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Feedback comments for LD34
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| Timestamp | Since previous | Game | inbetweengames's comment |
|---|---|---|---|
| Dec 14 22:58:00 | FLOW | A bit too subtle. | |
| Dec 15 10:10:00 | 11h 12m | The Wild Flower's Song | This is so wonderful. I.. I got something in my eye. |
| Dec 15 22:09:00 | 11h 59m | Tamagotchi Hell | Like the idea of mixing this type of gameplay into a tamagotchi! The music felt a bit subtle. Nice work! |
| Dec 15 22:16:00 | 7m 00s | Organ-izer | You really succeeded in integrating the two button controls into lemmings style gameplay! Was really fun and awesome feedback, loved the death animations+sounds when they fell into the stomach acid :D |
| Dec 15 22:24:00 | 8m 00s | BloatBlaster | Great presentation but I didn't really get what I was supposed to do to play well in the game - like it says in the instructions - big things are slow and do big damage, small things are fast but less, shooting often means you spawn stuff so no matter what I do something bad negative is triggered. Would have been great to have something to do that would feel effective. |
| Dec 15 22:26:00 | 2m 00s | bud | Loved the game boy style graphics! |
| Dec 15 22:41:00 | 15m 00s | Golden Rush | Nice one! The controls were a bit strange but really managed to capture the feeling of controlling a fish! Camera was a bit frustrating and the portal like ue4 example rooms felt like a strange combination with the fish. Would have loved to be able to steer up and down and be in deeper waters! :) |
| Dec 16 15:15:00 | 16h 34m | Belly Smash | We were interested since we also did a Japanese-themed game this Ludum... <br/>Very polished entry with great graphics and audio. Fun! :) |
| Dec 16 15:57:00 | 42m 00s | Barber Chop | That was fun! At first I thought the stuff in the beard would be something to avoid or so, which was a little confusing. The feedback on cutting the beard is really nice, but does the holding the beard do anything? <br/>Besides we should have gone with a falling icon kind of thing for our rhythm game as well probably. Nicely done! |
| Dec 16 16:17:00 | 20m 00s | Turbo Tram Drift | Now here's a fellow train game! I also really like the vibe of the music. :) <br/> <br/>Took me 1-2 plays to understand i also had to drift in order to slow down. Does being on the inner ideal line of a curve make you accelerate quicker? I guess the thing in the lower left is just a progress bar? Didn't make it to the end so far and got one game over that I didn't understand. Is there a time limit? Also managed to get the train thrown out of one of the curves which was fun! :) <br/> <br/>You should add to this! Score and combos would be cool, definitely some sparks when you're grinding and sound effects. The idea of a chase on two train track is pretty fun! |
| Dec 16 16:24:00 | 7m 00s | Reap | What an amazing world to get lost in! <br/>Love the art style and map theme! |
| Dec 16 16:26:00 | 2m 00s | 2 button metroidvania | Amazing! Didn't expect this complexity with just two button controls. Great entry! Congrats! <br/>Also found the secret ending.. :) (but was stuck for roughly 5 minutes trying to figure out how to double jump without having necessary skill unlocked..:/) |
| Dec 16 16:36:00 | 10m 00s | Slash Quest | This is so great! But the fade out to white just means that it was all just a dream all along right? Is there a way to get hearts back? Besides really great entry, very polished and elegant! Super well done! Congrats! |
| Dec 16 16:48:00 | 12m 00s | NGHGM | That was fun but it seems like may be it could do with a fail condition. Even when I don't really pay attention and build myself in a corner I can still just release and get money. So overall there doesn't seem to be any way to lose or need to pay attention to the mechanics unfortunately. |
| Dec 17 12:20:00 | 19h 32m | Just Me and Only Me Against The World | This is amazing! |
| Dec 17 13:02:00 | 42m 00s | Grow Up! | I like the graphics - that's one lovely color palette! :) <br/>The game itself is quite frustrating at times since there is no way of avoiding some obstacles.. some collision issues here and there - but then again it pushes you to play more and try to get a "good draw" :) <br/>Unfortunately didn't manage to get past Level 1 (but tried hard). <br/> <br/>Also - you must be very brave people to use Comic Sans ;) |
| Dec 17 13:11:00 | 9m 00s | Shaving Day : The Shave After Tomorrow | Funny little game.. some "losing conditions" would be nice (i.e. timer) <br/>Made.. with.. Unreal Engine?! :) |
