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Logan

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TimestampSince previousGameLogan's comment
Aug 27 00:31:00 Bouncy Box Kind of a neat concept, but the physics-based movement doesn't really do the game any favors. I think something more platformer-standard would have been a better fit for a game that requires such precise movement. <br/> <br/>I had to give up at level 5.
Aug 27 00:46:00 15m 00s Double Dimensions Kind of neat. I think I would have liked more enemies/reasons to switch dimensions. As it was, I could just stick within the shooting dimension comfortably.
Aug 27 01:23:00 37m 00s Philip the Fox Cute, but the platforming was rather unforgiving. The last two levels especially were overly-strict.
Aug 27 01:50:00 27m 00s Return Door I think I would have liked a little more direction. As far as I could tell, the only way to tackle the puzzle was trial-and-error.
Aug 27 01:57:00 7m 00s Multifaceted Very nice feel. For some reason I found it extremely satisfying to dive through the portals. It would have been nice to see a lot more variety amongst dimensions, though. <br/>Also, I totally recognized the song as cgMusic-generated, with its inexplicable love of long drum-rolls.
Aug 27 02:07:00 10m 00s Blue Rays I liked the feel of this game, moving around and between the different planets felt nice. I think it could have used some more puzzles, though. <br/> <br/>But I do like the prize at the end, heh.
Aug 27 02:33:00 26m 00s MMOCRAFT - A CONNECTED WORLD Goodness, this is kinda depressing... <br/>Well, it's a good start for what it is, and the message gets across. It would have been nice to have more of a progression, some manner of storytelling and an end. <br/>Still, not bad.
Aug 27 02:44:00 11m 00s A Galaxy United A decent and proven idea, but the implementation needs a lot of work. The movement/control/platforming was fairly buggy, and I couldn't seem to clear a second level after finishing a first (like, the exit wouldn't work).
Aug 27 02:48:00 4m 00s Dimension Jumper Decent idea. Solid concept. For some reason, your choice of what number meant what color made perfect sense to me.
Aug 27 03:02:00 14m 00s Spaceway Transportation A little basic, and a bit unforgiving. <br/>The enemy ships were kind of a pain to deal with, and it felt a little unfair that the asteroids wouldn't affect them at all...
Aug 27 03:19:00 17m 00s Through the Mirror It's not a new concept, but you've pulled it off really well. The whole game had a really mellow feel. <br/> <br/>Unfortunately, the music you used doesn't qualify under the Ludum Dare competition rules. All media used in a game must be made by the game's author within the time limit.
Aug 27 05:28:00 2h 09m Once Inside A nicely-presented little story. You really nailed the mood.
Aug 27 23:55:00 18h 27m A Game about Making a Game Ha, that's pretty genius! I'll admit it got a little tedious towards the end, but the concept you've got is wonderful.
Aug 28 01:30:00 1h 35m Journey to the 5th Planet - My first Ludum Dare! I kinda didn't think much of the game at first, but the platforming ends up really solid for how simple it is. I like how you played the strengths of the different planets' qualities. Though following the low-grav blue planet with the high-grav red one is a bit cruel. Just when you've gotten used to the floatiness... <br/> <br/>Is there a hidden dude in each of the planets? I only found two.
Aug 29 00:04:00 22h 34m River bank maze A bit tricky to understand, but it makes sense once you've figured it out. <br/>The marsh tile is totally overpowered, though.
Aug 29 00:45:00 41m 00s Fluid Perspectives Cute and well implemented! There were some pretty nasty puzzles in there for what simple elements were at play.
Aug 29 01:28:00 43m 00s Dimension Plane Wow, THAT was a lot to wrap my head around. I can only imagine it must have taken a lot of thought to play the progression of this puzzle, and to make sure the player couldn't get stuck. <br/> <br/>I was grateful that the two dimensions were forced to align at the screen edges.
Aug 29 02:42:00 1h 14m Grow This is pretty charming. I like how much you can actually do with such minimal control. Once I got the hang of it, I started trying to see how many different endings I could actually figure out. That fourth one is pretty tricky, but I did ultimately get it.
Aug 29 03:53:00 1h 11m Lost Connection What the heck did I just play? <br/>For anyone else having trouble with this, press ESC to get past the first screen.
Sep 3 01:19:00 117h 26m Disconnected Keyboard This is a really clever concept! I thought it was just the right level of challenge, and was surprised at how many levels there ended up being. Nicely done!
Sep 3 01:37:00 18m 00s Wormhole Escape It didn't feel like I had a great deal of control over the villagers' survival. Even if there was a shot about to hit one, it wasn't often that it seemed like I could save him. I ended up with 2 villagers about 6 or 7 levels in, and managed to keep the pair of them alive until that game crashed at level... 15, I think?
Sep 3 02:59:00 1h 22m Collision This is a really neat concept! If you had had the time to fully flesh it out, I could see this being a really solid game. I also liked the different musical channels for the different areas. It was a nice detail. <br/> <br/>Once I got the hang of how things worked, it was slow going until I got the R+, then things started falling into place. And once I found the Y+, it was just cleanup. <br/> <br/>The final puzzle was a nice touch. I was totally confused about how to start, until I remembered the coordinates on some of the pieces. It was quite satisfying to see all the worlds fit together so neatly... <br/> <br/>Anyway, nicely done, and some great potential here!
Sep 3 03:22:00 23m 00s Dreamshift It's a pretty neat concept. I got a little freaked out just from reading your gameplay description, heh... I really liked how different the dream world felt once the stress level started rising. You pulled off a very nice transition between a happy, ethereal rest and... something very wrong, and very dire. The music for it was most excellently done. <br/> <br/>Unfortunately the platforming itself was a tad buggy. I stopped after missing the same jump a second time because for some reason it didn't register the key press (or something). I really liked what I played of it, though.
Sep 4 05:46:00 26h 24m Smart Home Heh, I could see this being pretty neat with a comprehensive enough group of people and tasks to tend to. As it is, you can learn the guy's pattern pretty readily and keep him satisfied. <br/>Still, not bad for the time given.
Sep 4 06:19:00 33m 00s Space Kittens Will Not Save The World For some reason, I just could NOT wrap my head around how to properly move around. I did manage to shuffle through it, but had a lot of difficulty with level 5. <br/> <br/>Nonetheless, it's a really novel concept, and it's pulled off very well.
Sep 5 02:00:00 19h 41m Symbiosis Hey, you asked me to let you know if I wrote up a post-mortem of my game, and I just did so! So, here it is: http://www.ludumdare.com/compo/2014/09/04/just-an-otter-post-mortem/
Sep 11 01:14:00 143h 14m Andrake Thanks, Traumendes_Madchen, I wouldn't have found the Windows link otherwise! For those interested, it's https://www.dropbox.com/s/u5emkui3bffg66f/Andrake-1.0-win.zip?dl=0 <br/> <br/>It's a charming little pair of stories. How many endings are in the game? I've found three so far...