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TimestampSince previousGameg12345's comment
Dec 15 22:55:00 SAUROPOD vs THEROPOD Brilliant in audio department, and any game that is about eating is fun. <br/> <br/>I got to level 12 easily, too. :)
Dec 15 23:01:00 6m 00s In this game, you can not jump Short, Simple, and a bit Funny. Not bad for a 13 year old. :)
Dec 16 00:05:00 1h 04m SpaceHex I like this a lot, even it's probably too fast for me right now. I will come back and take a better look later. <br/> <br/>Also, really nice graphics.
Dec 16 00:24:00 19m 00s become a game developer in 60 seconds Short and Simple.
Dec 16 00:29:00 5m 00s AvsL That was really funny. Made me smile. :)
Dec 16 15:32:00 15h 03m Pigeon I've made it to the end on my thrid try. It was a bit easy maybe because it looked a lot like my game. <br/> <br/>I like how many graphics you have made, too. I find it hard even to make a couple of sprites but you have so many. <br/> <br/>A lot of fun.
Dec 16 19:57:00 4h 25m Ascending Roots What should I say, this was a longer puzzle than I first thought. But when I restarted the day after (well, it doesn't save) I completed it in one go. <br/> <br/>The graphics looks really good in this game. All kinds of shrubbery and detailed background with simple green trees in the foreground. I'm not good at judging music so I can't comment on it, but I don't think it's bad. <br/> <br/>As for the gameplay, I feel like all the kinds of deaths are a bit too forced, and most of those deaths could probably be handled easier by not allowing the player to go there instead. At the Summit I tried to drop from a vine to a platform, but somehow I felt too far and touched a fire block instead, which I felt was really unfair. And because of those fire deaths, it means that I have to approach the fires very carefully every time and that really is annoying. <br/> <br/>The level design looks nice, and I understand it's hard to design puzzles in a weekend. The difficulty curve is a bit strange, and I believe the third level was the hardest one, while many of the later levels it's possible to skip some of the water items. <br/> <br/>But overall, it's an atmospheric adventure with some puzzles in it. If I made an post-jam version I'd suggest you to re-tune the puzzle difficulty curve, and weed out some of the unnessary deaths. But as it is now, it's still good enough for 4+ stars in most of the categories (at least for me).
Dec 17 00:03:00 4h 06m Zen Roots Great Zen-like music, but the game is so fast at the end I'm more panicking than comtemplating. It's not a bad game, probably it's just because I went too deep too quickly.
Dec 17 12:22:00 12h 19m PlantBoy Quite an achievement for doing a GB game in 2 days, in assembly! Well done!
Dec 17 13:22:00 1h 00m DangerGrid The first two level is really fine but after that it became impossible. <br/> <br/>It's a good looking game so it's probably fine.
Dec 17 14:00:00 38m 00s Super Snowball Roller Mayhem 3000 Erm, nice game overall. Not much else to say.
Dec 17 14:24:00 24m 00s 01 It's an interesting idea. I wonder if this was how people used to program.
Dec 17 14:43:00 19m 00s Hatchling Nice idea and nice graphics. and congrats for also finishing your 1st LD :)
Dec 17 18:47:00 4h 04m Streamline I really like the game, even if I finished it quite quickly.
Dec 17 19:58:00 1h 11m Abyssal Zone It was fun to play the game, and on my first try I got 6 balls to the end, then I entered the square without going to get that bonus. So I got the thing on my second try... <br/> <br/>I like the idea but it felt like the two button control was forced on, and my fingers didn't like all the turns at the end of the second try.
Dec 17 21:05:00 1h 07m Udder Failure Nice idea, cool physics, nice graphics too. I did gave up halfway though, but that doesn't matter.
Dec 18 00:03:00 2h 58m Fifi's Space Program I thought that it was a good use of the theme, having 2 button controls. The game looks nice too.