| Dec 17 13:22:00 | 11m 00s | Boxage 263 | I also know the sound of dying pretty well.. and this staircase in the first level (!) will haunt me through my nightmares :) |
| Dec 17 13:33:00 | 11m 00s | rising bubble | Cool entry! Congrats :) |
| Dec 17 13:40:00 | 7m 00s | SupRunner | Score: 2849. Brilliant button mapping :D |
| Dec 17 13:55:00 | 15m 00s | 2 Roll | Really cool entry. Love the art style (somewhat victorian; reminds me of Edward Gorey illustrations). Well polished. Conratulations :) <br/> <br/>PS.: Was able to survive 57s. |
| Dec 17 14:39:00 | 44m 00s | Threads | Nice visuals - pastel color palette and minimalism. I found watching this entropic behavior of the spheres somehow mesmerizing. Sometimes threads are getting really crazy :) <br/>Btw. Binding some action with RMB brings Unity settings menu window (at least on my machine). |
| Dec 17 14:53:00 | 14m 00s | Grow Heart | I like its simplicity and responsiveness. Would be great to have some losing condition - maybe timer (time pressure) or maybe that some of the rounded rectangles are deadly if you touch them.. |
| Dec 17 19:34:00 | 4h 41m | KINAMI | Veeeery soothing, moody audio-visual experience. Like it. Thanks :) |
| Dec 17 20:58:00 | 1h 24m | Xtreme Crop Duster Simulator '82 | Awww, C64.. was my first "computer". Awesome game which brings back memories. <3 <br/>I really liked your attention to detail - like those 4th wall screen artifacts - brilliant! Amazing entry! :) <br/> <br/>Was wondering for a brief moment if left/right arrows wouldn't be a better option instead of up/down.. but than again - I guess you wanted to mimic an actual control yoke.. |
| Dec 17 22:45:00 | 1h 47m | Ultimate Panda | Addictive little gem! Love the art, especially those FX - swooshes + cool camera shakes. In the end I couldn't beat 58 points.. but tried.. and tried.. and tried.. :D <br/>Thanks! |
| Dec 17 23:23:00 | 38m 00s | Thogh - Growth | The idea was good. Got a little repetitive though. |
| Dec 17 23:32:00 | 9m 00s | Dog Gone Big! | Good game, loved the story. Technically 6 buttons, but i liked how the story removed the buttons! |
| Dec 17 23:37:00 | 5m 00s | Infinitree | Game ended without any obvious reason: I'm sure I still had stamina. A game over screen showing your points would be nice. |
| Dec 17 23:45:00 | 8m 00s | Billy's Big Day | Absolutely insane, loved it. Super difficult, but once you got the rhythm it was addictive. Crazy spinning is crazy. |
| Dec 17 23:51:00 | 6m 00s | My Best (Magical) Friend! | Can't run in chrome :( |
| Dec 17 23:53:00 | 2m 00s | Voidbound | Interesting story of how lack of understanding causes hate.. or feeling of being betrayed. Somehow sad/ depressive.. Really enjoyed it! :] <br/>I feel like a good voice over -> narration would push this title onto next level. <br/>Cool sketchy art style with nice choice of colors and really great music! :) <br/>Gameplay-wise nothing super original, but solid. <br/>Thank you this entry! |
| Dec 17 23:58:00 | 5m 00s | Slum Runner | A bit too much dialogue for me, would've been good to get it somehow integrated into the levels, so you can stay in the zone longer. Cool puzzle concept though for the theme! |
| Dec 18 00:02:00 | 4m 00s | Hope | Great use of the mousewheel! A very fun mechanic. Seemed a little unfair though when two bad dudes came at the same time on each end of the track, seems there was literally nothing that you could do... |
| Dec 18 00:07:00 | 5m 00s | spin-circle | Very simple yet addictive entry. Love this minimalistic graphics and nice audio. A lot of good feedback (i.e. appearing of new circles or getting multipliers). <br/>Hi-Score: 80. :) <br/>Thanks! |
| Dec 18 00:32:00 | 25m 00s | Immortal Growth | The art style and audio is cool. <br/>Was struggling a little with understanding game mechanics (i.e. this shift of gameplay from level to level).. still was able to finish it :) <br/>Would love to be able to move the Hero/Deity/God! (felt a little bit strange that it/I was sliding back and forth). <br/>Btw.: What soft did you use for the main character animations? |
| Dec 18 15:09:00 | 14h 37m | Double Kick Heroes | That was great! Your UI did a good job at making the game feel familiar and explaining what to do! Good job! |
| Dec 18 15:29:00 | 20m 00s | bat story | Haha! Awesome entry! Loved the ending ;) <br/>Even with being limited to only two buttons you managed to pull it off - the game felt good. Well done :) |
| Dec 18 15:44:00 | 15m 00s | FloppySnake | Sweet looking game! (i.e. this wispy smoke behind the snake!). <br/>The beauty of abstraction.. I imagined that I am floating through the blood vessels - fighting viruses, bacteria or something... ;) |
