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Feedback comments for LD34
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| Timestamp | Since previous | Game | _benhumphries's comment |
|---|---|---|---|
| Dec 14 04:09:00 | Hello Darkness | Nice game! I like the lighting effect. It makes the game feel a little bit scary. The only two bad things I found about this game were that sometimes I would die to an enemy when I seemingly didn't touch it, and that the music was a little loud and became repetitive quickly. Good job! | |
| Dec 14 04:15:00 | 6m 00s | Boxage 263 | I liked the graphical effect when you die (I know it well at this point). I was a little confused when I started, so maybe in your next rendition include more tutorial. Also, I read that you love making extremely hard levels, and I can confirm that they are extremely hard: so much so that I couldn't get past the first one. Despite this I enjoyed the game. It feels like a game that could be popular on the App Store. Good work! |
| Dec 14 04:28:00 | 13m 00s | Strafe Showdown | I liked how you implemented the two-button theme. I liked trying all of the different characters. I played with myself on local (I can imagine how this could be fun with a friend). Nice job! |
| Dec 14 10:38:00 | 6h 10m | Mr. Dungeon Aase | The graphics look good. I had difficulty shooting most of the time and quickly grew tired of trying to figure it out. Nice job, though! |
| Dec 14 10:40:00 | 2m 00s | A failed experiment | Error 404. Would love to play but I don't even see it on your profile. (Did you forget to set the game to public?) |
| Dec 14 10:50:00 | 10m 00s | Grown with the Flow | It's hard to collect the pollen. Small hitboxes I guess... Despite this it only took me a couple of seconds to figure out that you can kind of spam left mouse and hit them. I got to the night level, but I think I paid the price of my wrist! I really liked both the music and the game's idea, but because of the hitboxes it was hard to play. |
| Dec 14 10:56:00 | 6m 00s | Nebular Worm | Great idea! The snake controls were fluid (and the first thing I noticed about the game). That made playing a lot more fun on its own. I liked the graphics, the concept, and the gameplay. To be honest I didn't like the sound, but the it doesn't take away from the fun. This really feels like a completed game! Kudos! |
| Dec 14 11:01:00 | 5m 00s | U.G.O | My two favorite things about this game that stood out immediately were the art and the little intro sequence. In my opinion the funny little cutscene in the beginning adds a lot to the game overall (I'm going to have to start doing that). Nice job! |
| Dec 14 11:07:00 | 6m 00s | Speed | I clicked when I saw the first screenshot. I liked the basis for the game, however it was hard to handle the bus -- like really hard. Other than that it was fun! I got frustrated a couple of times cause I got going too fast! |
| Dec 14 11:13:00 | 6m 00s | Biorhythm | Nice job! I found it hard to coordinate when to click. I was a little confused on how that worked, but I figured it out. I like the story you have behind the game, but the game itself wasn't that fun. To be honest, you play the game for the story (but I liked the story a lot!). Nice job! |
| Dec 14 11:16:00 | 3m 00s | Mr. Brian | Good job! I was left wanting more at the end, which is a testament to how good it is! |
| Dec 14 11:21:00 | 5m 00s | The Artifact | Good job! I played this through the web player on this site. I liked your graphics and the changing buttons. Your audio was also good. Good luck! |
| Dec 14 11:28:00 | 7m 00s | SpaceSnake | I liked the game! Despite not being that original, the graphics were great. The fluid controls also made the game a lot more fun. Good job! |
| Dec 15 00:10:00 | 12h 42m | Ep | Your game was fun and I enjoyed playing it. I think it's a quite unique concept. I got a high score of 28! |
| Dec 15 00:15:00 | 5m 00s | Journey for the light | The art and sound weren't the best, but despite this, I really enjoyed the gameplay. It's addicting! I like how you included different types of enemies; it allowed me to develop strategies for beating the game. |
| Dec 15 00:23:00 | 8m 00s | Elenesski's Two Bar | Cool game. Honestly, it became tedious to listen using the space bar. I just wanted to try to get the rhythm without listening for fakes first. |
| Dec 15 00:25:00 | 2m 00s | Colonize | Nice game! It had a lot of depth, which I think is awesome, but it was confusing sometimes. |
| Dec 15 00:26:00 | 1m 00s | Fleet Command | I like the game play feature of ramming into other ships! Good game overall! |
| Dec 15 00:29:00 | 3m 00s | Scrap Yard Racing | Very fun! Big, download, however. Still, very impressive for 8 hours! |
| Dec 15 00:33:00 | 4m 00s | Growing Weed | I like the theme :D It would be cool to know exactly how the game works. The numbers seemed to change randomly. I couldn't really figure out what was going on. Still fun! |
| Dec 15 00:36:00 | 3m 00s | Plumber Panic | I like the theme, but the gameplay gets boring quickly. The sounds were unbearable to me. Good job, though! |
| Dec 15 00:39:00 | 3m 00s | Garden Grow | Great game! The movement felt a little bit clunky, but I played it for a good 15 minutes despite that. I think this game has a great chance of being a winner! Nice job! <br/> <br/>P.S. <br/>The graphics were nice |