Dec 20 01:51:00 49h 48m Hilbert's Hotel TL;DR The game in its current state is unfinishable due to some bugs. <br/> <br/>------------ <br/> <br/>Where should I begin... <br/> <br/>It's an interesting game. I understand you want to combine something like Continuity with an Action Platformer and some Growing. It's a good idea, and I've seen some good examples of this before (not all 3 combined though.) It's a very ambitious idea to do this in 72 hours. <br/> <br/>The graphics are okay. I understand your artist was having health problems but you can still need to mark the places where you can die yourself. <br/> <br/>The design has some weird ideas. The biggest issue there is that you don't show the whole tile with all the exits (even if incomplete) at all times in your minimap. This means that instead of solving a puzzle, all you can do now is guesswork. <br/> <br/>The biggest problem with this game is the coding. <br/> <br/>Enemies are moving strangely. Sometimes the enemies can block a path, sometimes they float in midair, sometimes they drop down stairs too. <br/> <br/>If you stop walking upwards on the stairs you automatically walks down again (which means you basically can't attack people coming from upstairs.) <br/> <br/>And I've tried to play this game 5 times now, and the only reason I can't seem to finish this game is that it has some game-stopping bugs. Sometimes when I revisit some of the older rooms, some of the arrows will disappear from the minimap and the x went back to its original place. And sometimes the switches swap every room in the column but not itself. Sometimes those "wheel monsters" can stuck in midair and block your exits and you can do nothing about it. <br/> <br/>To recap: Great idea, poor execution. I'm disappointed to see so many bugs in here as I've talked to some of your during that last text adventure game. If you need help or explanations or just a friendly chat, just drop me a line on the LD IRC chat.
Dec 21 14:45:00 36h 54m Mind Minion This is more fun than I thought it first was. I'm not quite happy with the constant button bashing when i still have to select the people, but otherwise it's all fine. <br/> <br/>Oh, and I like the idea of using two buttons to control someone, it really is a good fit to the theme.
Dec 21 17:02:00 2h 17m Let's Play Simulator 2016 Thought this game was really humourous but I have completely no idea what names "sounds" like what other "names".
Dec 21 18:41:00 1h 39m Auxochrome This was a pretty fun game. Nice graphics too. <br/> <br/>If there was one thing I'd change, then Auto-firing would be nice.
Dec 21 19:32:00 51m 00s Santavania This was really fun. My final item was the skates. This is also the first game I've given every category the same score, so it's pretty good.
Dec 22 11:26:00 15h 54m Fluffy Horde A very funny and humourous game. The voice acting is great, even if the text didnt fit in the speech bubbles, the game is fun even if you die very quickly (or maybe I'm too slow.) <br/> <br/>The funniest game I've played so far in this LD.
Dec 22 11:31:00 5m 00s PinFootBall This was a different take on the usual pinball game, but it's actually very enjoyable to play with all those nice sound effects and cheers.
Dec 22 11:36:00 5m 00s Trimmer Tycoon I got a 404 when going to the Web link.
Dec 22 11:40:00 4m 00s test This was very fun to play if you use an autoclicker. :) <br/> <br/>And yes, I wouldn't make an multiplayer game for LD too, so it's an achievement on its own.
Dec 22 23:10:00 11h 30m Neo Oxygene I'm not sure what to say here. It's very confusing. <br/> <br/>Cutting is never clear which part will explode. If you can only build one kind of building then why do you need a submenu? <br/> <br/>In your screenshot you're also building them everywhere, while it's probably much easier to build them all in the bottom left corner. <br/> <br/>The &gt;&gt;&gt;&gt;&gt; line at the bottom is confusing because somehow if the balls dont go exactly there they will stay at the same screen and not go to the next screen. <br/> <br/>You can also very easily run out of red blocks. In the end I've build a 6x6 container at the bottom left, run out of red blocks, and then use the rest to do the right screen for a couple of games. <br/> <br/>And by that time I reached the right screen, my brain was so confused I'm not very well into an unpredictable zx mini game. <br/> <br/>But the left part is fun. And the right part is very funny.
Dec 23 09:02:00 9h 52m Jack I really can't say much about the game. Almost every room transition went to a wrong room, or to a room I've previously had finished. <br/> <br/>The very few puzzles I've played had some good ideas but it's not fun yet. (note: I'm playing the Original Version) <br/> <br/>EDIT: I just played the Updated version and the only thing I can do there is doing the same room over and over again.
