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LegacyCrono

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TimestampSince previousGameLegacyCrono's comment
Aug 25 02:40:00 Release The Mayhem Interesting idea for an idle game! Nice work with the graphics. Once you fill the screen with monsters it's pretty hard to lose though, as they'll give you extra time when they level up. I had 600 seconds left, then I got bored =P Good job!
Aug 25 04:16:00 1h 36m Antimon The graphics are really good! Some attacks are hard to dodge, specially because their hitboxes linger there for a while when doing the animation, so even though you "dodged" it, the attack will hit you when your sprite slides back to position. I believe that makes it feel kind of unfair. <br/> <br/>My best score was 20! :)
Aug 25 05:11:00 55m 00s 456 TAHINI This game was really something else :D <br/>Good job as usual! The graphics were specially charming, and I love how it makes a tune when you walk and it changes on the boat. Wish I hadn't forgot where the link was for like 15 minutes though, hehe
Aug 25 05:52:00 41m 00s Somethingmon Crash As I type this, your game is running on the background. I've reached ludicrous speed, and for whatever reason it doesn't seems that I'm slowing down. I'm well past 3 million meters now. :P <br/> <br/>It seems that the gold trainer is very overpowered, as it doubles your speed and increases your vertical velocity (and, as long as you're airborne, nothing will stop you). <br/> <br/>I like the cylinder effect on the background, but besides that there's not much to say. I'd suggest limiting the vertical speed (maybe add some kind of ceiling that'll bounce you down if you get too much vertical velocity). Either way, it's quite fun to play. Been a while since I've played Nanaca Crash! Good job!
Aug 25 19:49:00 13h 57m Poust Controls are a nightmare in my laptop because the touchpad stops working for a second when I press a key, making dealing with enemies a nearly impossible task... I understand that my laptop is the problem, though. <br/> <br/>The game is seriously fun. Even when I wasn't making progress, just building up speed and walljumping around was entertaining. Speaking of making progress, I feel that restarting the whole game when the player hits an enemy is a bit harsh... Maybe a life mechanic would improve this, dunno. I couldn't get past level 3, so I don't know how lengthy the game is. <br/> <br/>This is a very cool concept, and I'd really like to play more of this! Great work!
Aug 25 20:24:00 35m 00s MO&STER TV That was quite interesting. I wish it was longer and had more variety of events and different types of upgrades. The idea is pretty cool, it has a lot of potential. <br/> <br/>However I feel that the concept requires exceptional writing to keep the player curious and interested. I understand that English is not your native language, but the game experience would be much improved if the writing was more clear and interesting. <br/> <br/>Also, it seems that the initial viewer interests are randomized each time you start a new game. The first time I played most of the categories were very low. Then the first event came and reduced everything by -15% leaving everything at 0% interest. <br/> <br/>Still, I enjoyed it a lot. Great work! I'd like to see an improved post-jam version :)
Aug 26 18:40:00 22h 16m Monster Chomper Cool concept! Needs some variation to keep things entertaining, maybe some jumping baddies or power-ups. It has a very slow start, but then it gets fast and twitchy when you reach ~3000 size, making it hard to read the numbers. Not quite sure how to improve the readability of a number moving at that speed, though... The graphics are pretty simple, which is good to keep the player focused in the action. Overall, a pretty fun and solid game, nice job! <br/> <br/>My highscore is 9178 =D
Aug 27 04:32:00 9h 52m The Days at Florbelle Oh wow, I can't believe someone made a jam game using RPG Maker for PSX! This is impressive! <br/>The game felt more like a novel than a game though. I know that using RM for anything more complex would have been quite challenging, but I felt bored after a while. Some kind of puzzle element would've made the experience much better. Still, very cool job! It's always very refreshing to see unusual entries like this :)
Aug 28 22:08:00 41h 36m A Bad Wolf King is Hard to Feed Oh man, this was difficult to play in a laptop. I like the tranquil atmosphere, but I'm not sure how appropriate it was, considering the game story... I'd sure expect something more ominous. <br/> <br/>The graphics are beautiful, and the background music was really good, it reminded me of the Chrono Cross soundtrack for some reason. The fanfares, on the other hand, were a bit annoying, and I felt it clashed with the relaxed feeling of everything else. <br/> <br/>Physics was a bit clunky. It's hard to put in words but it doesn't have the tightness you'd expect for platforming. The camera doesn't help either. That moving platform was a challenge because jumping at it was tricky, and then when you landed on it it had no friction... <br/> <br/>It was pretty fun exploring around and looking for the cubes. Too bad there's no actual reward for finding them all... Still, great job!