| Dec 15 00:44:00 | 5m 00s | Belly Smash | Great job! I have probably enjoyed this game the most out of the 20 or so I have already played. I was looking forward to this game when I saw your post about it on Saturday. |
| Dec 15 00:46:00 | 2m 00s | Feed the Cat | I liked the idea, but it was very difficult (especially in the web player). I think you totally should have had nine lives though! :P |
| Dec 15 00:50:00 | 4m 00s | Brain Splitter | I liked the idea for the two button implementation, but it was a VERY hard game. Like, I couldn't even get past 600 or so. Despite this, I thought the art and sound were both great! |
| Dec 15 00:54:00 | 4m 00s | Egggs | That was great! I don't know why, but I kept playing over and over! I loved seeing all of the different things hatch out of the egg! My favorite was probably the pirate chicken. Nice job! |
| Dec 15 00:56:00 | 2m 00s | Over Grown | I liked the core concept of the gameplay most when playing this game. Nice job! |
| Dec 15 18:20:00 | 17h 24m | SEED | Great job! I loved the game! Best puzzle game from the jam that I've played so far. |
| Dec 15 18:22:00 | 2m 00s | Growtye | I like the look of the game. I was a little confused at the beginning but I caught on. |
| Dec 15 18:26:00 | 4m 00s | Brobots | The colors of the game are harsh on me sometimes, but otherwise I enjoyed the game! |
| Dec 15 18:27:00 | 1m 00s | GrowForce | awesome! |
| Dec 16 01:47:00 | 7h 20m | The Super Bros (that are not Brothers!) | I really like the idea of the game, but it seems a bit impractical in its current state. Some people have suggested things like gates and rails to make it easier, and I would agree with them. Good job! |
| Dec 16 01:50:00 | 3m 00s | SPACE DILEMMA | Good job, but the game is very hard. I like the graphics and sound (I think it's cool that it's all your voice!) I would find myself getting frustrated because enemies would spawn right next to you and then kill you without having time to react. I'd suggest making the screen FOV higher. |
| Dec 16 01:53:00 | 3m 00s | BloatBlaster | Great job! I found pretty much every aspect of the game great! The graphics stand out among other games, and I like the idea of the "inflatable baddies!" |
| Dec 16 01:56:00 | 3m 00s | Bicephalisnake | I like the concept, but the game became difficult quickly. I would have the snake go increase speed more slowly. Good job nonetheless! |
| Dec 16 02:00:00 | 4m 00s | liniums | The game felt really fast. Don't know if you limited the tick count or not, but if not, that's something to do in the future. Otherwise, I liked it! Nice job! |
| Dec 16 02:06:00 | 6m 00s | Sun Station | I liked your interpretation of the two-button theme. It was hard to remember how to do everything at some points (which is definitely unique for a two button game!) Good job! The graphics looked great! <br/> <br/>Although, I did notice shadows on the sun, which, frankly, shouldn't happen. I'm pretty sure there is a way that you can disable shadows for one object in Unity. Sorry. I'm a nitpicker ;) <br/> <br/>Good job! |
| Dec 16 02:08:00 | 2m 00s | Shaving Day : The Shave After Tomorrow | I like the idea, but it gets boring quickly. Someone in the comments suggested a port to mobile devices and I completely agree. This is the kind of thing that you could give out for free with ads in it and make a ton of money (like cookie clicker). Good job! |
| Dec 16 02:13:00 | 5m 00s | No Birds In This Game | Awesome! This is one of the funniest games I've seen so far. Please make more like this in the future! |
| Dec 16 02:18:00 | 5m 00s | Give and Take | The game was confusing, but it was the kind of confusing that makes you want to figure out what's going on. Good job! I have wanted to make a game similar to this in the past, so I'm glad you uploaded your source. Thanks, and good job! |
| Dec 19 12:58:00 | 82h 40m | Astro Cat Saga | Cool game. I sometimes glitched through the sides of the square, and I found it annoying to spawn into a level and immediately crash into mine. Good job nonetheless! |
| Dec 19 13:03:00 | 5m 00s | How to Build a Lighthouse | Great game! Simple concept, but addicting. 8/10 IGN |
| Dec 19 13:04:00 | 1m 00s | Fight Boý | Great use of the two button controls theme! |
| Dec 19 13:07:00 | 3m 00s | Golden Goose | Great game. It took me a while to figure out exactly what to do, but it was fun when I got it. In my opinion, the controls could be better as you need two hands on the keyboard to play and you can't access the mouse that way. |
| Dec 19 13:10:00 | 3m 00s | Dizzy Skies | Cool idea! I got kind of disoriented because of how the plane rotated. I think that a still background and rotating plane would have been better. Good job! |
| Dec 19 13:17:00 | 7m 00s | Ortogonalis | Good job! It took a few minutes to figure out, but I got it. It was a lot of fun! My top score was 2694! |
| Dec 19 13:18:00 | 1m 00s | Dude On Fire | The art is really nice and I like the idea but unfortunately I feel like the game is kind of ruined because of the FOV. It seems more up to chance than skill when playing this game. Good job nonetheless! |
| Dec 21 00:48:00 | 35h 30m | Capling | Good job! I think it's a bit easy when using both mouse buttons at the same time. I recommend restricting it to one at a time. |