Dec 23 09:08:00 6m 00s Blink Looks great, is probably fun, but it's too hard for me, and I gave up at the lots of spikes on the floor part. <br/> <br/>Not completely sure why this game fits the 2 button theme though.
Dec 23 09:21:00 13m 00s Canoe A-Go-Go: The Saga of Johmemy This was a lot of fun. I was surprised at first what happened when you've collected all 9 items, but I did completed it. <br/> <br/>I had a lot of fun playing it but this is probably a first that I don't even know how to improve it. It would be nice if the "Press A+L" text on the first screen was more visible, but basically it's a lot of good stuff here.
Dec 23 10:48:00 1h 27m NanoBit I love the idea of using growing to make a very unforgiving platformer. Love the idea, and lots of room for improvement (note I'm testing the Jam version.) <br/> <br/>Unforgiving platformers are good if you get the controls right, though. The Space key is not a good jump key for such games. In fact I've remapped it when I play this game. Still having to switch to the mouse for shooting when it gets hectic feels like a design error than an unforgiving platformer. <br/> <br/>Also, I wouldn't call a game with randomly disappearing floor blocks that are hard to jump onto, "super meat boy sort of way" game, but rather just "unfair because of randomness". Super meat boy might be hard, but theres not much randomness there. Also that game has more checkpoints. <br/> <br/>Great usage of theme, but if you've claimed that this is hard but in a hard but _absolutely_not_ super meat boy kinda way then I'd have believed you a lot more. Still, there are lots of ways you can improve upon, so that's fine.
Dec 26 15:07:00 76h 19m The Crunch Simple and fun.
Dec 26 20:25:00 5h 18m The Everything Building That was a pretty fun game. At least, until those hearts and music people showed up. When they showed up irregularly that's basically where the game ends. But until then, it was a pretty fun game.
Dec 26 20:34:00 9m 00s BaseExt Fun game. Took me a while to get a good portion of the board but then I stopped since it have no idea if there's an ending to this game, or how to stop the growth of the monsters. <br/> <br/>Also this game would be much better by not having a choice of six items, but just having the choice of all of them in the first place. now im just building tens of turrets until it changed to something different. <br/> <br/>And it's a bit strange to have that 4th item only showing up after filling up half of the starting area, that really should have shown up way earlier.
Dec 26 20:50:00 16m 00s Terror Plant from outer Space Very fun. I've played it a couple of times. Haven't tried the Hard mode.
Dec 31 21:29:00 120h 39m Learning to Dance An moody take of the themes, with a story probably about growth, and something that used 2 keys. <br/> <br/>I understand you've made something that you wanted to make, that's an achievement in itself. Many people lack the ability to do just that, and would rather make things that they think other people like instead of their own. <br/> <br/>Perhaps that's why I found it very hard to identify with the main character in the story. Me and that person have almost nothing in common. <br/> <br/>It's hard to detect when a new piece of text arrive, because there's a lot of camouflage, and sometimes it takes a while before the next sentence appear. <br/> <br/>It's very hard for me to judge something that I can't relate to, but I don't think that actually matter. The important thing is that it's something you've actually wanted to make, and that you believe you've finished it in 72 hours. <br/> <br/>And it's very "moody", which I like.
Jan 3 22:51:00 73h 22m Crazy John's Mushroom Hunt It's a fun game, and I like how you've managed to get both the themes there. But to be honest I'd rather you drop the two button requirement and have the jump and speed have separate keys. It would play a lot better. (or have a default, but faster speed instead.) <br/> <br/>I think I gave up on level 3.
Jan 3 23:29:00 38m 00s DUO One of the most fun games I've played during this LD. <br/> <br/>Very well done difficulty progression (but could use some more checkpoints), good atmosphere (even if the music is too loud), nice idea and very well executed. <br/> <br/>I quitted at the moving platform. <br/> <br/>Still have no idea how many charges i get and why it sometimes disappear completely when i touch a black wall. The batteries also seems to have no use either.
Jan 3 23:35:00 6m 00s a choice of weapon Fun little game. Because you have 1000 bullets I've decided to use the machine gun after a while. You get less score but at least the game ends soon enough. :) <br/> <br/>No idea how you did the music synchron but that was innovative to me.