| Dec 18 15:49:00 | 5m 00s | Pete and the Beanstalk | That is really fun! Love how simple and responsive it is plus the music really sets the tone. Well done! :) |
| Dec 18 15:55:00 | 6m 00s | Cave Swing | Look at meeee! I aaam spiiider maaaan! Look at me swiiii-POK. |
| Dec 18 16:00:00 | 5m 00s | Super Lefty Garden Fighty | This is really fun! :) |
| Dec 18 19:35:00 | 3h 35m | Bridge Balance | What a tough balancing act! Only got to 4 logs myself, very tense! |
| Dec 18 22:33:00 | 2h 58m | Best game LD 34 2015 version 5 *possible sequal to slug simulator* | My favourite part is how well the screenshots on this page capture the key essence of the game. The bit when *SPOILER* Bob Ross shows up and shows the slug who's boss was probably the most exciting. <br/> <br/>I'm really missing the difficulty from Slug simulator 1999 - Playable Teaser, though. That was a pretty hard challenge, but in this one, once you get past the Bob Ross section you're just too OP. |
| Dec 19 03:45:00 | 5h 12m | Don't Mess With Totems | Absolutely stunning graphics and great audio! <br/>Gameplay is simple but works for most of the time.. apart from these unfair "dead end" moments - when you're not able to pass the thorns (i.e. they're growing on both opposite sides, one only slightly higher than the other). Would be great to have some rules there - allowing a player to pass obstacles. Maybe thorns could stick out more? (color -wise). <br/> <br/>But all in all extremely polished, beautiful entry. Thank you! :) |
| Dec 19 15:02:00 | 11h 17m | Infinity Monkey Autocorrect | Interesting experience, especially if you mash the buttons quickly (I guess just like monkey would do) :) <br/>Really amazed by how polished this entry is. Congrats! :) |
| Dec 19 15:26:00 | 24m 00s | Solstand | Great art style, audio and amazing amount of polish. Very atmospheric. <br/>I am not sure if I understood gameplay mechanics.. Is there a good ending? Can you save people/ village? |
| Dec 19 15:49:00 | 23m 00s | A Shot in the Dark | Cool entry - quite original, atmospheric, enjoyable experience. <br/> <br/>The only thing which seemed a little bit off was 1st person FOV - it seemed that the distance to objects in FPP mode was way higher than in TPP mode (ojbects in FPP seemed to be further away than in TPP). |
| Dec 19 19:05:00 | 3h 16m | Astro Cat Saga | Interesting, polished entry. <br/>I glitched couple of times through the corners of the square with the cat falling into infinity (thus dying). <br/>Also the square rotation could be a little bit more responsive (i.e. faster movement, or without the lag after pressing a button). |
| Dec 19 19:31:00 | 26m 00s | Mobsferatu | Wow! I am amazed how much you were able to pull off in only 3 days! <br/>It looks great, it sounds great and all in all it's enjoyable experience with simple but effective game mechanic (i.e. not too hard). <br/>Thanks and congratulations! <3 |
| Dec 21 06:47:00 | 35h 16m | Milgram | Super creepy. Title is a bit of a spoiler though. Loved the colour blind assistance! |
| Dec 21 06:52:00 | 5m 00s | Simultaneism | Oh wow. Really innovative. Great mindfuck game. |
| Dec 21 06:58:00 | 6m 00s | Parse The Sky | I'm afraid the controls were just too hard for me. Pressing left or right alone just made the plane spin, but continue going along the same trajectory. Very pretty to watch though. |
| Dec 21 07:09:00 | 11m 00s | Rocks, maps, scissors | Really great deck-building (deck-growing?) game. Using such a well-known concept as the basis for something with a lot of complexity is a great achievement. |
| Dec 21 07:17:00 | 8m 00s | Ludum Vitae | Very relaxing. Could be expanded into a longer experience for sure! |
| Dec 21 07:23:00 | 6m 00s | Concrete Jungle | Really impressive compo entry. Definitely one of the best I've seen. Though I suspect you didn't draw the banksy :) |
| Dec 21 07:30:00 | 7m 00s | PISTIL PISTOL: BOTANY BLAST II | Pretty addictive, though as it seemed I can't lose, you can basically just spam the two buttons and enjoy the crazy :) |
| Dec 21 07:33:00 | 3m 00s | Enliven | Cute plant growing! |
| Dec 21 07:39:00 | 6m 00s | Growees | Very enticing to look at but not a game I've ever really enjoyed playing, and I don't really see how it fits into either theme. |
| Dec 21 19:26:00 | 11h 47m | Gjallarhorn | Val-hall-a of fame, very nice! :) |
| Dec 23 22:34:00 | 51h 08m | Fluffy Horde | Cool simplified version of Kingdom. A bit too much micromanagement for my taste though, would be good if the soldiers did a bit of walking on their own... |
| Dec 27 18:17:00 | 91h 43m | GROW | A good beginning, but without a goal that I could see it feels pretty empty. I find it's a good idea to put in the win and lose conditions early on, then fill in the game in between! |