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Feedback comments for LD34
Bobsleigh's games and stats for all events →
| Timestamp | Since previous | Game | Bobsleigh's comment |
|---|---|---|---|
| Dec 15 03:33:00 | AI Growth | It could use some instruction/tutorial, maybe just in the description page. I can't get the circle to reach the green square when linking the green color with dopamine, but it does work with the light sensor and dopamine. I don't know how to delete entries on the board (like color) or links between them. I do really like the concept thought, it has a lot of potential as a puzzle game. Make more levels! <br/> <br/>If you wish, you can also rate my game: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=44126 | |
| Dec 15 20:13:00 | 16h 40m | Ring World | Very nice entry, took a minute to get what does what, even after reading the How To Play, but I think it's unavoidable. I found it to be very easy, getting a lot of energy is quick and the aliens don't spawn very often and have a very limited health pool. I had plenty of fun building stuff as quick as I can, I like the fact that your clics are all valuable ressources. |
| Dec 15 20:25:00 | 12m 00s | Collisions | Nice game, quite compelling. The sound effects are a bit loud, since there's no music. Very noticeable on lvl12 when you fall down a narrow pit a keep bumping on each side. I found that the red square enemies were an annoyance, since their cycle don't reset after dying. Makes some part of the game quite random and some deaths unavoidable. I found that the level design was very good, some great ideas here and there. Didn't use the slow button at all. |
| Dec 15 20:30:00 | 5m 00s | Dandelion | "Dandelion.exe is not commonly downloaded and could harm your computer". I usually find that linking direct .exe for download causes problems. I can probably configure Windows to accept it, but I'd rather not disable that security feature. Maybe you could just zip it? |
| Dec 15 20:34:00 | 4m 00s | Grow Up | Nice entry, I like the graphics. Some coins/droplets were located on the edge of the screen, and I died from the "out of screen" collision before I could reach them. I also had severe performance issues when the particle effects kicked in on the web player for some reason. |
| Dec 15 20:51:00 | 17m 00s | The End Of Radio | Awesome game, took me very long to find a city, but then i found 3 clustered together. Random maps will do that. Lots of fun. Loved the song selection, took me a while to notice it thought. |
| Dec 15 21:00:00 | 9m 00s | zxgame | Level design could've use more work. I didn't quite get how to kill enemies (shoot). Felt repetitive. |
| Dec 15 21:18:00 | 18m 00s | The Pits of Mazow | Nice visual feel, but I find the controls tedious. I had more fun figuring them out in the menu than to control the caracter. |
| Dec 15 21:33:00 | 15m 00s | The Bulb | When you get two arrows of the same side, it'd be nice if it flashed to show you it registered your input. The flower animation was very nice. Goes on GameOver at the end of the second level, give me a You Win! instead! :P |
| Dec 15 21:37:00 | 4m 00s | Ritual of Flowers | Fun stuff! I like the variety of switching abilities at the right moment. All 3 seems to be of use. Nicely done. |
| Dec 15 21:44:00 | 7m 00s | Nine till Void | Had a weird feeling of exploration and discovery while playing. It was pretty good. The sound effects without ambiant music were a bit harsh on me. Liked it overall. |
| Dec 15 21:53:00 | 9m 00s | Two Buttons Left | Good little game! I acutally wanted to type "I LOVE YOU" the first time you chat, i was like "Woah why did it type LOVE all at once when i selected L, how did it know?". Then I got what was going on :P. Finished the story too. |
| Dec 15 21:58:00 | 5m 00s | Semi-Industrial Witchcraft | The grabbing of 2 things at once makes the game pretty unplayable. Love the music thought, adds a great deal to the humorous mood of the game. |
| Dec 15 22:04:00 | 6m 00s | Emergency Cleanup | Pretty fun! I liked how much you manage to do in terms of control with only two buttons. You can navigate in all directions and even shoot. The SFX were pretty harsh thought, the engine one gets annoying because it's the main thing you hear all game, and the "laser destroyed" one blew my ear drums. I think turning faster when using only one engine would also increase playability. |
| Dec 15 22:14:00 | 10m 00s | Nature's Will | For some reason, I could not build the plant to expand the green area, which means I stayed stuck at the starting area. I felt like the two button control theme was very poorly used, as you had a good idea that required more than two button and then tried to reduce it to an annoying control scheme just to fit the theme. |