Aug 28 22:17:00 9m 00s Mr. Skeltal's Calcium Quest Nearly unplayable in my laptop because pressing WASD keys disable my touchpad for some reason. I got to level 2 though. Graphics are pretty good, movement is solid but a bit too fast at 60 FPS. Overall, doot doot/10
Aug 28 22:35:00 18m 00s KITTEN KILLER! Now I really do feel like a monster D: <br/>Nice game! A bit simplistic though, you can just mash Space all the time. Maybe if you could pick different weapons it could give the gameplay more depth. Still, good job! <br/> <br/>My best score was 59 :)
Aug 28 22:39:00 4m 00s ECS in Python Hmm, not sure how to rate this. What an unusual entry :P <br/>I don't use Python for gamedev but I can see this being quite useful, you should work on it and release for the community to use in the next LD. Good job!
Aug 29 03:54:00 5h 15m We Missed You! Oh man, this is WAY impressive for a PICO-8 game. Wow! I had some performance problems though, specially running in fullscreen, and the movement is a bit finicky when getting through small gaps. I was getting stuck all the time. Even so, amazing graphics and very fun game. Great job! <br/> <br/>My best score was 91840. It's no 6x flip but oh well :P
Aug 29 05:56:00 2h 02m Frametime Wow, crazy cool! The game is simple but quite difficult. At first I wasn't able to get through the first level, but then I realized I could strafe, which made it so much easier. I only got to level 3 though, I presume that each level just increases the number of enemies until you get overwhelmed and can't continue further, right? <br/> <br/>Amazing that this was done for a game jam. I'm making a PSX game for college, so i understand that it's pretty challenging. Awesome job! I should try burning this and playing in my PS1 sometime. :D
Aug 31 20:12:00 62h 16m Sly Slime - Revenge On All Players The scoring system really kills the fun. You're most rewarded for staying hidden and avoiding the heroes, but that's boring. Slaughtering them is much more fun! But then you're vulnerable, and will quickly die. Yes, there's health you can pick up, but each health point you have means one more hit you need to take until game over, and each hit means a HUGE (random?) amount of points lost! When I got my highest score, I had around ~650000 score before taking the last hit, which then reduced it to 286210. That's bullhockey! It's just arbitrary and frustrating. <br/> <br/>There's a few problems I've found. In particular, the AI is bonkers. I've scraped past enemies unnoticed, moving right in front of them at times, but then when I'm hidden, doing absolutely nothing, enemies will just notice me for no reason whatsoever. Then, although the fireball explosion will usually kill the heroes, every so often they'll walk through the explosion unharmed. <br/> <br/>The graphics are cool, in particular for the lighting effects. Not much to say about it otherwise. The heroes models are pretty funny, but you can barely notice them. The scenery could've been more diverse. I would've enjoyed exploring around if there were more things to be seen, but it was just trees and random walls. Also, I couldn't understand the HP display. Seems to be unusual for the sake of being unusual, it's not particularly clever or interesting. <br/> <br/>As for the implementation of the theme, it felt very lacking. The player could very much be a human villain and it wouldn't change the gameplay in the slightest. Despite the slime model I was controlling, in no aspect I felt like I was a monster, and no game mechanics regarded nor evoked the point that the player was a monster. <br/> <br/>Great audio, and the 3D sounds really helped in the immersion. Overall a very solid jam entry, great work!