Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → Warxen
Feedback comments for LD33
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| Timestamp | Since previous | Game | Warxen's comment |
|---|---|---|---|
| Aug 25 01:13:00 | Bakamon | I feel like I missed out on the good parts of this game. <br/>Mainly because the camera makes it very hard to anticipate enemies. A fix for this could be to make the camera look at what is in front of your character depending on which direction you walk. For example X+3 if you walk right. Also the enemies could use pointy shapes on top to indicate they are not kill able by jumping on them, because it has a big drill, which intuitively makes me think touching the other side is harmless. | |
| Aug 25 01:21:00 | 8m 00s | Beast Mode | Definitely a very monstrous minigame, I wish i could deadlift that much in a short time. Well done guys. |
| Aug 25 01:25:00 | 4m 00s | 1925: Noire | Not much to rate on yet, but I like the style. Keep it up |
| Aug 25 02:16:00 | 51m 00s | Jeremy the Destructopus | I like how this reminded me of old gameboy graphics. <br/>Some powerups would have been nice tough, good job nevertheless. On a sidenote, try changing the filter mode on your sprites setting it to "Point" might get rid of those burry edges. |
| Aug 25 12:37:00 | 10h 21m | Bring Me Your Weak | Hard game in my opinion. Had some trouble with intuitively knowing what to do. Not knowing when I am able to kill the slime, or how I will be able to do it. I figured the lower the counter the better, but I ended up losing from normal mobs. Also it would be better to turn cast shadows off with those trees, it causes tremendous lag. Also for the pointing system, you might be able to simplify it by just having to click on one point to place a sign, where every next click on it is a 90 degrees rotation of the sign, having extra feedback on the direction of the sign would also be nice. Very cool concept nevertheless, keep up the good work. |
| Aug 25 12:42:00 | 5m 00s | Monster Chips | Practically a level full of assets, but no real gameplay loop to be found. I didn't like how the camera and controls worked. I also fell out of the level after a minute of roaming around. |
| Aug 25 12:48:00 | 6m 00s | Lights Out | Nice concept, but could not get past the first level. |
| Aug 25 12:51:00 | 3m 00s | Annoyed Mummy | Liked the artwork, would be cool if the enemy also has means of placing traps that work against you, because it is mostly following the enemy now. |
| Aug 25 12:59:00 | 8m 00s | Gammonster | Would be nice to turn the street into something more grid like a grid by adding little dots for example, so you know how many steps you need. Also a idea to fill up the map is to place trees in the area, middle and lefttop. Also you should try setting the filter to point. Go to your sprite in unity > go to filter and you will see what I mean. |
| Aug 25 13:09:00 | 10m 00s | Milky Helps People | Fun game, liked it to see a game with some humor. |
| Aug 25 13:18:00 | 9m 00s | The Inglorious Yet Highly Stimulating Life of an Underpaid Graduate Student | I'd better reboot my mousepad and it worked! Nice game, only thing that annoyed me a bit was that I got called while i was on the phone with someone. Keep it up. |
| Aug 25 13:27:00 | 9m 00s | Tactical Superiority | I liked how the mech moved and rotated based on your mouse movements. Too bad you didnt get to make a full gameplay loop with the mechanics (goal - challenge - reward). Still good nevertheless. |
| Aug 25 14:04:00 | 37m 00s | Be THE Monster | Lacks some mechanics in the area. Liked the character creation and graphics. |
| Aug 25 14:20:00 | 16m 00s | Stan the Baby | Its a shame that this game lacks good win/lose conditions. All mechanics are in place to make it work. Animations and art is really good. <br/>A example scenario which could have made a win/loss: <br/>Your mom is away for groceries, you must eat as much to leave her a good suprise when she tries to clean you. <br/>Losing: Your bar runs to max : the whole room is filled with diarea spatters. <br/>Winning: Eat X things, 5: Not very surprised, 10: Ah the stench!. 20: diarrhea spatters in her face when she comes back and cleans him. |
| Aug 25 14:33:00 | 13m 00s | No Country for Troll Men | Nice little game, good controls, good feedback, altough I was stuck at the start because it wasn't clear for me if I could cross the river. I discovered that you can cross the river by going over dark parts. While the other way around makes more sense, darker = deeper. |
| Aug 25 14:46:00 | 13m 00s | Monster Destroy Things | Loved the juicyness and graphics of this game, would be cool to see if this game works with a combo meter to keep up the destructive morale. Higher combo = more speed, more score. RIP Bird made me lol. |
| Aug 25 17:50:00 | 3h 04m | The Devourer | Cool game, good art and controls, only negative thing for me is that the sound becomes too loud for my speakers. |
| Aug 25 19:50:00 | 2h 00m | Dis-Guy | Good job on the graphics, walking mechanics are also nice. Altough killing mobs did not feel very statisfying. Needing to do multiple hits, and not getting any kind of feedback (sound,screeneffect) really made this game lack its effect. |
| Aug 25 19:59:00 | 9m 00s | Play | Great graphics, good coding and good design. Feels very polished. Hard to believe that you guys pulled this one off in under 72 hours. Assuming this was no solo project. Good Job! |
| Aug 27 17:41:00 | 45h 42m | Elemental Monster | Good visuals, but I find the spinning mechanic quite counter intuitive. When I press up, I expect to get the element I see above, same for right and left and so forth. It would have been easier if the spinning was limited to A and D, also with a pointer or highlight to indicate what element you currently are (and something to indicate enemy element), because it is very hard to get familiar with a whole game in 5 seconds, in which i had to die 4-5 times before I understood the mechanic. Sorry if I sound hard on you guys, hope you can do something positive with it, keep it up! |
| Aug 28 10:06:00 | 16h 25m | Me | Great Graphics. Mood fits the theme nicely. Altough there are barely any mechanics and there is no gameplay loop. |