| Dec 21 00:51:00 | 3m 00s | Growth Industries | Nice job on the game. It looks great, but it's not really my type of game. |
| Dec 22 04:03:00 | 27h 12m | 99 Steps | Wow! Something about this game is just amazing! I can picture it on an iPhone as a game to compete with your friends in. Simple, but phenomenal! <br/> <br/>P.S. I like the jumping sound a lot |
| Dec 22 04:06:00 | 3m 00s | Yggshroom | Simple little game. I enjoyed playing it. There wasn't much to it but it was fun for a few minutes and really felt complete. |
| Dec 22 04:10:00 | 4m 00s | Can't Jump | Nice idea, but the game was frustrating to play. I think the first level should be a little easier to entice people to continue playing. |
| Dec 22 04:13:00 | 3m 00s | Wasteful Revenge | That was quite a humorous game. Good job! I liked the food mini gun. |
| Dec 22 04:16:00 | 3m 00s | Astronaut Runner | Cool game. The asteroid model was great but some of the other graphics didn't really match and created an uneven tone to the whole thing. |
| Dec 22 04:21:00 | 5m 00s | Pig Game | Good integration of Unity's physics engine for the shooting mechanic. I love the Wilhelm scream! |
| Dec 22 14:43:00 | 10h 22m | The Flower | Cool game. I like the graphics. Overall I think it was a bit of a steep learning curve. |
| Dec 23 18:19:00 | 27h 36m | Squ | This was one of the most polished games I've seen so far. I think it would have been better if you had more time to add some more animations, but other than that the game was great. I played the whole thing! The only thing I noticed that really needed fixing was that every once in a while there were two music loops playing at the same time. (Specifically in the last cutscene and main menu after finishing the game). Good job! |
| Jan 2 01:23:00 | 223h 04m | Space Beards | Cool concept, but the gameplay itself is kind of dull. The movement is hard to control, but I like how the eyes follow you around and I like how you thought of the shaping idea with the outline. |
| Jan 2 01:25:00 | 2m 00s | Mystic Sapling | I had some weird issues with controls in the web browser, and I also didn't really get what to do. The soul graphics also looked kinda weird. Good job though! |
| Jan 2 01:28:00 | 3m 00s | The Climbers | The controls and mechanics are a little hard to grasp, I'm not really sure what to do. More guidance from the beginning would probably help with that. I thought the graphics were nice, but the game would run slowly sometimes (on my pretty beefy computer). |
| Jan 2 01:31:00 | 3m 00s | From the Deep | I dont really like the jump controls, but I get why they are the way they are. I liked the graphics and audio, and the gameplay, but it got old pretty quickly for me. Good job! |
| Jan 3 15:20:00 | 37h 49m | Spindulum | This is probably the best all around game that I've seen so far. The game was great and addicting, and the audio really sold the deal. Amazing job! |
| Jan 3 18:40:00 | 3h 20m | BINDAFFIX | The bouncing was really funny. Nice graphics as well. The gameplay itself wasn't that fun in my opinion, but great job! I think because of the restriction of two button controls the gameplay suffered, but I think it would be great if you built upon it by adding more buttons/controls. |
| Jan 3 18:44:00 | 4m 00s | What Shall We Do With All This Spacejunk?! | Fun game. I don't think it was too dark at all, and I really liked the audio. I don't really get the purpose of using any block other than the big one, however. |
| Jan 3 18:49:00 | 5m 00s | SupRunner | Such a great idea! Why program a loss condition when you can use Windows for it. The game itself is simple but it is very innovative. |
| Jan 3 18:50:00 | 1m 00s | Santa Rush | When I click the web link all I get is a black screen. :/ Looks from the comments like it's a problem with my computer but I'm not sure. |
| Jan 3 18:54:00 | 4m 00s | GURU | It's really fun and I like the idea. I appreciate the hard work on the little details like the sound effects and animated backgrounds. The only thing I can really complain about it is that it takes forever to pick up. The instructions are VERY long and hard to get through. I think that maybe the first fight should have been either a lot easier or it should have guided you through everything you can do (or both). Great job! |
| Jan 3 18:58:00 | 4m 00s | Forest Drift | I like it, but a lot of time you dont even get to see the forest grow because it is so hard. Maybe change the camera zoom or the way the car moves to make it a bit easier? |
| Jan 3 19:01:00 | 3m 00s | Falling and dying | cool idea. It reminds me of terraria, using the umbrella to avoid monsters and stuff. It's execution could have been better, but I found myself enjoying playing it. I noticed that sometimes the collisions didn't really work right, and I found it very frustrating to go into a dead end with no way of getting out. I would omit those completely and just have a more challenging, linear level. Good job! |
| Jan 5 01:54:00 | 30h 53m | Two buttons to save the city ! | A lot of fun!. Only thing is that the further you get in, the more buttons you use, so it doesn't really stick to the theme. I'd be interested in knowing how you rendered your art in unity, it looks amazing! Good job! |