Jan 4 00:01:00 26m 00s Two Button Zoo This is a fun little game with basically 3 levels repeating. <br/> <br/>Took me a very long time to figure out the controls, but in the end the game was very satisfying. <br/> <br/>There is this strange possible bug with cows flying out of the top of the screen on the first level, but otherwise the game is pretty solid.
Jan 4 00:32:00 31m 00s Wesh Grow One of the better games I've played this LD. Then again I haven't played thrust/gravity force for a long time now. <br/> <br/>The first few levels were probably the hardest for me, and the final one. <br/> <br/>Yeah, it's a bit short and easy but theres lots of room to enhance it. <br/> <br/>It's a very challenging control method though and I still prefer the thrust controls. <br/> <br/>You make me realise I should make a thrust clone too. Thanks! :)
Jan 4 17:00:00 16h 28m Rolla Grolla Arena Wow, a kinda smash bros game. Nice idea and done pretty well. As everyone else already have said, it needs some more polish (especially on the audio and the jumping part), but i can imagine this being a fun multiplayer game.
Jan 4 19:26:00 2h 26m Weight Control I like the idea of having weight influence the jumps. <br/> <br/>It's a fun game for the part I've played. <br/> <br/>I did stopped at the part when you start needing to use the grappling hook though. That part wasn't very well thought out and is probably too hard. <br/> <br/>Also very strange is that you can swing the rope while the rope pass through wall blocks. <br/> <br/>But as I said, the part that I did played was very fun, and I've rated the game based on that part. Which means I probably gave better scores than I would have if I have finished the game. :)
Jan 4 19:48:00 22m 00s Snowman Builder Extreme This was much more fun than I first thought. Or perhaps this is a bit more guilty pleasure. <br/> <br/>Incredibly fun game.
Jan 4 20:54:00 1h 06m Melissa - A Game of Choice Having seen all the pictures on the blog I know it has somewhat special effects. <br/> <br/>Great production values you've got here. Great to see the actor can keep so many stuff in his month, or the red eyes. <br/> <br/>The sounds are pretty good too. <br/> <br/>I also like the times on the phone is chronological. <br/> <br/>As for the game, it's very linear. And the clues are not enough to piece out the mystery (at least for me). Also, many actors are in the credits but I can't piece together who was who in the movie. <br/> <br/>Is there any reason that I can't skip the credits after seeing it for the first time? It's very long. <br/> <br/>Overall, a lot of production value and very little game. Then again, it's great production value for 72 hours.
Jan 4 21:23:00 29m 00s Manual Inflation I'm not sure why I don't like it. <br/> <br/>It has graphics like a warioware mini game, it has sounds and music (although that pumping sound is really grating), it has atmosphere, it has humour in the tv screens, still I dont find it fun. <br/> <br/>Perhaps it's because it took me a long time before I understand how to get a score. Perhaps it's because it's very dependent on luck whether I can keep the game running. Perhaps it's that pumping sound that I don't like. Perhaps it's because my aversion of 3 colour games, especially because that 3rd colour feels out of place. I don't know. <br/> <br/>Still, not bad for a 48 hour game.
Jan 4 22:10:00 47m 00s Homewards The game basically becomes impossible to finish after you get the wall jump. It's probably possible to get back from there to the save point, but it's too hard for me. Those spinning blades are not fun. <br/> <br/>I like metroidvanias a lot, but this one I think it's too hard. <br/> <br/>Because I can't vote on the Fun category on this game, this is (probably) the only game where my overall vote is lower than the average vote of the other categories.
Jan 4 23:30:00 1h 20m ZZXXX the Gremlin Well, the game is pretty okay but I haven't been able to play very far because of the difficulty. <br/> <br/>For what I seen so far it looks fine though. <br/> <br/>No score for audio since this version doesn't have it. <br/> <br/>One thing, the Z and X come so quickly it's almost impossible to get them in time (at least for me it's really too fast).
Jan 13 09:37:00 202h 07m The Journey East Good fun game, and there's no need to change the jumping mechanics. Managed to get to the end, and I'd say changing the jumping mechanics now means you'd have to redo some of the levels. If you want to imporve on things then try the graphics or the sound department.