Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → Logan
Feedback comments for LD33
Logan's games and stats for all events →
| Timestamp | Since previous | Game | Logan's comment |
|---|---|---|---|
| Aug 24 09:01:00 | Moon werewolf | Neat idea, but there's nothing stopping me from just wolfing up, taking out a single citizen, and then hiding again immediately. Maybe there could be some sort of incentive to getting multiple kills in one wolf-run? <br/> <br/>And the guards seemed to have a very short memory. "Oh, he went blue. He must be a normal citizen." | |
| Aug 24 09:51:00 | 50m 00s | Shadow Wolf | Neat little puzzle game. <br/> <br/>Is there an end to it, or are the levels being generated somehow? 33 nights and 96 sheep in, I finally hit a situation I couldn't get out of. |
| Aug 24 09:54:00 | 3m 00s | Werewolf | I'm afraid your links don't seem to be working for me. I'll check back later. |
| Aug 24 10:34:00 | 40m 00s | Eat Sheep & Die | Cute graphics! It's fun running around as a wolf at the beginning, but man, that camouflage becomes such a liability... <br/>As for bugs, I think I found a big one? You can eat corpses over and over and they'll still count as fresh kills. So you can keep getting easy points. <br/> <br/>With a little more balance and purpose, I could see this being pretty solid. |
| Aug 24 10:44:00 | 10m 00s | Prowl | I think a little in the way of landscape/terrain could have gone a long way. It kinda felt like I was just floating in a void a lot of the time, with only the pinpoint beacons of the sheep markers to judge any movement. |
| Aug 24 10:57:00 | 13m 00s | Knights And Knights | Man, who knew these monsters would have such a tough time fending off someone so killable as not-Arthur? <br/>This is a really fun idea, and you pulled it off well. <br/> <br/>It's just... really difficult to kill off so many not-Arthurs. |
| Aug 24 14:42:00 | 3h 45m | MEnotaur | Goodness, that's bizarre to behold in action! <br/>It would be neat to see a full, playable game that uses this kind of thing, but I applaud what you've done. |
| Aug 25 09:27:00 | 18h 45m | The Slime's Journey | Heh, I really enjoyed this! I loved all the little details, like how you can equip a flower, or fight a sandcastle. I think the only gripe I have is that there's no way to back out of a new mutation if you select that, and there's no way to see available mutations otherwise. While getting vampirism ended up being a good development, I would have liked the option to refuse. <br/> <br/>I ended up spending 111 turns before I faced the fateful adventurer. I almost felt kinda bad, dealing 90 damage a turn... |
| Aug 25 09:46:00 | 19m 00s | You are the Monsieur | Heh, short, but solid! The graphics are really charming; I love the subtle mustache bounce. |
| Aug 25 12:03:00 | 2h 17m | Caught in the Web | Really neat idea! It was a little tricky to get the hang of it at first, but trying to come up with a good, sturdy web ended up being a lot of fun. <br/> <br/>I'll agree that the game should have started with a level with more abundant webs, to give the player a better chance to get used to things. |
| Aug 25 12:18:00 | 15m 00s | Chicken Girl in Toyhouse! | It seems like it could be a neat concept if it were better polished, but the collision is so buggy that it's really difficult to play. I had it freeze a few times such that I could only close it by killing its process. <br/> <br/>But it's a promising start. The player graphics are cute and the way the music changes when you're a monster is a nice touch. |
| Aug 26 13:02:00 | 24h 44m | Monster Pizza | Really fun concept! I loved the graphics, especially the nervous expression on the monster's face. He looks so concerned! <br/> <br/>I think I would have liked a little more indication of where I was delivering to. I eventually got the hang of it, but if the delivery areas would have flashed, it would have been really clear what I was looking for. |
| Aug 26 13:17:00 | 15m 00s | The Devourer | Cute concept, but fairly buggy. I could start eating something on the bottom of the table, then click on the top and start eating something else at the same time. Or else click on the ham and then the bed, and have the ham magically eat itself while I would lie there, deflecting attention. <br/> <br/>Still, I like the idea. |
| Aug 27 16:22:00 | 27h 05m | Perspective | Yeah, the jump button isn't working for me, either. Additionally, I fell through the floor and died during the tutorial bit. <br/> <br/>No idea what the cause could be. |
| Aug 27 17:02:00 | 40m 00s | Antimon | A simple concept, but executed really well! I love the amount of variety in all the different texts. <br/> <br/>Also, that minigun is way overpowered. |
| Aug 27 17:20:00 | 18m 00s | Sasquatch Loves Soup | It's really nice, but I have no idea how to judge the quality of the soup. The family seems to react the same if I go out to both the first two levels and chuck everything in as to just putting four shakes of salt into an empty pot of water. |
| Aug 27 17:24:00 | 4m 00s | Monster Nom Nom | Simple, but cute. <br/>Wasn't this a Kirby minigame? |
| Aug 27 21:54:00 | 4h 30m | The Werewolf Among Others | Ha, I managed to wait around on the ending screen until daytime. The I changed back but the pink wolf didn't (though she got the villagers' ! over her head like she noticed me). At that point, touching her could kill me, so I just kinda shoved the hunter out of the way. <br/> <br/>Then I waited until the next night, when we could finally be together! So I approached her, and... slew her where she stood! Oh, what a twist! <br/> <br/>Ha, anyway, I enjoyed the game! Most adorable 16-bit werewolves yet! |
| Aug 31 13:18:00 | 87h 24m | Lardum | Ha, cute concept! I love the idea of changing the narrative based on just the one simple decision. Well-presented and enjoyable! |
| Sep 1 10:07:00 | 20h 49m | Monster Discrimination Simulator | Ye gods, this game is hard. You managed to get a lot of challenge out of a really basic set of rules. <br/> <br/>Who knew being a monster was so tough? |
| Sep 1 10:46:00 | 39m 00s | Back for Dinner | It was a little tricky and a little buggy, but you accomplished a LOT for the time limit. <br/> <br/>It took me many days to realize that the "evolve" thing at the top of the evolution screen was actually a button and not a banner. I was stuck becoming an incrementally-better grub, asking "okay, when are things supposed to change?" <br/> <br/>The randomness of things was a nice touch, but could be a little unfair. I was stuck with a hunter right away the first time out of the cave. You can imagine THAT didn't go well. <br/> <br/>Really good overall, though! |