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Feedback comments for LD34
hunttis's games and stats for all events →
| Timestamp | Since previous | Game | hunttis's comment |
|---|---|---|---|
| Dec 16 18:34:00 | Growth | Goes well with the theme. Very relaxing, could maybe use with more interaction (at least in the beginning, when you're just clicking the days away :D). Perhaps have some pests you have to squish or something? | |
| Dec 28 08:44:00 | 278h 10m | Super Space Invader | Nice work. Couldn't get past the boss with the lifebar, since it kept trapping me in a corner from which there was no escape. Really nice work! <br/> <br/>I didn't feel like the health upgrade was worth it over the firepower upgrades (well, the boss taught me otherwise :D), since the firepower upgrades always seemed much more useful until that point. |
| Dec 28 08:50:00 | 6m 00s | Tailwind | Nice work on the theme. It did kind of leave me hoping for an accelerate/brake button, since I kept running off course. <br/> <br/>Like said before, multiplayer could be cool. Maybe racing against other people's ghosts (asynchronous multiplayer), so you wouldn't have to worry about realtime netcode. |
| Dec 28 09:01:00 | 11m 00s | Family Tree | Ok, that was creepy. Reminded me a bit of Monty Python or maybe Eraserhead :D <br/> <br/>The controls didn't really work like expected, I had trouble getting past the end thing. Eventually did, but it felt kind of like a glitch that I did. I alternated jumping and ducking and got past it (not sure if it was supposed to play out that way). |
| Dec 28 09:07:00 | 6m 00s | Crazy Tornado City | Liked the "katamari damacyness" of it all :D <br/> <br/>The destruction was a little bit unpredictable. Didn't really get why sometimes a building would get picked up and other times not and then another building of the same size got picked up again. Didn't also understand why the power-meter just seemed to "fizzle" at lowest power when I had reached maximum size. |
| Dec 28 09:10:00 | 3m 00s | Attack of the Vikings | Interesting, but damn this was frustrating to play on a trackpad :D <br/> <br/>The music seems to restart every time you change a page in the tutorial. |
| Dec 28 09:18:00 | 8m 00s | It's Full of Stars | Strange, interesting idea. For some reason the clicking had a signifigant offset for me, when trying out for the first time as unity webgl was telling me to disable the cursor. After clicking disable, the clicking was accurate inside the game, but the cursor escaped before the border of the app. |
| Dec 28 09:23:00 | 5m 00s | Catalyst | Interesting, could maybe work as a mobile game as well? <br/> <br/>The win condition check didn't work for me. I sometimes filled the grid with the right color, but it still told me I had lost. |
| Dec 28 09:26:00 | 3m 00s | SWOOP/POOP | Descriptive title :D <br/> <br/>Maybe a bit more response for a proper hit would be nice. Otherwise, nice pooping action! |
| Dec 28 09:30:00 | 4m 00s | Cat Scratch Fever | Gahh, the sounds :D Perhaps played a bit too often. <br/> <br/>I think some more feedback on a successful attack/defense could make it more intuitive to see when you've done something right. <br/> <br/>Interesting anyway, keep at it :) |
| Dec 28 09:35:00 | 5m 00s | Spriggan | The mechanic for the thorns was interesting, but it was hard to use, since the screen moved and clicking in the right spots was difficult. Especially since the thorns didn't grow if you clicked several times. <br/> <br/>Love myself a good platformer, and you have something original here, so I hope to see some post-ld builds too :) |
| Dec 28 09:39:00 | 4m 00s | Dig Runner | Interesting kinda-puzzley, lode-runnery idea. I hope you keep developing it further. Controls would basically allow it to run on mobile platforms too. |
| Dec 28 09:44:00 | 5m 00s | SpaceBall | Good music, nice graphics, enough for what it needs to depict. <br/> <br/>I was kinda expecting the A and D keys to directly move me left and right instead of "steering". I also could've used more speed, the game seemed a bit slow. <br/> <br/>Reminds me of some of my favorite old games (skyroads and trailblazer), so cheers for that :D |
| Dec 28 09:46:00 | 2m 00s | Mining Game | Interesting, but very broken. I hope you'll work on it post-ld. |
| Dec 28 10:47:00 | 1h 01m | Tycho Recon | Veeerry difficult. Makes me wish the timer that makes me wait for a retry would be faster. |
| Dec 28 10:56:00 | 9m 00s | Robo-Spider Attack!!! | Cool spider! <br/> <br/>I wish there was feedback on what size creatures I can currently eat. I think some of the things on screen are cut off when playing on the site linked here. I'm not sure if there was a health bar. |
| Dec 28 11:31:00 | 35m 00s | Croc Climber | Aargh, the graphics are so cute my head might implode :D <br/> <br/>Controls nicely, idea is easily grasped, this is the stuff! I hope you continue developing this! |
| Dec 28 11:35:00 | 4m 00s | Lava Miner | On the easy side, but a very nice little game. |
| Dec 28 11:44:00 | 9m 00s | Aquajam | Some feedback (bubbles) on the streams of water would be nice and would make it more intuitive. |
| Dec 28 11:50:00 | 6m 00s | Hear My Power Growing | Loved the idea of the music growing along with your power. On top of that the nice song in the background added to the mood. <br/> <br/>The enemies could use a little variation and I really would've wanted to go out on town with the maximum powerups on a bunch of enemies, so consider adding that :D <br/> <br/>Couldn't get the game to start from the opening menu if it was running in a browser window (mac safari). But as soon as I fullscreened, the game finally accepted my spacebar. Consider using a clickable start button in the future, just in case :D |
| Dec 28 11:53:00 | 3m 00s | Snow Grow | Great stuff, once I got hang of it. <br/> <br/>Don't know if it was just me, but the yellowish font on the white-yellowish background was almost illegible. Consider using something with a bit more contrast :) <br/> <br/>Would've loved seeing the caught items stick out from the snowball :D |
| Dec 28 11:58:00 | 5m 00s | Double Kick Heroes | Everything here feels really good. <br/> <br/>Only thing is that the game is so intense that I miss a lot of the great stuff happening on top of the music bar :D <br/> <br/>Amazing stuff! |