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Feedback comments for LD33
increpare's games and stats for all events →
| Timestamp | Since previous | Game | increpare's comment |
|---|---|---|---|
| Aug 24 12:24:00 | Exogorth | not sure what interactions i could do/the controls are - realized on my second playthrough space did something (But i'm not sure if it has any effect beyond the visual). didn't realize that colliding is what killed me, or that i got killed at all (I thought initially that the giant explosion was a distant star exploding, that that was it). <br/> <br/>didn't work on safari, works on chrome ok. nice work :) | |
| Aug 24 12:27:00 | 3m 00s | Collateral | Not much challenge, I though - I'd have changed the pacing a lot. |
| Aug 24 16:38:00 | 4h 11m | FEED YOUR KIDS YOU MONSTER! | the fullscreen button doesn't work for me on safari/osx. |
| Aug 24 16:39:00 | 1m 00s | GameApi world | Doesn't work for me on safari/osx. White screen only. <br/> <br/>Console has these errors: <br/> <br/>[Error] pre-main prep time: 238 ms <br/> printErr (world.html, line 1245) <br/> doRun (world.js, line 157605) <br/> (anonymous function) (world.js, line 157621) <br/>[Error] Calling stub instead of sigaction() <br/> printErr (world.html, line 1245) <br/> _sigaction (world.js, line 7379) <br/> _SDL_QuitInit (world.js, line 146894) <br/> _SDL_InitSubSystem (world.js, line 123802) <br/> _SDL_Init (world.js, line 154865) <br/> __Z8InitSDL2iibb (world.js, line 77459) <br/> __ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469) <br/> _main (world.js, line 30280) <br/> callMain (world.js, line 157553) <br/> doRun (world.js, line 157610) <br/> (anonymous function) (world.js, line 157621) <br/>[Error] Calling stub instead of sigaction() <br/> printErr (world.html, line 1245) <br/> _sigaction (world.js, line 7379) <br/> _SDL_QuitInit (world.js, line 146897) <br/> _SDL_InitSubSystem (world.js, line 123802) <br/> _SDL_Init (world.js, line 154865) <br/> __Z8InitSDL2iibb (world.js, line 77459) <br/> __ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469) <br/> _main (world.js, line 30280) <br/> callMain (world.js, line 157553) <br/> doRun (world.js, line 157610) <br/> (anonymous function) (world.js, line 157621) <br/>[Error] Calling stub instead of sigaction() <br/> printErr (world.html, line 1245) <br/> _sigaction (world.js, line 7379) <br/> _SDL_QuitInit (world.js, line 146899) <br/> _SDL_InitSubSystem (world.js, line 123802) <br/> _SDL_Init (world.js, line 154865) <br/> __Z8InitSDL2iibb (world.js, line 77459) <br/> __ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469) <br/> _main (world.js, line 30280) <br/> callMain (world.js, line 157553) <br/> doRun (world.js, line 157610) <br/> (anonymous function) (world.js, line 157621) <br/>[Error] exception thrown: TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)'),_glDrawBuffers@http://sivut.koti.soon.fi/~terop/world.js:6510:39 <br/>__ZN7GameApi14FrameBufferApi10config_fboENS_3FBOE@http://sivut.koti.soon.fi/~terop/world.js:142264:16 <br/>_main@http://sivut.koti.soon.fi/~terop/world.js:30813:51 <br/>callMain@http://sivut.koti.soon.fi/~terop/world.js:157553:30 <br/>doRun@http://sivut.koti.soon.fi/~terop/world.js:157610:60 <br/>http://sivut.koti.soon.fi/~terop/world.js:157621:12 <br/> printErr (world.html, line 1245) <br/> callMain (world.js, line 157569) <br/> doRun (world.js, line 157610) <br/> (anonymous function) (world.js, line 157621) <br/>[Error] TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)') <br/> callMain (world.js, line 157573) <br/> doRun (world.js, line 157610) <br/> (anonymous function) (world.js, line 157621) |
| Aug 24 16:46:00 | 7m 00s | UFO | I really enjoyed this. The behaviour of the non-flying ufo made me laugh, the pew pew stuff worked quite nicely. Great :) |
| Aug 24 16:52:00 | 6m 00s | Dungeon Guard | full-screen button doesn't work for me on safari/osx, and mouse cursor doesn't lock, which makes turning difficult |
| Aug 24 16:57:00 | 5m 00s | Too Late, Too Bitter | the interaction prompt (press enter to pick up hammer) was reaaaally faint for me. wasted some time looking for the hammer. <br/> <br/>i really enjoyed the art of the windows, and the story of breaking out. <br/> <br/>good, and memorable :) <br/> <br/>S |
| Aug 24 17:01:00 | 4m 00s | Dream | you don't lock the house cursor <br/>unskippable text messed up the pacing for me <br/>i had to press e to pick up the keys - i couldn't just click? <br/> <br/>the screen isn't wide enough it seems in the browser - text going of the right side of the screen. |
| Aug 24 17:19:00 | 18m 00s | Undetected | collision is a bit fiddly/hard to make out because of the perspective, and the spaces are tight |
| Aug 24 17:27:00 | 8m 00s | Moonlight | pretty hectic - i liked that aspect of it! <br/> <br/>browser window resolution was too big for my retina macbook - you might want to reduce it a bit for the browser version. |
| Aug 24 18:09:00 | 42m 00s | CYCLE | didn't load for me in safari on osx <br/> <br/>[Error] NotFoundError: DOM IDBDatabase Exception 8: An operation failed because the requested database object could not be found. <br/> transaction (fileloader.js, line 197) <br/> cacheRemotePackage (fileloader.js, line 197) <br/> (anonymous function) (fileloader.js, line 256) <br/> onload (fileloader.js, line 68) |
| Aug 24 18:20:00 | 11m 00s | RushRage | i made it! captured some nice feeling here |
| Aug 24 18:30:00 | 10m 00s | Release The Kraken | input didn't work on safari/osx, and game didn't load properly on firefox |
| Aug 24 19:10:00 | 40m 00s | Vicit Vim Virtus | Pretty nicely written. I got into it :) |
| Aug 24 19:12:00 | 2m 00s | Aye The Destroyer | nice idea, nice effects, feels pretty nice! nice nice nice |
| Aug 24 19:16:00 | 4m 00s | Subterranean | it didn't respond to input on safari/osx :( (i clicked play and nothing happened) <br/> <br/>console errors <br/> <br/>[Error] SyntaxError: Invalid character: '`' <br/> (anonymous function) (main.js, line 40861) <br/>[Error] ReferenceError: Can't find variable: main <br/> global code (ludumdare33, line 97) |
| Aug 24 20:17:00 | 1h 01m | Unfriendly village | looks nice, could do with more of of a feeling of feedback from attacks/hits, a bit more punch, a bit more variation. but, pleasant! |
| Aug 24 20:19:00 | 2m 00s | Knights of the living dead | didn't load for me - loading bar never moved (in safari/osx) |
| Aug 24 20:21:00 | 2m 00s | Piff: Luncheon of Revenge | pretty-ish! <br/>unwieldy controls amuse :) |
| Aug 24 20:27:00 | 6m 00s | SAW | i enjoyed this! |
| Aug 24 21:39:00 | 1h 12m | sector.33 | has a nice feel, but when i died for the fourth time, I didn't want to restart. hm. |
| Aug 24 23:46:00 | 2h 07m | A Beautiful Day to DIE | difficult curve a bit slight for me |
| Aug 25 00:00:00 | 14m 00s | Monster Frogger | very playable. consider adding the boss still! |