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Indiestry

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TimestampSince previousGameIndiestry's comment
Aug 24 09:28:00 Monster Truck Monster Driving and drifting feel statisfying and the graphics are nice and unique. As said before it was a bit of a struggle hitting people first try, so I often had to turn around and try again, which took away the flow a bit. Maybe just make the truck wider? Also a combosystem could be cool I guess; helps the flow aswell :).
Aug 24 12:18:00 2h 50m Time monster Nice idea regarding the travel-through-history idea, but I encountered numerous graphical glitches on Windows 8. The whole time there was a font-sheet overlay on the display, that shouldnt be there I belive. After the Egypt levels I spawned inside a wall and couldnt continue. But it has a nice retro feel to it, enjoyed the time :).
Aug 25 07:14:00 18h 56m Frankenbunny Really nice. Few, but perfectly executet mechanics.
Aug 25 07:29:00 15m 00s The not so terrible The "stealth" gameplay works good, but some kind of indicator regarding the humans view-rnge would have helped a lot. Liked that you had to be at the gate at the right time at the end. :)
Aug 25 09:05:00 1h 36m T.H.E.Y The isometric view makes it really hard to judge where you really are in the world (Seems like you are hovering) and the controls feel a bit clunky. But the artstyle is lovely and the machinegun-piggy is really adorable :)
Aug 26 07:04:00 21h 59m Roaring City Destruction Looks and feels great, only if the gameplay was more varied...
Aug 29 08:36:00 73h 32m Flying Purple flying around feels nice and it`s charme and visual feedback are great! Nicely done!
Aug 29 08:50:00 14m 00s Taniwha Nice concept (quite similar to mine btw) but I feel like I´m unable to damage the divers. Either that or your game is missing some visual feedback when hitting them. Swimming around feels nice. Also I got an errormessage: Traceback (most recent call last): <br/> File "main.py", line 646, in &lt;module&gt; <br/> main() <br/> File "main.py", line 511, in main <br/> window.blit(menu_background.menu_surface, (0, 0)) <br/>pygame.error: display Surface quit <br/>Traceback (most recent call last): <br/> File "main.py", line 646, in &lt;module&gt; <br/> main() <br/> File "main.py", line 511, in main <br/> window.blit(menu_background.menu_surface, (0, 0)) <br/>pygame.error: display Surface quit
Aug 29 18:02:00 9h 12m Night Terrors Everything feels really tense, you did a great job on the atmosphere!
Aug 30 05:22:00 11h 20m Monster Planet I really liked it's charme and how it looked, also the gameplay itself is good to understand but still offers a lot of opportunities. Only thing that bugged me is that the controls while flying where relative to the character-rotation instead of the screens; but nevertheless you made a really good game there!
Aug 30 17:30:00 12h 08m The Club Impressively polished considering you only had 48h time, art and sounds are booth well fitting and the actual platforming was nice. Maybe a bit hard for my liking.:)
Aug 31 13:53:00 20h 23m Lardum Fun Concept, some nice humor here and there and good polish for a 72h game. I would love to have a way to completely mess up the play, just for fun, but maybe I simply didn`t find it ;).
Sep 2 18:23:00 52h 30m Hop's Hope Really great overall aesthetics, everything just comes together nicely. Maybe a checkpoint-system would be a welcome addition :)
Sep 3 14:13:00 19h 50m Morko Couldn't play it, unity won't load anything...
Sep 3 14:25:00 12m 00s Team Parasite Intresting, like how your army of parasites grows exponentially once you have stuck a few of them together. I think an freely controllable camera would suit the game better, because selecting an explicit parasite when there are a lot of them on small space can be quite a struggle :p. Also make sure to give the player a clear goal to persue.
Sep 3 15:00:00 35m 00s Eat the Townspeople Liked it, good idea, didn't realize I needed to digest humans before eating another one, overall it could use a bit more visuall feedback of what's going on I guess :).
Sep 5 07:25:00 40h 25m Death Maze Nice game, just keep in mind giving feedback to the player is very important. I wasn`t sure if I was even able to harm the things at the start.
Sep 5 07:32:00 7m 00s Monster Rush Solid foundation, I feel like the game could benefit a lot from making the car physics feel more tight, like for exampe in "omnisbus".
Sep 5 07:40:00 8m 00s Museum City Boat Everything looks so adorable, and the music is well fitting! <br/>Nicely done!
Sep 6 04:36:00 20h 56m The Vacuum of Space Looks and feels very nice, good job!
Sep 9 15:19:00 82h 43m A Duel with the Devil Very nice overall feel
Sep 9 15:24:00 5m 00s Lair I think adding tooltips would help the player a lot figuring out what´s going on, but you got a really solid foundation there otherwise:)