The learning curve and game speed felt a bit too slow. Not enough interaction, and too much waiting in between. <br/> <br/>I did like the foxy gardener and music theme. :)
Dec 20 23:00:00 32m 00s Gingerbread Simulator 2015 The .love file will only be runnable if people also install the LÖVE framework: https://love2d.org/#download <br/> <br/>(easy install on windows, which will add a file-association with .love files)
Dec 20 23:09:00 9m 00s Colony 3028 Poor space-shuttle! It should have landed on the ducks... <br/> <br/>Funny builder, a bit too hectic, with a brick-wall learning curve. Slow it down, simplify it, and keep the humor. :)
Dec 20 23:28:00 19m 00s Grow a Beard! Fun set of mini-games! :D Very original angle and execution. A tad difficult, but I settled for a minor beard - to trump your mother.
Dec 20 23:35:00 7m 00s Vector Color War Interesting side-shooter! Movement felt ok, but the firing was delayed, making the overall feel out of sync. <br/>The speed should be cranked up a bit. (instead of an 'normal' and 'hard' mode, just start with normals and progress to 'hard')
Dec 20 23:43:00 8m 00s Bonsai Master I really like the concept, but the execution feels a bit too unstable. The challenges are often already 'ok' when they start, and the growth feels too uncontrolled. <br/> <br/>Improvement: Less dense branches and leaves, so you can really accurately prune?
Dec 20 23:53:00 10m 00s The End Of Radio I always like exploration games, and this one has a cool new way for it! <br/>Somehow I did not find a city to restart with, which kind-of limited my playthrough. <br/>Do explore this concept further! :) <br/>(a more finely tuned random map could fix that)
Dec 20 23:58:00 5m 00s Last Will A simple game (I think?), which either needs a little more explanation or a faster pace. I did not feel in control much. <br/> <br/>(The intro is cool, but a little too slow-paced as well. LD players are a fast-paced lot usually ;))
Dec 21 00:13:00 15m 00s Bee Cannon Fun base for a game, but there are some things holding it back: <br/>- your bees take -a lot- of time to return. That is me doing nothing. <br/>- if a bird eats all your bees? what then? <br/>- I want to get more bees, how? <br/>- Damn birds need to be gone! Add a way to defeat / run off birds. <br/>- More bees, that screen needs to be fully abuzzing, and me doing alot of beeshootin'
Dec 22 20:15:00 44h 02m Rolla Grolla Arena Interesting local multi-player game - simple but effective. Would require some more interaction to bring it up a notch. (some way to go up again, or powerups) <br/>Sound... well that needs some changing. :)
Dec 23 00:32:00 4h 17m OVERGROWN . UNDERFED Verrry nice graphics &amp; feel. But lacking an interesting mechanic... but improve on that! The feel is right on this one. :)
Dec 23 00:38:00 6m 00s The Fastest Trigger In The West Great mood &amp; graphics! Needs a little gameplay more depth perhaps, but that is what two button gunslinging brings ya. :D
Dec 23 00:51:00 13m 00s And the world kept on turning Very simple controls, but nice gameplay with it! Well done! Switched to fullscreen to enjoy the visuals. <br/>Difficulty wise the 3rd one (with the 3 side-locations) just had me failing too much, which kept me from progressing on a nice learning curve. But I tried beyond what I normally would to see what the next level would bring. Alas, my reflexturnhexskills were lacking...
Dec 23 21:51:00 21h 00m Slash Quest Top notch, smooth polish all around. :D <br/>(and a nice hook with the StarWarzes ;)) <br/> <br/>Core is good, might need some control tweaking to make the swing startup a little slower (to give players a little more control)
Dec 24 00:18:00 2h 27m The Tie Game A fun triple theme whammy! The 'get bowties' part is something I ignored... just avoiding the ketchup was paramount!
Dec 24 00:25:00 7m 00s Feed Me! Was trying to row both oars at the same time (as one should?) but was not getting places fast... my pet fish died alas, only after a little bit of fishin'
Dec 24 00:28:00 3m 00s Harvestown Interesting slow pace mood. Without win/lose it is hard to invest attention though. <br/>The music inspires for a casual-play grow-yer-town game, which runs in the background somewhere. I would like that. :)
Dec 24 00:41:00 13m 00s Wayward Souls The platforming fall-randomness was a bit weird as a mechanic, but I enjoyed the voice-acting and humor.
Dec 24 00:44:00 3m 00s Archangel Not a fan of these types of games, but this one felt solid in controls and curve (altho I did not live long) and had an interesting theme. :)
Dec 24 00:50:00 6m 00s Root-gen I dig the visuals! A tune would be needed to complete the mood, which is nice. <br/> <br/>Gameplay feels a bit in flux because the root random movement is a bit too much, which is random-death when forced close to walls. <br/>Love the growing of you own roots, very lovely effect. <br/> <br/>Improvements: With the timer already providing a lose-condition, you could have removed the death-on-walls one.
Dec 24 00:57:00 7m 00s Growing Gertrude Nice little game, light in scope, but simple satisfaction to be had. Nom nom ya squid!
Dec 24 01:03:00 6m 00s Harry The Unusually Happy Worm I dined mostly on human flesh. It was good. I smiled a lot. <br/> <br/>Also occasionally did speed. Made me go fast, which felt good, but it was more a hindrance - more humans got away. <br/> <br/>Even with no-one stopping me, I imagined that someone would, eventually... maybe...
Dec 24 01:08:00 5m 00s War... Growth as a theme for humanity? <br/>I like the underlying feeling, and the music does a lot of work. <br/>Would have liked a little more interaction / things in the main screen happening (if only to make the point more poignant)
Dec 24 01:30:00 22m 00s Spacelot I really like the concept! It took me a little while to figure out that I could fire guns by clicking on 'Guns' (I was clicking/dragging my guns etc) <br/> <br/>Some improvement ideas: Keep lock on your last targets (often firing at the same thing) Move modules, other events. (not every encounter is combat?)
Dec 25 23:27:00 45h 57m MK-F417XX3 Pretty smooth experience, loved the text-jabbering, that kept it interesting. :) <br/>More speed would have been nice, but that is part of the deal ;)
Dec 27 21:55:00 46h 28m Save the Oak Quick shootin' game - pistol totin' treehugger defence. :) <br/>Died a few times not knowing why (bad seeds? bird ate tree?) and in general ignore the color of the seeds since there was no way to avoid them. <br/>Could have used some music for mood, but still a nice little game.
Dec 27 22:03:00 8m 00s Hope Simple but effective visualization, and innovative balancing act! Felt the cursor sprite was a bit too slow to really keep up with catching all souls. <br/>And that touching the blackness with you own 'soul' meant a loss felt a bit too harsh. (it was challenging enough ;)) <br/>Some diversity in your own power over time would also be cool. (for example a 'bounce all souls' effect when returning a dark soul?)
Dec 28 22:26:00 24h 23m From the Deep Very interesting game! Controls have a bit of a 'reversed' feel, but that makes for a unique experience. Loved the tininess of the world. The jump puzzles were pretty good, only the one with the two purple mounds in a line was bit too much for me.
Dec 29 22:43:00 24h 17m Glow&Grow Very nice feel to it - I'm not much of rhythm gamer unfortunately. :) <br/>Music nicely timed. Only thing that was hard to see at times is which color was 'on' when it got hectic. (white on white background glow is hard to see)