| Dec 15 22:22:00 | 8m 00s | Lawnmower Puzzle | Pretty hard to get the hang of, but interesting puzzle game. I got stuck for a good while in the 1st level because I didnt get the shootonethesapplingtomakeitcollidable mechanic. Great idea. |
| Dec 15 23:23:00 | 1h 01m | Evolooser | Amusing platformer. I think level design could be better. Holding the W key seems to speed you up and disable all collision, which can lead to problems. |
| Dec 15 23:32:00 | 9m 00s | Button Sniper | Awesome game, had loads of fun with it. I'm not quite sure if the boss battle is bugged or just a joke, but I laughed when I one shot the scary dude. Like the little story part very much. |
| Dec 15 23:50:00 | 18m 00s | Viva Pájaro | Nice graphics, awesome atmosphere. Very scenic game. No real goal thought. |
| Dec 16 17:13:00 | 17h 23m | Eat & Run | I like the art and the music! Very well done. Sometimes, my inputs wouldn't register, I think because of the high cooldown between two moves: opening the mouth twice in a row seems unreliable, same with jumping and opening your mouth. Overall great job! |
| Dec 16 17:24:00 | 11m 00s | Collect Water | Very simple but effective! It would be nice if the dropplets dissapeared on pickup so i don't have to look up left so often to see if i got it or not. I need my eyes on the ball! |
| Dec 16 17:42:00 | 18m 00s | Toy Factory | Pretty fun the way you can make crooked robots. I like the music too! |
| Dec 16 17:49:00 | 7m 00s | Grrrrrowing | Fun game! The controls were creative, but sometimes you wouldnt take the intended path and run in a ghost. Also, the teleport always teleport the side your caracter is looking and not the side you are clicking. But overall very nicely done! |
| Dec 16 17:54:00 | 5m 00s | A growing color changing RC-car | Fun game! Those sideway moving pannels are scary! A bit more physics (jumping off ramps maybe?) would be cool, but great job overall. |
| Dec 16 18:00:00 | 6m 00s | Keep running or face your doom! | Fun game, like the music alot! I think a bit more control over you jump height would be nice, to adjust to those concecutive jump sequences. |
| Dec 16 18:10:00 | 10m 00s | MotherCube (strategic puzzle) | The controls were off, but the concept is nice. The game was a bit tedious, like the first level. It could be a tad shorter. The progressive addition of level feature is good thought. The AI was bugged, the anti-cube guys picked cubes then stoped moving for the rest of the level. You built a nice RTS engine there. |
| Dec 16 18:35:00 | 25m 00s | Slash to Victory | Very, very good game! The diversity in the upgrade is great! The level design could've been a bit more diverse I think. Nice music too, I'd love a boss theme. |
| Dec 16 18:40:00 | 5m 00s | Attack of seeds | I like the graphics, but I think the seed design is poor. The landmines are unavoidable, and the high speed rockets are too fast to react to. The controls are also off, I'd would benefit from way more friction. |
| Dec 16 18:45:00 | 5m 00s | TAMAGROW | That thing creeping in from the left.... <br/>Need some feedback for you choices. I want my dino to grow in size. |
| Dec 16 18:53:00 | 8m 00s | Isle of Plenty | Well, I do agree that the two button theme is lame and leads to limited games. I'll take this as a satire. I also used Pygame for my entry, check it out! |
| Dec 16 19:20:00 | 27m 00s | LOAD"KHOMODORIA+2.RPG",8,1 | Great game. Impressive graphics, did you do them from scratch? The storyline seems interesting, I want to know what we did wrong! The battle with the Earth Golem felt very generic thought, I think you should drop the two button control if you want to push this further. |
| Dec 16 19:29:00 | 9m 00s | Mike's Garden Simulator 2015 Platinum Edition | Not sure how you cross pits in the level. I don't have enough to buy a bridge on the first run, am I intended to die then buy some? The control scheme feels very awkward. I like the music and the graphics quite a lot. |
| Dec 16 19:47:00 | 18m 00s | Burgeoning | This is incredibly good. Love the concept. Loved how the death zones started to fall on you near the end, and all the meaning it carried. 5 stars on mood for sure. |
| Dec 16 19:58:00 | 11m 00s | Reaching Skyward | Great entry! I enjoyed growing my plant and trying funky architectures. Graphics were good too. |
| Dec 16 20:21:00 | 23m 00s | How to train your army | Great game! I had a bit of a "defend your castle" feel while playing it. Nice gameplay idea too. Love everything about it. |
| Dec 16 20:31:00 | 10m 00s | Aggravation Cubes | Timing the music with the orb would be a great addition. I also found the Toad enemy to be not very interesting, since you can hit him in 2 orb position. He's very easy to defeat. Good idea to improve on. |
| Dec 16 20:37:00 | 6m 00s | Lab Rat | Good puzzle game, interesting mechanics, good atmospheric music. Gets quite hard fast, I got stuck after a few levels on the one where you got the two cracked tiles in front of you at the beginning. |