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Feedback comments for LD33
JamesTanm's games and stats for all events →
| Timestamp | Since previous | Game | JamesTanm's comment |
|---|---|---|---|
| Aug 23 23:02:00 | All That Glitters | I like the game, though it took me coming back to the page to figure out what I was actually supposed to be doing | |
| Aug 23 23:19:00 | 17m 00s | Candy Monster | The concept is really cool, and I love the sound effects. However, you move too slowly, and it makes it frustrating to play when you get spotted because there is no excape |
| Aug 23 23:37:00 | 18m 00s | Do You Understand ? | The controls when unsing a controller are a bit off. It feels like you dont stop fast enough. Still though, neat game |
| Aug 23 23:58:00 | 21m 00s | Masyu | There is no way to undo your actions in this. Makes it a little hard to figure out |
| Aug 24 23:29:00 | 23h 31m | Welcome to Cronenburg | The source file wont uncompress. |
| Aug 25 00:03:00 | 34m 00s | Minotaur | Great job on the game! A couple points of criticism: <br/>- The walking sound was a bit loud for how repetitive it is <br/>- There should be a way to find the kids without haveing to resort to wandering through the maze, especially considering <br/>- You move a bit too slowly. Going down a dead end is super frusterating when it takes you a minute to backtrack |
| Aug 25 00:09:00 | 6m 00s | Ovipositor | I dont know why, but it is supper satisfying to punch in this game. It would be even better if there was some reaction from the enemies when getting hit. |
| Aug 25 00:15:00 | 6m 00s | Hop's Hope | Awesome aestetics, though the controls were a little frustrating at times. there seems to be a weird effect when you try to jump when on a hill where you just start going down the hill / have your momentum changed. It can really screw with your ability to fight enemies |
| Aug 25 00:27:00 | 12m 00s | It's All OGRE Now! | Great Game! I had a blast killing all those filthy peasants. My only criticism is that the movement felt a bit sticky at times, and it was a little hard to hit people |
| Aug 25 00:54:00 | 27m 00s | One of Us | It really didnt feel like the buttons were doing anything. you might want to work on your player feedback |
| Aug 25 00:56:00 | 2m 00s | Royal Flesh | Getting a runtime error. Hope you can get it fixed up! |
| Aug 25 01:05:00 | 9m 00s | The Curse of Koomba | Cool game, though without sound it felt a bit hollow. Still, great work! |
| Aug 25 01:09:00 | 4m 00s | Bakamon | The game is a little too unforgiving for the controls |
| Aug 25 01:17:00 | 8m 00s | The Legend of Monsters | Good job! The tone is spot on, and you really nailed that NES feel. The only real problem is that what I played of it was a little uninteractive, so it didnt hook me |
| Aug 25 01:20:00 | 3m 00s | Opportunity Cost | I get an error when trying to run the game from both Chrome and Firefox |
| Aug 25 01:25:00 | 5m 00s | Tale of the Descendant | Got to the "The prince is confident and he is fine" loading section and couldnt make it past |
| Aug 25 01:43:00 | 18m 00s | (You are the) monster gaiden | Great engine! |
| Sep 1 01:06:00 | 167h 23m | SchoolMonster | I really didnt understand how to play this. Maybe a bit more of a how to section on the controls might help |
| Sep 1 01:14:00 | 8m 00s | Deep in the Dark | I didnt really understand the goal of the game, which made it a little unsatisfying to just wander around lost |
| Sep 1 01:22:00 | 8m 00s | Maiden Voyage | fun game, though some background music would hae been nice. the bottom right corner on level 3 stopped me. I just couldnt get through the guards |
| Sep 1 01:25:00 | 3m 00s | Who's The Monster | Very cool game. I liked that you started on the top of the screen rather than the bottom, which you would for many of these games. <br/> <br/>The bullets were a little bit too difficult to dodge while still being able to attack the tanks. You might want to try less of them, and have them move faster |